Player Matchup

Ullr
Ullr
AdiMeister88
Ullr
Level 26
God Stats
9W - 7L
1,583 SR
Queue Stats
228W - 199L
1,595 Elo+
Solo
Zhong Kui
Zhong Kui
DynaMike00
Zhong Kui
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 37L
1,531 Elo+
Solo
Hou Yi
Hou Yi
Gods-D-Junior
Hou Yi
Level 27
God Stats
24W - 27L
1,522 SR
Queue Stats
25W - 27L
1,521 Elo+
Solo
Horus
Horus
Hairyman619
Horus
Level 28
God Stats
7W - 1L
1,776 SR
Queue Stats
336W - 269L
1,575 Elo+
Solo
Athena
Athena
Kuuwka
Athena
Level 29
God Stats
47W - 32L
1,665 SR
Queue Stats
285W - 316L
1,503 Elo+
Solo
Team Averages
Level 27
1,609 SR
1,545 Elo+

VS

Team Averages
Level 18
1,624 SR
1,634 Elo+
Ra
Ra
BigDeal V2
Ra
Level 5
God Stats
1W - 1L
1,672 SR
Queue Stats
2W - 1L
1,612 Elo+
Solo
Fenrir
Fenrir
DarellWo-oh
Fenrir
Level 24
God Stats
6W - 1L
1,770 SR
Queue Stats
72W - 21L
1,734 Elo+
Solo
King Arthur
King Arthur
GofiodelDuro
King Arthur
Level 29
God Stats
8W - 15L
1,451 SR
Queue Stats
199W - 155L
1,553 Elo+
Solo
Merlin
Merlin
Rach_ahn
Merlin
Level 16
God Stats
0W - 1L
1,728 SR
Queue Stats
1W - 1L
1,636 Elo+
Party 1
Tiamat
Tiamat
Salah010-070
Tiamat
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,636 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
22 / 1 / 15
11,888
626
21,198
12,797
5,666
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zhong Kui
DynaMike00
Zhong Kui
16
14 / 3 / 10
10,859
572
15,328
13,227
8,836
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Magic Focus

Magic Focus

+20
Magical Power

16
4 / 1 / 16
10,136
533
7,576
9,108
4,014
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
12 / 0 / 25
11,090
584
16,008
17,407
16,732
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Athena
Kuuwka
Athena
15
6 / 2 / 30
10,535
554
13,852
17,329
8,474
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 15 / 1
7,693
405
7,669
13,826
7,265
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
15
5 / 4 / 0
9,716
511
8,399
15,410
10,389
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

King Arthur
GofiodelDuro
King Arthur
12
1 / 5 / 0
8,047
424
7,892
20,433
10,900
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Merlin
Rach_ahn
Merlin
10
0 / 15 / 3
6,844
360
2,447
17,092
10,971
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Tiamat
6
0 / 19 / 0
5,570
293
3,290
21,204
9,668
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

154
Kill Participation
11
58
Kills
7
7
Deaths
58
96
Assists
4
Player
Kills
Deaths
Assists
KDA
W
22
1
15
29.5
L
1
15
1
0.1
L
Fenrir
5
4
0
1.25
W
Zhong Kui
DynaMike00
Zhong Kui
14
3
10
6.33
W
4
1
16
12
L
King Arthur
GofiodelDuro
King Arthur
1
5
0
0.2
W
12
0
25
24.5
W
Athena
Kuuwka
Athena
6
2
30
10.5
L
Merlin
Rach_ahn
Merlin
0
15
3
0.1
L
Tiamat
0
19
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,962
Damage
29,697
69,868
Taken
87,965
43,722
Mitigated
49,193
25,740
Healing
14,593
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
21,198
9,420
0
907
12,797
5,666
6,521
5,420
7,377
0
79,719
L
7,669
776
348
289
13,826
7,265
0
5,205
8,621
30,193
0
L
Fenrir
8,399
2,804
0
4,624
15,410
10,389
0
4,294
11,116
0
60,224
W
Zhong Kui
DynaMike00
Zhong Kui
15,328
1,170
0
4,773
13,227
8,836
1,371
1,215
12,012
75,129
0
W
7,576
3,746
414
5,584
9,108
4,014
1,559
1,553
7,555
0
61,467
L
King Arthur
GofiodelDuro
King Arthur
7,892
578
0
5,847
20,433
10,900
0
7,261
13,172
0
43,495
W
16,008
7,684
1,256
7,005
17,407
16,732
701
3,112
14,295
0
43,519
W
Athena
Kuuwka
Athena
13,852
3,965
0
5,801
17,329
8,474
442
2,106
15,223
51,112
0
L
Merlin
Rach_ahn
Merlin
2,447
612
0
0
17,092
10,971
0
6,687
10,405
8,575
0
L
Tiamat
3,290
840
111
3,374
21,204
9,668
0
5,733
15,471
9,565
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,508
Gold Earned
37,870
493
Minions Killed
269
0
Camps Cleared
0
1,787,940
Distance Traveled
1,414,757
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
11,888
626
127
7
0
332,399
6
L
Ra
7,693
405
44
2
0
289,606
5
L
Fenrir
9,716
511
115
6
0
319,933
2
W
Zhong Kui
10,859
572
145
8
0
313,196
0
W
Hou Yi
10,136
533
99
5
0
334,219
0
L
King Arthur
8,047
424
90
5
0
295,159
5
W
Horus
11,090
584
47
2
0
386,547
6
W
Athena
10,535
554
75
4
0
421,579
0
L
Merlin
6,844
360
16
1
0
229,047
0
L
Tiamat
5,570
293
4
0
0
281,012
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role