Player Matchup

Neith
Neith
Byronex11
Neith
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 7L
1,256 Elo+
Party 2
Xing Tian
Xing Tian
FRIVAK
Xing Tian
Level 29
God Stats
52W - 49L
1,593 SR
Queue Stats
225W - 212L
1,456 Elo+
Solo
Horus
Horus
Jornez
Horus
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Fenrir
Fenrir
Liigeiia
Fenrir
Level 29
God Stats
10W - 15L
1,465 SR
Queue Stats
124W - 156L
1,410 Elo+
Solo
Thoth
Thoth
Marlos777
Thoth
Level 14
God Stats
1W - 2L
1,500 SR
Queue Stats
8W - 11L
1,256 Elo+
Party 2
Team Averages
Level 18
1,512 SR
1,375 Elo+

VS

Team Averages
Level 12
1,494 SR
1,304 Elo+
Fenrir
Fenrir
Alewakak
Fenrir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Ra
Ra
NewLineCinema
Ra
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,182 Elo+
Solo
Amaterasu
Amaterasu
Stormyyyyyy
Amaterasu
Level 17
God Stats
14W - 5L
1,470 SR
Queue Stats
118W - 115L
1,394 Elo+
Party 1
Mercury
Mercury
kingkek42
Mercury
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 17L
1,397 Elo+
Party 1
Hachiman
Hachiman
shaeyg
Hachiman
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 10L
1,046 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Byronex11
Neith
16
6 / 5 / 8
10,987
523
12,143
11,380
4,012
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Xing Tian
FRIVAK
Xing Tian
16
6 / 4 / 15
11,972
570
11,659
31,581
24,106
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Horus
Jornez
Horus
14
3 / 2 / 9
9,811
467
3,423
12,380
11,763
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
Liigeiia
Fenrir
20
10 / 2 / 4
12,636
602
12,994
15,696
9,092
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Thoth
Marlos777
Thoth
17
6 / 4 / 3
11,101
529
11,315
9,343
3,638
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Alewakak
Fenrir
15
2 / 9 / 5
9,502
452
10,201
17,777
7,142
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

8
0 / 3 / 0
6,853
326
2,196
5,009
1,546
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Amaterasu
Stormyyyyyy
Amaterasu
14
2 / 3 / 9
10,130
482
9,406
18,418
9,514
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Mercury
kingkek42
Mercury
14
4 / 8 / 3
9,681
461
10,515
18,117
5,890
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hachiman
shaeyg
Hachiman
14
8 / 8 / 3
9,640
459
6,945
12,886
4,029
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
36
31
Kills
16
17
Deaths
31
39
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Alewakak
Fenrir
2
9
5
0.5
W
Neith
Byronex11
Neith
6
5
8
2
W
Xing Tian
FRIVAK
Xing Tian
6
4
15
3.38
W
Horus
Jornez
Horus
3
2
9
3.75
W
Fenrir
Liigeiia
Fenrir
10
2
4
6
W
Thoth
Marlos777
Thoth
6
4
3
1.88
L
0
3
0
0
L
Amaterasu
Stormyyyyyy
Amaterasu
2
3
9
2.17
L
Mercury
kingkek42
Mercury
4
8
3
0.69
L
Hachiman
shaeyg
Hachiman
8
8
3
1.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,534
Damage
39,263
80,380
Taken
72,207
52,611
Mitigated
28,121
28,198
Healing
11,332
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Alewakak
Fenrir
10,201
3,033
0
3,336
17,777
7,142
734
5,260
12,333
0
49,436
W
Neith
Byronex11
Neith
12,143
7,057
0
4,269
11,380
4,012
2,089
196
11,142
0
62,716
W
Xing Tian
FRIVAK
Xing Tian
11,659
1,189
1,053
11,545
31,581
24,106
430
615
30,876
25,758
0
W
Horus
Jornez
Horus
3,423
2,292
2,479
2,377
12,380
11,763
1,096
191
12,169
0
31,821
W
Fenrir
Liigeiia
Fenrir
12,994
3,905
0
6,119
15,696
9,092
4,475
625
15,051
0
90,093
W
Thoth
Marlos777
Thoth
11,315
576
0
356
9,343
3,638
2,768
331
8,946
62,566
0
L
2,196
185
153
674
5,009
1,546
0
1,504
3,403
20,666
0
L
Amaterasu
Stormyyyyyy
Amaterasu
9,406
1,980
0
4,020
18,418
9,514
443
5,522
12,806
0
24,625
L
Mercury
kingkek42
Mercury
10,515
3,952
0
2,649
18,117
5,890
192
3,897
14,122
0
51,924
L
Hachiman
shaeyg
Hachiman
6,945
5,001
0
500
12,886
4,029
1,117
6,143
6,569
0
28,418

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,507
Gold Earned
45,806
469
Minions Killed
306
0
Camps Cleared
0
1,879,027
Distance Traveled
1,717,562
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,502
452
92
4
0
370,816
1
W
Neith
10,987
523
105
5
0
331,767
2
W
Xing Tian
11,972
570
24
1
0
422,957
5
W
Horus
9,811
467
59
3
0
345,380
2
W
Fenrir
12,636
602
161
8
0
437,512
0
W
Thoth
11,101
529
120
6
0
341,411
5
L
Ra
6,853
326
46
2
0
185,188
0
L
Amaterasu
10,130
482
26
1
0
406,491
7
L
Mercury
9,681
461
90
4
0
423,362
0
L
Hachiman
9,640
459
52
2
0
331,705
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role