Player Matchup

Horus
Horus
Deadshot099
Horus
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tiamat
Tiamat
KolaghanDragon
Tiamat
Level 28
God Stats
37W - 31L
1,621 SR
Queue Stats
52W - 45L
1,536 Elo+
Party 2
Ra
Ra
XxISecretIxX
Ra
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,350 Elo+
Party 3
Cupid
Cupid
deloonite25
Cupid
Level 48
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 12L
1,597 Elo+
Party 3
Gilgamesh
Gilgamesh
shadowAssasian15
Gilgamesh
Level 59
God Stats
6W - 5L
1,659 SR
Queue Stats
55W - 50L
1,506 Elo+
Party 2
Team Averages
Level 36
1,556 SR
1,498 Elo+

VS

Team Averages
Level 68
1,545 SR
1,518 Elo+
Tiamat
Tiamat
Phasic_Round
Tiamat
Level 126
God Stats
98W - 46L
1,694 SR
Queue Stats
247W - 144L
1,627 Elo+
Party 1
Baron Samedi
Baron Samedi
Proximity_Khepri
Baron Samedi
Level 49
God Stats
17W - 13L
1,412 SR
Queue Stats
195W - 176L
1,452 Elo+
Solo
Horus
Horus
Pyroeh
Horus
Level 77
God Stats
29W - 19L
1,650 SR
Queue Stats
574W - 446L
1,482 Elo+
Party 1
Mercury
Mercury
ThrowSama
Mercury
Level 70
God Stats
4W - 5L
1,506 SR
Queue Stats
391W - 295L
1,559 Elo+
Party 1
Izanami
Izanami
XenderSenpai
Izanami
Level 18
God Stats
11W - 8L
1,463 SR
Queue Stats
16W - 13L
1,471 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 2 / 2
10,086
439
3,376
13,068
10,618
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

16
1 / 6 / 4
10,179
443
15,579
17,361
17,910
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
0 / 11 / 2
7,644
332
5,568
11,840
4,151
Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

15
3 / 9 / 1
9,531
414
9,841
17,897
5,873
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Gilgamesh
16
7 / 6 / 1
10,623
462
16,288
22,920
18,431
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
20
5 / 0 / 12
13,526
588
14,979
12,960
16,609
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Baron Samedi
Proximity_Khepri
Baron Samedi
17
2 / 5 / 17
11,489
500
12,428
14,870
6,907
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Horus
Pyroeh
Horus
18
11 / 1 / 16
13,353
581
11,516
24,893
19,646
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mercury
ThrowSama
Mercury
20
9 / 3 / 11
13,666
594
16,944
22,426
10,446
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Izanami
XenderSenpai
Izanami
19
7 / 2 / 9
13,394
582
5,336
12,131
4,673
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
99
11
Kills
34
34
Deaths
11
10
Assists
65
Player
Kills
Deaths
Assists
KDA
L
0
2
2
0.5
L
1
6
4
0.5
W
Tiamat
5
0
12
11
W
Baron Samedi
Proximity_Khepri
Baron Samedi
2
5
17
2.1
W
Horus
Pyroeh
Horus
11
1
16
19
W
Mercury
ThrowSama
Mercury
9
3
11
4.83
W
Izanami
XenderSenpai
Izanami
7
2
9
5.75
L
0
11
2
0.09
L
3
9
1
0.39
L
Gilgamesh
7
6
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,652
Damage
61,203
83,086
Taken
87,280
56,983
Mitigated
58,281
14,210
Healing
44,403
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,376
1,407
370
4,002
13,068
10,618
0
5,026
8,042
8,567
47,474
L
15,579
1,130
0
1,803
17,361
17,910
926
6,506
10,855
67,026
0
W
Tiamat
14,979
2,153
126
5,223
12,960
16,609
1,346
4,030
8,597
85,338
0
W
Baron Samedi
Proximity_Khepri
Baron Samedi
12,428
802
1,913
4,444
14,870
6,907
798
3,907
10,668
62,515
0
W
Horus
Pyroeh
Horus
11,516
5,840
5,662
15,093
24,893
19,646
1,152
5,938
18,615
0
42,513
W
Mercury
ThrowSama
Mercury
16,944
9,163
0
7,928
22,426
10,446
2,033
5,035
17,053
0
126,731
W
Izanami
XenderSenpai
Izanami
5,336
2,977
0
4,014
12,131
4,673
6,950
1,852
10,275
0
89,360
L
5,568
676
1,256
845
11,840
4,151
406
3,424
8,416
28,770
0
L
9,841
3,934
0
2,611
17,897
5,873
1,104
5,244
12,653
0
55,361
L
Gilgamesh
16,288
3,768
0
3,323
22,920
18,431
0
7,207
15,713
0
74,575

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,063
Gold Earned
65,428
489
Minions Killed
657
0
Camps Cleared
0
2,000,819
Distance Traveled
2,286,694
13
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
10,086
439
122
5
0
438,308
0
L
Tiamat
10,179
443
126
5
0
403,886
4
W
Tiamat
13,526
588
160
7
0
395,151
3
W
Baron Samedi
11,489
500
115
5
0
407,067
13
W
Horus
13,353
581
54
2
0
479,488
1
W
Mercury
13,666
594
162
7
0
559,691
2
W
Izanami
13,394
582
166
7
0
445,297
2
L
Ra
7,644
332
33
1
0
346,725
0
L
Cupid
9,531
414
99
4
0
370,862
3
L
Gilgamesh
10,623
462
109
5
0
441,038
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role