Player Matchup

Kuzenbo
Kuzenbo
Crips12
Kuzenbo
Level 69
God Stats
3W - 1L
1,718 SR
Queue Stats
266W - 307L
1,439 Elo+
Party 1
Ullr
Ullr
Daddy Brown CB
Ullr
Level 83
God Stats
11W - 11L
1,537 SR
Queue Stats
321W - 296L
1,464 Elo+
Party 1
Fenrir
Fenrir
HunterRenier134
Fenrir
Level 63
God Stats
12W - 14L
1,396 SR
Queue Stats
546W - 787L
1,271 Elo+
Solo
Erlang Shen
Erlang Shen
Sebgxd
Erlang Shen
Level 104
God Stats
20W - 31L
1,466 SR
Queue Stats
40W - 56L
1,361 Elo+
Solo
Agni
Agni
sharpshooterjb
Agni
Level 58
God Stats
5W - 4L
1,275 SR
Queue Stats
108W - 142L
1,323 Elo+
Solo
Team Averages
Level 75
1,478 SR
1,372 Elo+

VS

Team Averages
Level 90
1,501 SR
1,396 Elo+
Loki
Loki
 
Loki
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
Chapman1282
Cerberus
Level 85
God Stats
10W - 8L
1,598 SR
Queue Stats
147W - 177L
1,428 Elo+
Solo
Hel
Hel
FlatColt420936
Hel
Level 123
God Stats
63W - 53L
1,535 SR
Queue Stats
190W - 186L
1,378 Elo+
Solo
Hades
Hades
JVSLobao
Hades
Level 61
God Stats
9W - 10L
1,500 SR
Queue Stats
89W - 131L
1,344 Elo+
Solo
Neith
Neith
LordUltimus2
Neith
Level 79
God Stats
2W - 4L
1,371 SR
Queue Stats
18W - 35L
1,331 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Crips12
Kuzenbo
15
1 / 3 / 9
9,953
498
7,707
17,561
16,490
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
11 / 1 / 2
11,125
556
15,892
12,854
5,441
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

16
4 / 4 / 1
10,204
510
6,693
16,446
6,908
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Erlang Shen
Sebgxd
Erlang Shen
18
4 / 7 / 1
11,094
555
13,373
15,490
8,758
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
4 / 4 / 5
9,874
494
9,381
9,681
3,195
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
16
10 / 4 / 3
10,489
524
9,206
14,894
5,810
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cerberus
Chapman1282
Cerberus
13
0 / 7 / 3
7,990
400
6,751
21,336
8,951
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

16
4 / 3 / 1
10,094
505
10,123
11,591
3,949
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hades
JVSLobao
Hades
15
3 / 6 / 5
9,856
493
7,517
16,572
10,860
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
2 / 4 / 2
8,270
414
12,142
10,890
4,084
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
33
24
Kills
19
19
Deaths
24
18
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
10
4
3
2.88
L
Cerberus
Chapman1282
Cerberus
0
7
3
0.21
W
Kuzenbo
Crips12
Kuzenbo
1
3
9
1.83
W
11
1
2
12
L
4
3
1
1.5
W
4
4
1
1.13
L
Hades
JVSLobao
Hades
3
6
5
0.92
L
2
4
2
0.75
W
Erlang Shen
Sebgxd
Erlang Shen
4
7
1
0.64
W
4
4
5
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,046
Damage
45,739
72,032
Taken
75,283
40,792
Mitigated
33,654
17,199
Healing
28,843
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
9,206
2,353
0
4,254
14,894
5,810
0
2,808
11,943
0
55,883
L
Cerberus
Chapman1282
Cerberus
6,751
419
0
6,897
21,336
8,951
35
7,647
13,389
51,156
0
W
Kuzenbo
Crips12
Kuzenbo
7,707
3,271
922
4,395
17,561
16,490
0
5,292
12,117
27,471
0
W
15,892
5,832
0
1,797
12,854
5,441
956
2,635
10,189
0
87,276
L
10,123
981
1,428
5,682
11,591
3,949
205
2,634
8,437
55,371
0
W
6,693
2,588
0
5,065
16,446
6,908
308
3,455
12,825
0
66,513
L
Hades
JVSLobao
Hades
7,517
1,231
148
6,364
16,572
10,860
532
0
16,572
41,368
0
L
12,142
5,324
369
3,701
10,890
4,084
823
2,928
7,854
0
55,874
W
Erlang Shen
Sebgxd
Erlang Shen
13,373
9,124
0
1,787
15,490
8,758
2,532
7,210
8,280
0
70,545
W
9,381
823
0
3,233
9,681
3,195
104
5,075
4,230
41,686
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,250
Gold Earned
46,699
441
Minions Killed
527
0
Camps Cleared
0
1,820,464
Distance Traveled
1,685,396
15
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
10,489
524
84
4
0
391,229
2
L
Cerberus
7,990
400
135
7
0
357,567
0
W
Kuzenbo
9,953
498
36
2
0
396,536
4
W
Ullr
11,125
556
98
5
0
354,200
3
L
Hel
10,094
505
122
6
0
381,595
2
W
Fenrir
10,204
510
97
5
0
407,362
2
L
Hades
9,856
493
93
5
0
263,647
0
L
Neith
8,270
414
93
5
0
291,358
0
W
Erlang Shen
11,094
555
122
6
0
319,206
0
W
Agni
9,874
494
88
4
0
343,160
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role