Player Matchup

Vulcan
Vulcan
Bronze II
Mr_Mack37
Vulcan
Bronze II
Level 128
God Stats
11W - 10L
1,458 SR
Queue Stats
26W - 47L
481 MMR
Solo
Athena
Athena
Silver II
NightLotus43072
Athena
Silver II
Level 86
God Stats
21W - 15L
1,634 SR
Queue Stats
92W - 104L
1,049 MMR
Solo
Tyr
Tyr
Silver II
Willis1491
Tyr
Silver II
Level 99
God Stats
3W - 3L
1,582 SR
Queue Stats
220W - 236L
847 MMR
Solo
Neith
Neith
Silver III
erictheroux
Neith
Silver III
Level 78
God Stats
39W - 42L
1,428 SR
Queue Stats
332W - 359L
749 MMR
Solo
Nemesis
Nemesis
Silver V
x Gurpy
Nemesis
Silver V
Level 46
God Stats
11W - 15L
1,346 SR
Queue Stats
122W - 115L
1,049 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 87
1,489 SR
835 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 79
1,487 SR
836 MMR
Bastet
Bastet
Silver IV
AnthOovalle44
Bastet
Silver IV
Level 65
God Stats
15W - 15L
1,492 SR
Queue Stats
189W - 186L
853 MMR
Solo
Ymir
Ymir
Bronze II
MPactGamer
Ymir
Bronze II
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 86L
416 MMR
Solo
Cerberus
Cerberus
Bronze IV
MrNvMe
Cerberus
Bronze IV
Level 81
God Stats
1W - 4L
1,261 SR
Queue Stats
52W - 74L
1,091 MMR
Solo
Xbalanque
Xbalanque
Silver II
feraviila
Xbalanque
Silver II
Level 124
God Stats
51W - 51L
1,569 SR
Queue Stats
1,355W - 1,381L
1,029 MMR
Solo
Scylla
Scylla
Bronze I
kevankIutches
Scylla
Bronze I
Level 63
God Stats
22W - 20L
1,612 SR
Queue Stats
110W - 109L
790 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Mr_Mack37
Vulcan
16
4 / 1 / 5
9,629
507
12,855
9,836
3,944
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
3 / 2 / 14
9,323
491
9,845
14,659
11,256
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
2 / 3 / 5
9,536
502
6,614
13,182
6,879
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

16
3 / 1 / 4
10,028
528
6,651
10,315
3,909
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Nemesis
x Gurpy
Nemesis
17
10 / 1 / 4
10,777
567
12,346
13,962
6,085
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bans
ArachneKing ArthurGuan YuSobekHera

VS

Bans
LokiAnhurNikeHeimdallrZeus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 3 / 2
8,592
452
10,621
14,868
4,602
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 8 / 2
7,312
385
2,835
20,167
9,334
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cerberus
MrNvMe
Cerberus
16
2 / 4 / 1
9,426
496
9,144
17,323
14,954
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Xbalanque
feraviila
Xbalanque
15
0 / 2 / 2
8,799
463
7,328
9,403
2,753
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

15
4 / 5 / 0
9,732
512
7,356
10,431
2,979
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
15
22
Kills
8
8
Deaths
22
32
Assists
7
Player
Kills
Deaths
Assists
KDA
L
2
3
2
1
L
0
8
2
0.13
L
Cerberus
MrNvMe
Cerberus
2
4
1
0.63
W
Vulcan
Mr_Mack37
Vulcan
4
1
5
6.5
W
3
2
14
5
W
2
3
5
1.5
W
3
1
4
5
L
Xbalanque
feraviila
Xbalanque
0
2
2
0.5
L
4
5
0
0.8
W
Nemesis
x Gurpy
Nemesis
10
1
4
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,311
Damage
37,284
61,954
Taken
72,192
32,073
Mitigated
34,622
17,475
Healing
17,680
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,621
2,585
0
6,566
14,868
4,602
213
3,887
10,981
0
58,569
L
2,835
246
0
2,903
20,167
9,334
150
7,567
12,600
18,805
0
L
Cerberus
MrNvMe
Cerberus
9,144
632
0
4,832
17,323
14,954
0
2,570
14,753
62,345
0
W
Vulcan
Mr_Mack37
Vulcan
12,855
4,980
998
1,614
9,836
3,944
975
4,267
5,329
65,180
0
W
9,845
3,453
0
4,631
14,659
11,256
87
4,743
9,716
28,915
0
W
6,614
508
0
2,358
13,182
6,879
42
5,317
7,464
0
60,593
W
6,651
2,135
784
3,872
10,315
3,909
2,357
1,729
8,521
0
65,127
L
Xbalanque
feraviila
Xbalanque
7,328
2,277
0
2,031
9,403
2,753
1,556
2,721
6,682
0
59,947
L
7,356
126
0
1,348
10,431
2,979
0
5,955
4,476
53,674
0
W
Nemesis
x Gurpy
Nemesis
12,346
6,100
0
3,218
13,962
6,085
176
2,282
11,589
0
71,953

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,293
Gold Earned
43,861
504
Minions Killed
500
0
Camps Cleared
0
1,900,856
Distance Traveled
1,670,652
18
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
8,592
452
87
5
0
403,599
3
L
Ymir
7,312
385
22
1
0
317,327
5
L
Cerberus
9,426
496
155
8
0
307,197
0
W
Vulcan
9,629
507
116
6
0
393,461
7
W
Athena
9,323
491
34
2
0
414,634
6
W
Tyr
9,536
502
125
7
0
363,500
3
W
Neith
10,028
528
120
6
0
312,600
0
L
Xbalanque
8,799
463
124
7
0
321,645
6
L
Scylla
9,732
512
112
6
0
320,884
6
W
Nemesis
10,777
567
109
6
0
416,661
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role