Player Matchup

Eset
Eset
AMRHABIBB
Eset
Level 6
God Stats
3W - 3L
1,523 SR
Queue Stats
3W - 3L
1,500 Elo+
Solo
Fenrir
Fenrir
ApJOE
Fenrir
Level 7
God Stats
0W - 2L
1,334 SR
Queue Stats
18W - 23L
1,391 Elo+
Solo
Nemesis
Nemesis
BrasilWarriur
Nemesis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 10L
1,580 Elo+
Solo
Heimdallr
Heimdallr
ICAzebra
Heimdallr
Level 24
God Stats
8W - 9L
1,146 SR
Queue Stats
198W - 174L
1,521 Elo+
Solo
Ares
Ares
LedaPhreak
Ares
Level 6
God Stats
3W - 4L
1,395 SR
Queue Stats
3W - 4L
1,329 Elo+
Solo
Team Averages
Level 10
1,380 SR
1,464 Elo+

VS

Team Averages
Level 17
1,453 SR
1,454 Elo+
Hachiman
Hachiman
Daese
Hachiman
Level 14
God Stats
1W - 1L
1,266 SR
Queue Stats
4W - 7L
1,082 Elo+
Solo
Tiamat
Tiamat
INiKl4UsI
Tiamat
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,752 Elo+
Solo
Discordia
Discordia
Wullock
Discordia
Level 29
God Stats
10W - 15L
1,498 SR
Queue Stats
266W - 264L
1,515 Elo+
Solo
Fenrir
Fenrir
olimaxbanana
Fenrir
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
74W - 79L
1,421 Elo+
Solo
Artemis
Artemis
几百块就不会
Artemis
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 15L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
18
1 / 12 / 10
11,416
951
3,669
17,381
7,125
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
ApJOE
Fenrir
18
1 / 9 / 11
11,528
961
4,250
23,088
19,305
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Nemesis
19
12 / 14 / 3
14,369
1,197
24,178
24,929
11,606
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Heimdallr
ICAzebra
Heimdallr
19
5 / 6 / 13
12,939
1,078
22,589
24,277
11,033
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

20
4 / 5 / 15
13,015
1,085
7,787
18,987
20,891
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Team 1 Tickets

0

VS

Team 2 Tickets

129

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Daese
Hachiman
19
15 / 3 / 16
14,580
1,215
23,087
11,033
4,871
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tiamat
INiKl4UsI
Tiamat
20
5 / 4 / 28
13,075
1,090
14,238
14,306
10,420
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Discordia
Wullock
Discordia
20
17 / 2 / 20
15,780
1,315
36,245
11,707
5,049
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fenrir
19
8 / 7 / 14
12,207
1,017
12,481
19,313
12,719
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

18
1 / 7 / 16
11,133
928
9,542
11,218
4,229
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
140
23
Kills
46
46
Deaths
23
52
Assists
94
Player
Kills
Deaths
Assists
KDA
L
Eset
1
12
10
0.5
L
Fenrir
ApJOE
Fenrir
1
9
11
0.72
L
Nemesis
12
14
3
0.96
W
Hachiman
Daese
Hachiman
15
3
16
7.67
L
Heimdallr
ICAzebra
Heimdallr
5
6
13
1.92
W
Tiamat
INiKl4UsI
Tiamat
5
4
28
4.75
L
4
5
15
2.3
W
Discordia
Wullock
Discordia
17
2
20
13.5
W
Fenrir
8
7
14
2.14
W
1
7
16
1.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,473
Damage
95,593
108,662
Taken
67,577
69,960
Mitigated
37,288
9,557
Healing
8,989
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Eset
3,669
272
892
655
17,381
7,125
0
8,222
9,159
19,286
0
L
Fenrir
ApJOE
Fenrir
4,250
653
0
1,204
23,088
19,305
0
7,704
15,384
0
30,838
L
Nemesis
24,178
15,363
0
2,815
24,929
11,606
0
12,544
12,385
0
42,792
W
Hachiman
Daese
Hachiman
23,087
12,657
0
2,320
11,033
4,871
0
1,694
9,339
0
42,580
L
Heimdallr
ICAzebra
Heimdallr
22,589
15,865
0
3,736
24,277
11,033
0
12,151
12,126
0
48,615
W
Tiamat
INiKl4UsI
Tiamat
14,238
2,004
0
2,637
14,306
10,420
0
2,677
11,629
30,889
0
L
7,787
805
0
255
18,987
20,891
0
9,862
9,125
25,191
0
W
Discordia
Wullock
Discordia
36,245
4,288
132
2,473
11,707
5,049
0
2,130
9,577
62,237
0
W
Fenrir
12,481
2,812
0
603
19,313
12,719
0
4,103
15,210
0
23,537
W
9,542
3,884
0
824
11,218
4,229
0
852
10,366
0
20,296

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,267
Gold Earned
66,775
205
Minions Killed
198
7
Camps Cleared
6
1,067,190
Distance Traveled
1,085,057
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
11,416
951
40
3
0
179,668
0
L
Fenrir
11,528
961
50
4
0
208,284
0
L
Nemesis
14,369
1,197
25
2
3
228,639
0
W
Hachiman
14,580
1,215
54
5
3
216,978
0
L
Heimdallr
12,939
1,078
59
5
1
204,857
3
W
Tiamat
13,075
1,090
39
3
3
221,876
3
L
Ares
13,015
1,085
31
3
3
245,742
1
W
Discordia
15,780
1,315
62
5
0
256,519
0
W
Fenrir
12,207
1,017
25
2
0
209,217
0
W
Artemis
11,133
928
18
2
0
180,467
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role