Player Matchup

Chronos
Chronos
Blacula Untold
Chronos
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 12L
1,596 Elo+
Party 1
Bellona
Bellona
QuinSKG
Bellona
Level 4
God Stats
2W - 0L
1,500 SR
Queue Stats
64W - 40L
1,579 Elo+
Party 1
Chang'e
Chang'e
R0S4z
Chang'e
Level 22
God Stats
3W - 0L
1,941 SR
Queue Stats
30W - 20L
1,722 Elo+
Solo
Izanami
Izanami
iveune
Izanami
Level 29
God Stats
23W - 18L
1,514 SR
Queue Stats
113W - 106L
1,529 Elo+
Solo
Athena
Athena
karma4325
Athena
Level 28
God Stats
3W - 2L
1,475 SR
Queue Stats
59W - 45L
1,515 Elo+
Solo
Team Averages
Level 18
1,586 SR
1,588 Elo+

VS

Team Averages
Level 18
1,520 SR
1,503 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
 
Arachne
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
RedDanieloto
Neith
Level 2
God Stats
1W - 1L
1,668 SR
Queue Stats
1W - 1L
1,633 Elo+
Solo
Scylla
Scylla
jakejake_50
Scylla
Level 23
God Stats
1W - 5L
1,569 SR
Queue Stats
14W - 18L
1,510 Elo+
Solo
Ra
Ra
xxchicken125
Ra
Level 6
God Stats
65W - 85L
1,364 SR
Queue Stats
529W - 604L
1,374 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
5 / 1 / 2
5,737
717
3,544
4,419
1,383
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bellona
QuinSKG
Bellona
9
2 / 1 / 0
5,118
640
2,584
6,415
3,820
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Chang'e
R0S4z
Chang'e
7
1 / 2 / 4
4,756
595
3,124
5,080
1,235
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Izanami
iveune
Izanami
8
0 / 1 / 1
4,577
572
47
2,413
578
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Athena
karma4325
Athena
7
2 / 0 / 0
4,639
580
745
2,895
1,145
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
9
2 / 1 / 1
5,455
682
6,029
5,395
2,511
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Arachne
 
Arachne
7
1 / 2 / 0
4,851
606
1,968
5,332
1,491
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

5
1 / 5 / 0
3,869
484
1,980
4,817
1,348
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
6
0 / 2 / 1
3,997
500
1,036
2,805
792
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

1
0 / 0 / 0
1,539
192
0
0
0

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
6
10
Kills
4
5
Deaths
10
7
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
2
1
1
2.5
L
Arachne
 
Arachne
1
2
0
0.5
W
5
1
2
6
W
Bellona
QuinSKG
Bellona
2
1
0
2
W
Chang'e
R0S4z
Chang'e
1
2
4
1.5
L
1
5
0
0.2
W
Izanami
iveune
Izanami
0
1
1
0.5
L
Scylla
0
2
1
0.25
W
Athena
karma4325
Athena
2
0
0
2
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,044
Damage
11,013
21,222
Taken
18,349
8,161
Mitigated
6,142
7,299
Healing
4,509
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
6,029
1,136
0
1,505
5,395
2,511
0
1,514
3,861
0
26,558
L
Arachne
 
Arachne
1,968
1,128
0
1,957
5,332
1,491
0
1,347
3,921
0
17,969
W
3,544
1,368
0
1,445
4,419
1,383
0
272
4,077
26,248
0
W
Bellona
QuinSKG
Bellona
2,584
758
0
2,661
6,415
3,820
240
0
6,415
0
19,090
W
Chang'e
R0S4z
Chang'e
3,124
43
377
1,543
5,080
1,235
360
169
4,879
15,072
0
L
1,980
1,488
0
547
4,817
1,348
481
2,309
2,362
0
10,505
W
Izanami
iveune
Izanami
47
47
222
369
2,413
578
1,647
200
2,173
0
24,592
L
Scylla
1,036
102
0
500
2,805
792
403
1,941
792
10,760
0
W
Athena
karma4325
Athena
745
158
0
682
2,895
1,145
871
209
2,642
9,064
0
L
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,827
Gold Earned
19,711
219
Minions Killed
133
0
Camps Cleared
0
765,322
Distance Traveled
657,300
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
5,455
682
48
6
0
165,399
1
L
Arachne
4,851
606
41
5
0
190,135
2
W
Chronos
5,737
717
59
7
0
159,513
0
W
Bellona
5,118
640
45
6
0
167,410
3
W
Chang'e
4,756
595
37
5
0
158,852
2
L
Neith
3,869
484
14
2
0
156,988
0
W
Izanami
4,577
572
57
7
0
106,509
3
L
Scylla
3,997
500
30
4
0
144,778
0
W
Athena
4,639
580
21
3
0
173,038
0
L
Ra
1,539
192
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role