Player Matchup

Danzaburou
Danzaburou
Gold IV
GhostPanda42
Danzaburou
Gold IV
Level 120
God Stats
9W - 5L
1,693 SR
Queue Stats
49W - 57L
1,548 MMR
Party 1
King Arthur
King Arthur
Gold IV
TheThiccestFella
King Arthur
Gold IV
Level 126
God Stats
14W - 18L
1,556 SR
Queue Stats
151W - 146L
1,540 MMR
Party 1
Agni
Agni
Silver II
afrro
Agni
Silver II
Level 140
God Stats
0W - 1L
1,457 SR
Queue Stats
6W - 17L
1,509 MMR
Solo
Ao Kuang
Ao Kuang
Silver II
mrogurt
Ao Kuang
Silver II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Erlang Shen
Erlang Shen
Gold III
soulles23
Erlang Shen
Gold III
Level 156
God Stats
1W - 5L
1,319 SR
Queue Stats
161W - 158L
1,528 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 140
1,505 SR
1,525 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 106
1,595 SR
1,524 MMR
Janus
Janus
Gold III
Dekest
Janus
Gold III
Level 160
God Stats
21W - 25L
1,827 SR
Queue Stats
302W - 283L
1,555 MMR
Solo
Sun Wukong
Sun Wukong
Gold II
Frenttensson
Sun Wukong
Gold II
Level 60
God Stats
6W - 6L
1,459 SR
Queue Stats
163W - 153L
1,544 MMR
Solo
Yemoja
Yemoja
Silver II
SuSdoX
Yemoja
Silver II
Level 150
God Stats
2W - 2L
1,780 SR
Queue Stats
12W - 14L
1,490 MMR
Solo
Neith
Neith
Bronze III
burrrp
Neith
Bronze III
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 4L
1,500 MMR
Solo
Da Ji
Da Ji
Gold II
lamedusita
Da Ji
Gold II
Level 112
God Stats
21W - 17L
1,407 SR
Queue Stats
946W - 939L
1,531 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
GhostPanda42
Danzaburou
18
7 / 7 / 3
12,712
530
20,517
26,347
10,903
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
TheThiccestFella
King Arthur
17
2 / 4 / 2
11,572
482
22,678
30,512
31,838
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Agni
afrro
Agni
15
0 / 7 / 1
10,028
418
6,548
16,335
5,545
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ao Kuang
mrogurt
Ao Kuang
16
2 / 6 / 3
10,843
452
7,460
28,504
11,403
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Erlang Shen
soulles23
Erlang Shen
14
2 / 10 / 4
9,364
390
6,795
30,929
23,069
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
AthenaSetTsukuyomiNemesisApollo

VS

Bans
TiamatThothSobekThe MorriganCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Dekest
Janus
20
9 / 0 / 12
15,921
663
24,264
13,493
6,978
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sun Wukong
Frenttensson
Sun Wukong
20
4 / 3 / 9
14,027
584
17,596
37,991
41,037
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Yemoja
SuSdoX
Yemoja
17
5 / 2 / 20
13,178
549
11,172
19,959
23,999
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Neith
burrrp
Neith
20
5 / 6 / 14
14,414
601
21,336
19,116
8,422
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Da Ji
20
11 / 2 / 14
14,133
589
21,871
19,274
10,349
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
103
13
Kills
34
34
Deaths
13
13
Assists
69
Player
Kills
Deaths
Assists
KDA
W
Janus
Dekest
Janus
9
0
12
15
W
Sun Wukong
Frenttensson
Sun Wukong
4
3
9
2.83
L
Danzaburou
GhostPanda42
Danzaburou
7
7
3
1.21
W
Yemoja
SuSdoX
Yemoja
5
2
20
7.5
L
King Arthur
TheThiccestFella
King Arthur
2
4
2
0.75
L
Agni
afrro
Agni
0
7
1
0.07
W
Neith
burrrp
Neith
5
6
14
2
W
Da Ji
11
2
14
9
L
Ao Kuang
mrogurt
Ao Kuang
2
6
3
0.58
L
Erlang Shen
soulles23
Erlang Shen
2
10
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,998
Damage
96,239
132,627
Taken
109,833
82,758
Mitigated
90,785
36,277
Healing
50,032
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
Dekest
Janus
24,264
1,375
732
6,326
13,493
6,978
3,003
3,460
10,033
157,471
0
W
Sun Wukong
Frenttensson
Sun Wukong
17,596
3,478
0
16,969
37,991
41,037
2,309
3,890
34,101
0
111,807
L
Danzaburou
GhostPanda42
Danzaburou
20,517
11,494
0
11,608
26,347
10,903
936
6,040
20,229
0
99,180
W
Yemoja
SuSdoX
Yemoja
11,172
3,280
7,616
8,642
19,959
23,999
942
3,878
16,081
40,218
0
L
King Arthur
TheThiccestFella
King Arthur
22,678
2,042
0
7,556
30,512
31,838
0
5,255
25,194
0
88,560
L
Agni
afrro
Agni
6,548
90
88
3,046
16,335
5,545
0
6,883
9,246
68,142
0
W
Neith
burrrp
Neith
21,336
12,938
0
7,679
19,116
8,422
5,881
2,748
16,368
0
96,532
W
Da Ji
21,871
7,096
0
2,068
19,274
10,349
2,872
2,858
16,416
0
98,656
L
Ao Kuang
mrogurt
Ao Kuang
7,460
1,040
0
8,139
28,504
11,403
40
8,558
19,792
68,772
0
L
Erlang Shen
soulles23
Erlang Shen
6,795
2,666
0
5,840
30,929
23,069
16
7,956
22,730
455
37,288

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,519
Gold Earned
71,673
607
Minions Killed
772
0
Camps Cleared
0
2,182,602
Distance Traveled
2,392,787
35
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
15,921
663
266
11
0
525,183
3
W
Sun Wukong
14,027
584
173
7
0
480,957
6
L
Danzaburou
12,712
530
169
7
0
410,106
15
W
Yemoja
13,178
549
45
2
0
475,559
6
L
King Arthur
11,572
482
146
6
0
461,875
5
L
Agni
10,028
418
134
6
0
450,004
2
W
Neith
14,414
601
169
7
0
403,462
4
W
Da Ji
14,133
589
119
5
0
507,626
5
L
Ao Kuang
10,843
452
106
4
0
428,763
1
L
Erlang Shen
9,364
390
52
2
0
431,854
12

Distance Traveled

Minion Kills by Role

Gold Earned by Role