Player Matchup

Danzaburou
Danzaburou
CJarndor
Danzaburou
Level 17
God Stats
0W - 1L
1,213 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Pele
Pele
Horkt
Pele
Level 31
God Stats
9W - 7L
1,677 SR
Queue Stats
209W - 169L
1,517 Elo+
Solo
Anubis
Anubis
SidaliLeroul1
Anubis
Level 13
God Stats
9W - 5L
1,500 SR
Queue Stats
45W - 62L
1,304 Elo+
Solo
Ymir
Ymir
T0uchMeDad6y
Ymir
Level 15
God Stats
29W - 17L
1,771 SR
Queue Stats
132W - 105L
1,518 Elo+
Solo
Gilgamesh
Gilgamesh
TolhildanCiwan
Gilgamesh
Level 15
God Stats
2W - 3L
1,288 SR
Queue Stats
12W - 21L
1,355 Elo+
Solo
Team Averages
Level 18
1,490 SR
1,439 Elo+

VS

Team Averages
Level 19
1,452 SR
1,404 Elo+
Fenrir
Fenrir
AOD_Christopher
Fenrir
Level 27
God Stats
9W - 3L
1,548 SR
Queue Stats
432W - 393L
1,474 Elo+
Solo
Cerberus
Cerberus
KadNa2
Cerberus
Level 21
God Stats
1W - 2L
1,219 SR
Queue Stats
48W - 35L
1,464 Elo+
Solo
Baron Samedi
Baron Samedi
Zombiestiensmons
Baron Samedi
Level 25
God Stats
21W - 25L
1,289 SR
Queue Stats
70W - 72L
1,223 Elo+
Party 1
Heimdallr
Heimdallr
slayer3154
Heimdallr
Level 16
God Stats
10W - 3L
1,577 SR
Queue Stats
20W - 25L
1,400 Elo+
Party 1
Ao Kuang
Ao Kuang
slimthick_mercy6
Ao Kuang
Level 6
God Stats
9W - 6L
1,627 SR
Queue Stats
24W - 16L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CJarndor
Danzaburou
17
0 / 10 / 18
11,925
373
5,851
24,271
8,072
Pele
Horkt
Pele
20
15 / 10 / 14
16,478
515
32,808
31,873
13,236
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
3 / 9 / 12
12,374
387
9,044
19,736
8,818
Shoes

Shoes

+6%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

20
17 / 11 / 9
17,331
542
31,251
38,624
43,704
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gilgamesh
TolhildanCiwan
Gilgamesh
18
8 / 7 / 17
13,360
418
26,835
33,925
24,323
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 12 / 12
16,530
517
18,851
29,816
14,628
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cerberus
KadNa2
Cerberus
20
12 / 3 / 18
17,412
544
28,980
32,728
45,979
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Baron Samedi
Zombiestiensmons
Baron Samedi
18
2 / 12 / 7
13,864
433
17,651
22,961
11,429
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Heimdallr
slayer3154
Heimdallr
20
5 / 10 / 7
17,101
534
21,763
27,314
15,708
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

20
21 / 6 / 12
18,338
573
39,241
46,364
21,317
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

113
Kill Participation
103
43
Kills
47
47
Deaths
43
70
Assists
56
Player
Kills
Deaths
Assists
KDA
W
7
12
12
1.08
L
Danzaburou
CJarndor
Danzaburou
0
10
18
0.9
L
Pele
Horkt
Pele
15
10
14
2.2
W
Cerberus
KadNa2
Cerberus
12
3
18
7
L
3
9
12
1
L
17
11
9
1.95
L
Gilgamesh
TolhildanCiwan
Gilgamesh
8
7
17
2.36
W
Baron Samedi
Zombiestiensmons
Baron Samedi
2
12
7
0.46
W
Heimdallr
slayer3154
Heimdallr
5
10
7
0.85
W
21
6
12
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

105,789
Damage
126,486
148,429
Taken
159,183
98,153
Mitigated
109,061
20,491
Healing
60,340
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,851
9,550
0
3,940
29,816
14,628
0
8,511
21,225
0
126,246
L
Danzaburou
CJarndor
Danzaburou
5,851
1,837
0
533
24,271
8,072
240
15,079
8,945
0
24,449
L
Pele
Horkt
Pele
32,808
8,664
0
5,056
31,873
13,236
0
16,019
15,715
0
113,905
W
Cerberus
KadNa2
Cerberus
28,980
1,460
0
16,059
32,728
45,979
26
6,981
25,667
112,460
0
L
9,044
161
0
3,273
19,736
8,818
222
11,098
8,373
41,563
0
L
31,251
3,714
1,746
8,284
38,624
43,704
774
22,653
15,766
100,354
0
L
Gilgamesh
TolhildanCiwan
Gilgamesh
26,835
7,545
0
1,599
33,925
24,323
0
20,137
13,550
58
58,987
W
Baron Samedi
Zombiestiensmons
Baron Samedi
17,651
328
1,634
1,479
22,961
11,429
1,450
4,814
18,147
63,484
0
W
Heimdallr
slayer3154
Heimdallr
21,763
12,419
0
5,847
27,314
15,708
11,240
8,123
19,191
0
109,868
W
39,241
11,435
794
30,587
46,364
21,317
2,666
13,723
32,247
130,240
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,468
Gold Earned
83,245
426
Minions Killed
722
0
Camps Cleared
0
2,732,127
Distance Traveled
2,729,140
16
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
16,530
517
142
4
0
523,971
2
L
Danzaburou
11,925
373
35
1
0
551,887
0
L
Pele
16,478
515
146
5
0
690,425
0
W
Cerberus
17,412
544
202
6
0
584,999
3
L
Anubis
12,374
387
58
2
0
375,049
1
L
Ymir
17,331
542
130
4
0
515,145
1
L
Gilgamesh
13,360
418
57
2
0
599,621
14
W
Baron Samedi
13,864
433
98
3
0
499,083
6
W
Heimdallr
17,101
534
154
5
0
536,633
0
W
Ao Kuang
18,338
573
126
4
0
584,454
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role