Player Matchup

Olorun
Olorun
DeStInYWKAyOuB
Olorun
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Sobek
Sobek
Eric92381
Sobek
Level 19
God Stats
1W - 4L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Party 1
Fenrir
Fenrir
Raguayo100
Fenrir
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Artio
Artio
SaganGM
Artio
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,500 Elo+
Party 1
Cernunnos
Cernunnos
ericinver
Cernunnos
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Team Averages
Level 22
1,500 SR
1,500 Elo+

VS

Team Averages
Level 20
1,580 SR
1,369 Elo+
Sol
Sol
DaftDuck
Sol
Level 29
God Stats
15W - 5L
1,758 SR
Queue Stats
124W - 120L
1,520 Elo+
Solo
Olorun
Olorun
Echir
Olorun
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,250 Elo+
Solo
Bakasura
Bakasura
FaIlenAnge1
Bakasura
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,166 Elo+
Solo
Geb
Geb
Sodubal
Geb
Level 29
God Stats
26W - 16L
1,641 SR
Queue Stats
35W - 34L
1,556 Elo+
Solo
Hou Yi
Hou Yi
jack8907
Hou Yi
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
136W - 122L
1,353 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 11 / 0
6,312
371
4,788
14,185
9,181
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Sobek
Eric92381
Sobek
9
0 / 9 / 2
6,454
380
2,570
16,831
9,074
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Fenrir
Raguayo100
Fenrir
8
0 / 8 / 4
6,097
359
5,110
15,421
4,929
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Artio
SaganGM
Artio
11
2 / 5 / 2
6,756
397
7,826
19,726
9,303
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cernunnos
ericinver
Cernunnos
8
1 / 13 / 1
5,839
343
7,649
13,608
4,883
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
28 / 1 / 8
11,565
680
40,134
18,670
7,150
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Olorun
Echir
Olorun
12
7 / 1 / 8
8,797
517
8,362
4,750
1,651
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bakasura
FaIlenAnge1
Bakasura
13
3 / 2 / 7
8,739
514
6,693
11,785
5,656
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Geb
12
3 / 1 / 24
9,604
565
6,751
13,312
13,834
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hou Yi
jack8907
Hou Yi
13
5 / 0 / 10
8,578
505
6,491
6,941
2,409
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
103
4
Kills
46
46
Deaths
5
9
Assists
57
Player
Kills
Deaths
Assists
KDA
W
28
1
8
32
L
1
11
0
0.09
W
Olorun
Echir
Olorun
7
1
8
11
L
Sobek
Eric92381
Sobek
0
9
2
0.11
W
Bakasura
FaIlenAnge1
Bakasura
3
2
7
3.25
L
Fenrir
Raguayo100
Fenrir
0
8
4
0.25
L
Artio
SaganGM
Artio
2
5
2
0.6
W
Geb
3
1
24
15
L
Cernunnos
ericinver
Cernunnos
1
13
1
0.12
W
Hou Yi
jack8907
Hou Yi
5
0
10
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,943
Damage
68,431
79,771
Taken
55,458
37,370
Mitigated
30,700
14,346
Healing
24,261
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
40,134
14,682
1,589
12,889
18,670
7,150
6,581
7,242
11,428
97,342
0
L
4,788
1,289
350
881
14,185
9,181
0
10,369
3,633
14,438
0
W
Olorun
Echir
Olorun
8,362
4,867
919
1,689
4,750
1,651
579
1,635
3,115
24,389
0
L
Sobek
Eric92381
Sobek
2,570
330
0
3,374
16,831
9,074
48
9,659
6,169
16,455
0
W
Bakasura
FaIlenAnge1
Bakasura
6,693
4,653
0
2,584
11,785
5,656
245
3,092
8,693
0
49,320
L
Fenrir
Raguayo100
Fenrir
5,110
1,557
270
1,713
15,421
4,929
0
9,243
6,178
0
17,085
L
Artio
SaganGM
Artio
7,826
574
1,953
5,754
19,726
9,303
0
15,062
4,454
24,752
0
W
Geb
6,751
1,214
1,356
2,293
13,312
13,834
524
2,048
11,264
18,136
0
L
Cernunnos
ericinver
Cernunnos
7,649
3,845
0
51
13,608
4,883
0
10,914
2,694
0
17,214
W
Hou Yi
jack8907
Hou Yi
6,491
3,392
0
942
6,941
2,409
4,960
1,167
5,774
0
32,175

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,458
Gold Earned
47,283
124
Minions Killed
342
0
Camps Cleared
0
1,395,520
Distance Traveled
1,486,352
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,565
680
116
7
0
282,446
0
L
Olorun
6,312
371
12
1
0
290,492
5
W
Olorun
8,797
517
49
3
0
282,240
0
L
Sobek
6,454
380
32
2
0
222,927
0
W
Bakasura
8,739
514
91
5
0
341,421
3
L
Fenrir
6,097
359
30
2
0
258,903
4
L
Artio
6,756
397
24
1
0
342,644
1
W
Geb
9,604
565
26
2
0
317,415
6
L
Cernunnos
5,839
343
26
2
0
280,554
1
W
Hou Yi
8,578
505
60
4
0
262,830
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role