Player Matchup

Cerberus
Cerberus
Yujiro_hanma_017
Cerberus
Level 5
God Stats
3W - 2L
1,500 SR
Queue Stats
170W - 154L
1,079 Elo+
Solo
Tsukuyomi
Tsukuyomi
bigdaddy772ohyea
Tsukuyomi
Level 28
God Stats
6W - 7L
1,369 SR
Queue Stats
23W - 19L
1,355 Elo+
Solo
Loki
Loki
enorm_bob
Loki
Level 21
God Stats
12W - 14L
1,255 SR
Queue Stats
134W - 157L
1,319 Elo+
Party 1
Apollo
Apollo
leemaringo
Apollo
Level 12
God Stats
9W - 9L
1,474 SR
Queue Stats
205W - 205L
1,259 Elo+
Party 1
Geb
Geb
vincentdog123456
Geb
Level 12
God Stats
1W - 0L
1,452 SR
Queue Stats
1W - 2L
1,103 Elo+
Solo
Team Averages
Level 16
1,410 SR
1,223 Elo+

VS

Team Averages
Level 12
1,423 SR
1,415 Elo+
Fenrir
Fenrir
GuardedArc7598
Fenrir
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Tsukuyomi
Tsukuyomi
S1ar sans
Tsukuyomi
Level 6
God Stats
0W - 1L
1,712 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Skadi
Skadi
SharissaBug
Skadi
Level 23
God Stats
1W - 4L
1,309 SR
Queue Stats
117W - 125L
1,287 Elo+
Solo
Izanami
Izanami
dlmlsbs
Izanami
Level 18
God Stats
2W - 3L
1,402 SR
Queue Stats
24W - 40L
1,290 Elo+
Solo
Sun Wukong
Sun Wukong
shadow251312
Sun Wukong
Level 13
God Stats
1W - 2L
1,190 SR
Queue Stats
2W - 7L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 0 / 7
10,331
544
8,817
13,572
11,967
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tsukuyomi
15
11 / 1 / 6
10,480
552
11,287
10,663
5,143
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Loki
17
15 / 2 / 8
11,197
589
12,415
11,138
4,515
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Apollo
leemaringo
Apollo
14
0 / 5 / 3
9,298
489
5,807
10,701
4,253
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
1 / 6 / 8
8,340
439
2,433
12,697
10,481
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 11 / 1
6,799
358
2,244
10,959
3,275
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Tsukuyomi
S1ar sans
Tsukuyomi
4
0 / 7 / 0
5,300
279
343
5,362
916
13
5 / 7 / 2
8,641
455
7,488
13,909
8,532
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Heavy Mace

Heavy Mace

+30
Physical Power

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Izanami
dlmlsbs
Izanami
7
1 / 4 / 1
6,396
337
1,839
9,253
2,357
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Sun Wukong
shadow251312
Sun Wukong
14
6 / 5 / 2
9,534
502
12,464
18,014
9,726
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
20
32
Kills
14
14
Deaths
34
32
Assists
6
Player
Kills
Deaths
Assists
KDA
L
2
11
1
0.23
L
Tsukuyomi
S1ar sans
Tsukuyomi
0
7
0
0
L
5
7
2
0.86
W
5
0
7
8.5
W
Tsukuyomi
11
1
6
14
L
Izanami
dlmlsbs
Izanami
1
4
1
0.38
W
Loki
15
2
8
9.5
W
Apollo
leemaringo
Apollo
0
5
3
0.3
L
Sun Wukong
shadow251312
Sun Wukong
6
5
2
1.4
W
1
6
8
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,759
Damage
24,378
58,771
Taken
57,497
36,359
Mitigated
24,806
13,118
Healing
3,659
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,244
981
0
191
10,959
3,275
217
692
10,267
0
11,903
L
Tsukuyomi
S1ar sans
Tsukuyomi
343
73
0
12
5,362
916
144
1,766
3,596
0
1,594
L
7,488
5,010
0
774
13,909
8,532
1,809
4,238
9,671
0
37,160
W
8,817
514
171
6,009
13,572
11,967
601
0
13,572
60,494
0
W
Tsukuyomi
11,287
3,269
0
2,552
10,663
5,143
1,906
0
10,663
0
51,156
L
Izanami
dlmlsbs
Izanami
1,839
1,198
246
861
9,253
2,357
0
525
8,728
0
24,180
W
Loki
12,415
3,078
0
1,500
11,138
4,515
3,981
0
11,138
0
50,400
W
Apollo
leemaringo
Apollo
5,807
4,322
0
2,490
10,701
4,253
3,417
0
10,701
0
44,664
L
Sun Wukong
shadow251312
Sun Wukong
12,464
4,040
231
1,344
18,014
9,726
0
4,029
13,985
0
42,126
W
2,433
86
0
396
12,697
10,481
0
0
12,283
20,797
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,646
Gold Earned
36,670
426
Minions Killed
202
0
Camps Cleared
0
1,752,340
Distance Traveled
1,158,024
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,799
358
25
1
0
241,476
0
L
Tsukuyomi
5,300
279
2
0
0
121,831
0
L
Skadi
8,641
455
63
3
0
245,067
1
W
Cerberus
10,331
544
128
7
0
349,264
1
W
Tsukuyomi
10,480
552
83
4
0
367,965
0
L
Izanami
6,396
337
44
2
0
202,883
4
W
Loki
11,197
589
95
5
0
375,769
0
W
Apollo
9,298
489
88
5
0
295,113
0
L
Sun Wukong
9,534
502
68
4
0
346,767
0
W
Geb
8,340
439
32
2
0
364,229
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role