Player Matchup

Cerberus
Cerberus
Diamond III
 
Cerberus
Diamond III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Thoth
Thoth
Platinum I
WickedRed21
Thoth
Platinum I
Level 56
God Stats
24W - 16L
2,002 SR
Queue Stats
63W - 33L
2,034 MMR
Party 2
Medusa
Medusa
Diamond IV
XxChampxX14
Medusa
Diamond IV
Level 158
God Stats
736W - 540L
1,716 SR
Queue Stats
1,001W - 911L
1,980 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 125
1,739 SR
1,838 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 146
1,587 SR
1,926 MMR
Ne Zha
Ne Zha
Platinum I
I-lMoNsTeR-I
Ne Zha
Platinum I
Level 158
God Stats
56W - 58L
1,375 SR
Queue Stats
669W - 710L
1,990 MMR
Party 1
Cabrakan
Cabrakan
Platinum II
NealCaffrey1
Cabrakan
Platinum II
Level 141
God Stats
4W - 7L
1,674 SR
Queue Stats
121W - 105L
2,201 MMR
Solo
Merlin
Merlin
Platinum V
SyrixZz_IKingZ
Merlin
Platinum V
Level 140
God Stats
29W - 25L
1,711 SR
Queue Stats
865W - 966L
1,589 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
18
8 / 1 / 10
13,321
701
10,163
25,777
24,286
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
6 / 4 / 7
12,884
678
14,363
14,367
5,476
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Medusa
16
6 / 4 / 9
12,713
669
15,765
15,178
6,473
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Bans
PersephoneAthenaAphroditeChang'eTiamat

VS

Bans
SetScyllaSobekDiscordiaKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
15
3 / 7 / 5
11,959
629
15,270
16,162
11,118
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Cabrakan
NealCaffrey1
Cabrakan
15
4 / 5 / 3
13,145
692
10,429
17,596
18,018
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
2 / 8 / 6
11,893
626
11,970
16,015
4,246
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
23
20
Kills
9
9
Deaths
20
26
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
8
1
10
13
L
Ne Zha
3
7
5
0.79
L
Cabrakan
NealCaffrey1
Cabrakan
4
5
3
1.1
L
2
8
6
0.63
W
6
4
7
2.38
W
Medusa
6
4
9
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,291
Damage
37,669
55,322
Taken
49,773
36,235
Mitigated
33,382
15,773
Healing
9,658
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
10,163
557
701
5,397
25,777
24,286
431
8,169
15,788
38,260
0
L
Ne Zha
15,270
2,526
0
3,067
16,162
11,118
0
8,073
8,089
0
50,453
L
Cabrakan
NealCaffrey1
Cabrakan
10,429
1,200
0
3,893
17,596
18,018
0
6,394
11,202
37,940
0
L
11,970
470
84
2,614
16,015
4,246
64
10,165
5,850
54,172
0
W
14,363
131
0
4,469
14,367
5,476
492
6,732
6,995
70,482
0
W
Medusa
15,765
7,556
0
5,206
15,178
6,473
2,921
6,551
8,255
0
66,317

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,918
Gold Earned
36,997
233
Minions Killed
193
0
Camps Cleared
0
1,043,594
Distance Traveled
876,030
9
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
13,321
701
61
3
0
373,687
3
L
Ne Zha
11,959
629
45
2
0
307,432
4
L
Cabrakan
13,145
692
56
3
0
298,352
6
L
Merlin
11,893
626
92
5
0
270,246
5
W
Thoth
12,884
678
96
5
0
340,332
3
W
Medusa
12,713
669
76
4
0
329,575
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role