Player Matchup

Set
Set
Death-_-BringerP
Set
Level 49
God Stats
19W - 32L
1,410 SR
Queue Stats
106W - 150L
1,323 Elo+
Party 1
Khepri
Khepri
O-v-3-rW-a-t-c-h
Khepri
Level 62
God Stats
17W - 15L
1,595 SR
Queue Stats
241W - 312L
1,365 Elo+
Party 1
Hercules
Hercules
Official-BIGLET
Hercules
Level 45
God Stats
0W - 3L
1,274 SR
Queue Stats
183W - 203L
1,443 Elo+
Solo
Apollo
Apollo
liamdaley2013
Apollo
Level 18
God Stats
5W - 6L
1,446 SR
Queue Stats
84W - 136L
1,329 Elo+
Party 1
Medusa
Medusa
x29secwonderkid
Medusa
Level 63
God Stats
164W - 192L
1,430 SR
Queue Stats
370W - 458L
1,358 Elo+
Party 1
Team Averages
Level 47
1,431 SR
1,364 Elo+

VS

Team Averages
Level 91
1,470 SR
1,466 Elo+
Anhur
Anhur
 
Anhur
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Arachne
Arachne
Astridxx
Arachne
Level 76
God Stats
109W - 68L
1,466 SR
Queue Stats
302W - 299L
1,465 Elo+
Party 2
Raijin
Raijin
BoosterCrane
Raijin
Level 104
God Stats
9W - 10L
1,584 SR
Queue Stats
307W - 320L
1,469 Elo+
Party 2
Guan Yu
Guan Yu
Ping_sama
Guan Yu
Level 41
God Stats
3W - 3L
1,476 SR
Queue Stats
93W - 94L
1,472 Elo+
Solo
Set
Set
Y0uZiixX
Set
Level 107
God Stats
8W - 4L
1,324 SR
Queue Stats
217W - 199L
1,425 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 6 / 1
5,823
448
4,646
11,508
3,409
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

10
1 / 4 / 2
6,344
488
2,119
8,108
2,936
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hercules
12
2 / 3 / 1
7,157
551
3,998
9,111
6,143
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

11
0 / 4 / 0
6,162
474
1,137
8,835
3,242
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

9
2 / 3 / 1
6,260
482
7,331
6,715
1,268
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
12
5 / 0 / 4
7,294
561
7,244
8,674
2,564
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Arachne
Astridxx
Arachne
12
4 / 1 / 4
7,031
541
4,565
6,349
2,079
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

Raijin
14
4 / 0 / 2
7,969
613
7,531
4,557
1,519
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Guan Yu
Ping_sama
Guan Yu
10
3 / 4 / 6
6,355
489
5,780
10,059
3,645
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

14
4 / 2 / 1
7,733
595
5,854
7,276
3,281
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
37
6
Kills
20
20
Deaths
7
5
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
5
0
4
7
W
Arachne
Astridxx
Arachne
4
1
4
6
W
Raijin
4
0
2
5
L
1
6
1
0.25
L
1
4
2
0.5
L
Hercules
2
3
1
0.83
W
Guan Yu
Ping_sama
Guan Yu
3
4
6
1.5
W
4
2
1
2.25
L
0
4
0
0
L
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,231
Damage
30,974
44,277
Taken
36,915
16,998
Mitigated
13,088
10,465
Healing
12,310
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
7,244
3,090
0
5,442
8,674
2,564
0
552
8,122
0
40,552
W
Arachne
Astridxx
Arachne
4,565
3,546
168
2,095
6,349
2,079
800
55
6,244
0
26,089
W
Raijin
7,531
786
0
810
4,557
1,519
418
0
4,557
58,725
0
L
4,646
2,649
0
3,059
11,508
3,409
0
1,651
9,857
0
31,300
L
2,119
98
163
1,941
8,108
2,936
0
0
8,108
21,263
0
L
Hercules
3,998
1,311
0
3,115
9,111
6,143
0
0
9,111
0
37,597
W
Guan Yu
Ping_sama
Guan Yu
5,780
2,188
838
1,516
10,059
3,645
501
1,512
8,547
0
20,306
W
5,854
2,377
0
1,441
7,276
3,281
253
0
7,051
0
45,309
L
1,137
913
0
972
8,835
3,242
672
5,880
2,955
0
35,487
L
7,331
3,913
147
1,068
6,715
1,268
0
0
6,715
0
35,695

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,746
Gold Earned
36,382
337
Minions Killed
345
0
Camps Cleared
0
1,120,331
Distance Traveled
1,177,606
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
7,294
561
72
6
0
195,063
2
W
Arachne
7,031
541
60
5
0
285,148
1
W
Raijin
7,969
613
107
8
0
225,794
2
L
Set
5,823
448
68
5
0
254,069
1
L
Khepri
6,344
488
42
3
0
213,274
4
L
Hercules
7,157
551
89
7
0
207,046
0
W
Guan Yu
6,355
489
28
2
0
225,682
3
W
Set
7,733
595
78
6
0
245,919
5
L
Apollo
6,162
474
79
6
0
240,175
1
L
Medusa
6,260
482
59
5
0
205,767
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role