Player Matchup

Fenrir
Fenrir
Brountex
Fenrir
Level 17
God Stats
23W - 19L
1,442 SR
Queue Stats
31W - 43L
1,375 Elo+
Solo
Tiamat
Tiamat
GieNio0O
Tiamat
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Octopus_474
Danzaburou
Level 17
God Stats
3W - 6L
1,275 SR
Queue Stats
24W - 32L
1,337 Elo+
Party 1
Discordia
Discordia
alonsomonts
Discordia
Level 28
God Stats
25W - 30L
1,404 SR
Queue Stats
362W - 335L
1,521 Elo+
Solo
Kuzenbo
Kuzenbo
elrincondelmono
Kuzenbo
Level 27
God Stats
35W - 48L
1,401 SR
Queue Stats
60W - 72L
1,337 Elo+
Party 1
Team Averages
Level 19
1,405 SR
1,414 Elo+

VS

Team Averages
Level 19
1,472 SR
1,372 Elo+
Eset
Eset
AMRHABIBB
Eset
Level 6
God Stats
2W - 3L
1,485 SR
Queue Stats
10W - 12L
1,175 Elo+
Solo
Bacchus
Bacchus
RogueSynapse
Bacchus
Level 4
God Stats
1W - 4L
1,119 SR
Queue Stats
1W - 5L
1,125 Elo+
Solo
King Arthur
King Arthur
SkitzOGamerZ
King Arthur
Level 29
God Stats
3W - 7L
1,325 SR
Queue Stats
67W - 80L
1,417 Elo+
Solo
Neith
Neith
SoloOrDrunk
Neith
Level 28
God Stats
10W - 5L
1,985 SR
Queue Stats
113W - 90L
1,662 Elo+
Solo
Tiamat
Tiamat
alysta06
Tiamat
Level 27
God Stats
9W - 7L
1,444 SR
Queue Stats
87W - 75L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Brountex
Fenrir
16
6 / 12 / 2
10,961
457
12,580
25,932
12,144
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Tiamat
GieNio0O
Tiamat
16
3 / 8 / 1
10,657
444
11,102
16,496
8,713
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Danzaburou
Octopus_474
Danzaburou
16
4 / 8 / 5
10,142
423
6,186
19,830
7,390
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Discordia
alonsomonts
Discordia
16
1 / 8 / 2
9,714
405
11,032
12,853
4,288
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
2 / 7 / 7
9,184
383
9,745
20,098
19,127
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
16
2 / 7 / 8
10,704
446
3,474
11,100
4,092
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bacchus
RogueSynapse
Bacchus
16
3 / 4 / 13
11,402
475
6,788
13,523
15,358
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

King Arthur
SkitzOGamerZ
King Arthur
17
6 / 3 / 5
11,622
484
10,694
18,999
14,355
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

20
16 / 1 / 9
15,477
645
29,363
18,770
8,785
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Tiamat
alysta06
Tiamat
20
16 / 1 / 9
14,491
604
24,629
21,084
14,814
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
87
16
Kills
43
43
Deaths
16
17
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Eset
2
7
8
0.86
L
Fenrir
Brountex
Fenrir
6
12
2
0.58
L
Tiamat
GieNio0O
Tiamat
3
8
1
0.44
L
Danzaburou
Octopus_474
Danzaburou
4
8
5
0.81
W
Bacchus
RogueSynapse
Bacchus
3
4
13
2.38
W
King Arthur
SkitzOGamerZ
King Arthur
6
3
5
2.83
W
16
1
9
20.5
L
Discordia
alonsomonts
Discordia
1
8
2
0.25
W
Tiamat
alysta06
Tiamat
16
1
9
20.5
L
2
7
7
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,645
Damage
74,948
95,209
Taken
83,476
51,662
Mitigated
57,404
15,715
Healing
27,307
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Eset
3,474
208
671
1,411
11,100
4,092
2,178
4,722
6,378
37,517
0
L
Fenrir
Brountex
Fenrir
12,580
2,352
0
4,526
25,932
12,144
0
8,683
16,697
0
55,737
L
Tiamat
GieNio0O
Tiamat
11,102
1,958
0
3,886
16,496
8,713
2,126
4,906
10,996
52,301
0
L
Danzaburou
Octopus_474
Danzaburou
6,186
2,692
0
3,344
19,830
7,390
810
5,227
14,369
0
61,364
W
Bacchus
RogueSynapse
Bacchus
6,788
531
0
988
13,523
15,358
2,165
5,669
7,854
33,346
0
W
King Arthur
SkitzOGamerZ
King Arthur
10,694
1,565
351
4,381
18,999
14,355
890
9,491
9,508
0
42,447
W
29,363
21,232
0
12,686
18,770
8,785
4,789
5,095
13,675
0
139,018
L
Discordia
alonsomonts
Discordia
11,032
363
0
499
12,853
4,288
138
4,696
7,794
65,009
0
W
Tiamat
alysta06
Tiamat
24,629
2,396
416
6,403
21,084
14,814
779
6,902
14,182
99,971
0
L
9,745
3,074
0
3,460
20,098
19,127
206
9,938
9,695
30,773
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,658
Gold Earned
63,696
446
Minions Killed
553
0
Camps Cleared
0
2,023,391
Distance Traveled
2,285,298
2
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
10,704
446
85
4
0
405,077
2
L
Fenrir
10,961
457
87
4
0
394,873
1
L
Tiamat
10,657
444
112
5
0
357,084
0
L
Danzaburou
10,142
423
97
4
0
421,049
0
W
Bacchus
11,402
475
52
2
0
495,085
1
W
King Arthur
11,622
484
67
3
0
502,735
2
W
Neith
15,477
645
199
8
0
419,791
6
L
Discordia
9,714
405
108
5
0
388,835
1
W
Tiamat
14,491
604
150
6
0
462,610
7
L
Kuzenbo
9,184
383
42
2
0
461,550
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role