Player Matchup

Anhur
Anhur
AnEpicPig
Anhur
Level 130
God Stats
8W - 8L
1,662 SR
Queue Stats
214W - 183L
1,628 Elo+
Party 1
Sun Wukong
Sun Wukong
NewNose
Sun Wukong
Level 8
God Stats
4W - 2L
1,780 SR
Queue Stats
14W - 13L
1,885 Elo+
Solo
Sylvanus
Sylvanus
Siekoow
Sylvanus
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
86W - 30L
1,731 Elo+
Party 1
Hercules
Hercules
chxtah
Hercules
Level 89
God Stats
9W - 4L
1,713 SR
Queue Stats
53W - 43L
1,612 Elo+
Party 1
Ra
Ra
coldra1n
Ra
Level 3
God Stats
1W - 0L
1,722 SR
Queue Stats
9W - 1L
1,823 Elo+
Party 1
Team Averages
Level 48
1,676 SR
1,736 Elo+

VS

Team Averages
Level 25
1,552 SR
1,573 Elo+
Hachiman
Hachiman
Arlekineq
Hachiman
Level 29
God Stats
1W - 1L
1,549 SR
Queue Stats
58W - 53L
1,605 Elo+
Solo
Achilles
Achilles
Energy3123123123
Achilles
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 17L
1,609 Elo+
Solo
Olorun
Olorun
Mihailomelo2k
Olorun
Level 29
God Stats
7W - 5L
1,710 SR
Queue Stats
112W - 102L
1,633 Elo+
Solo
Ares
Ares
SaliyaSIX
Ares
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,441 Elo+
Solo
Fenrir
Fenrir
xDistri
Fenrir
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 54L
1,574 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
AnEpicPig
Anhur
15
6 / 3 / 2
10,024
557
10,532
13,510
4,690
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sun Wukong
NewNose
Sun Wukong
15
3 / 3 / 6
9,895
550
8,547
14,331
7,926
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Sylvanus
Siekoow
Sylvanus
17
6 / 4 / 11
10,917
607
9,703
14,506
7,970
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hercules
chxtah
Hercules
12
1 / 2 / 5
8,603
478
3,160
10,120
5,300
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

19
10 / 2 / 5
11,914
662
16,830
10,456
4,683
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Arlekineq
Hachiman
12
1 / 6 / 3
7,937
441
8,770
12,653
3,456
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

9
1 / 6 / 2
6,445
358
4,600
9,768
8,582
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
6 / 5 / 2
9,601
533
10,891
16,611
4,949
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ares
8
2 / 3 / 0
6,744
375
4,865
10,256
6,428
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
xDistri
Fenrir
15
4 / 6 / 4
9,035
502
8,256
17,122
5,971
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
25
26
Kills
14
14
Deaths
26
29
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Anhur
AnEpicPig
Anhur
6
3
2
2.33
L
Hachiman
Arlekineq
Hachiman
1
6
3
0.42
L
1
6
2
0.33
L
6
5
2
1.4
W
Sun Wukong
NewNose
Sun Wukong
3
3
6
2
L
Ares
2
3
0
0.67
W
Sylvanus
Siekoow
Sylvanus
6
4
11
2.88
W
Hercules
chxtah
Hercules
1
2
5
1.75
W
10
2
5
6.25
L
Fenrir
xDistri
Fenrir
4
6
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,772
Damage
37,382
62,923
Taken
66,410
30,569
Mitigated
29,386
29,979
Healing
17,193
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
AnEpicPig
Anhur
10,532
5,331
0
4,391
13,510
4,690
224
5,496
8,014
0
53,712
L
Hachiman
Arlekineq
Hachiman
8,770
5,683
0
3,200
12,653
3,456
76
3,925
8,728
0
43,350
L
4,600
1,495
0
716
9,768
8,582
0
3,324
6,444
0
12,578
L
10,891
6,184
155
7,273
16,611
4,949
806
9,618
6,993
60,578
0
W
Sun Wukong
NewNose
Sun Wukong
8,547
2,076
0
4,731
14,331
7,926
1,595
995
13,011
0
54,600
L
Ares
4,865
435
0
1,236
10,256
6,428
0
2,303
7,953
12,987
0
W
Sylvanus
Siekoow
Sylvanus
9,703
3,595
2,299
6,044
14,506
7,970
86
2,001
12,480
68,194
14,128
W
Hercules
chxtah
Hercules
3,160
1,028
0
3,214
10,120
5,300
0
2,019
8,076
0
23,385
W
16,830
2,084
3,190
6,110
10,456
4,683
554
5,245
5,186
101,956
0
L
Fenrir
xDistri
Fenrir
8,256
2,616
0
4,613
17,122
5,971
0
6,673
10,449
0
55,243

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,353
Gold Earned
39,762
536
Minions Killed
336
0
Camps Cleared
0
1,647,355
Distance Traveled
1,345,620
23
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
10,024
557
91
5
0
275,317
6
L
Hachiman
7,937
441
88
5
0
266,411
3
L
Achilles
6,445
358
16
1
0
215,787
0
L
Olorun
9,601
533
109
6
0
278,167
4
W
Sun Wukong
9,895
550
94
5
0
327,556
1
L
Ares
6,744
375
14
1
0
259,863
3
W
Sylvanus
10,917
607
129
7
0
291,948
4
W
Hercules
8,603
478
47
3
0
379,301
8
W
Ra
11,914
662
175
10
0
373,233
4
L
Fenrir
9,035
502
109
6
0
325,392
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role