Player Matchup

Fenrir
Fenrir
Frostmourne49
Fenrir
Level 73
God Stats
6W - 7L
1,893 SR
Queue Stats
33W - 31L
1,843 Elo+
Party 1
Heimdallr
Heimdallr
Holy Gladio
Heimdallr
Level 4
God Stats
0W - 1L
1,706 SR
Queue Stats
24W - 38L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
JediLCM
Baron Samedi
Level 101
God Stats
1W - 1L
1,671 SR
Queue Stats
65W - 61L
1,465 Elo+
Party 1
Geb
Geb
Thy Dreamer
Geb
Level 84
God Stats
2W - 2L
1,623 SR
Queue Stats
16W - 24L
1,478 Elo+
Party 1
Chaac
Chaac
Velesbog
Chaac
Level 47
God Stats
37W - 41L
1,585 SR
Queue Stats
487W - 457L
1,474 Elo+
Solo
Team Averages
Level 62
1,696 SR
1,552 Elo+

VS

Team Averages
Level 60
1,719 SR
1,528 Elo+
Erlang Shen
Erlang Shen
Cosmic_Nerio
Erlang Shen
Level 42
God Stats
5W - 1L
1,841 SR
Queue Stats
70W - 80L
1,508 Elo+
Solo
Chang'e
Chang'e
FreshOutTheVault
Chang'e
Level 27
God Stats
18W - 10L
1,669 SR
Queue Stats
174W - 100L
1,574 Elo+
Party 2
Agni
Agni
Gibblers
Agni
Level 146
God Stats
8W - 6L
1,817 SR
Queue Stats
163W - 85L
1,586 Elo+
Party 2
Yemoja
Yemoja
raiderhead53
Yemoja
Level 15
God Stats
11W - 3L
1,555 SR
Queue Stats
150W - 79L
1,508 Elo+
Party 2
Heimdallr
Heimdallr
unbeatableboss_1
Heimdallr
Level 71
God Stats
8W - 1L
1,710 SR
Queue Stats
248W - 203L
1,465 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 4 / 6
8,000
471
3,916
14,314
7,894
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Heimdallr
Holy Gladio
Heimdallr
11
0 / 8 / 3
6,361
374
6,859
12,437
3,928
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Baron Samedi
JediLCM
Baron Samedi
13
2 / 9 / 4
8,156
480
5,139
13,391
5,534
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

9
0 / 7 / 3
6,019
354
5,801
16,657
7,264
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chaac
Velesbog
Chaac
13
9 / 5 / 0
8,918
525
17,354
22,130
16,254
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Cosmic_Nerio
Erlang Shen
14
4 / 5 / 5
8,659
509
7,011
10,855
7,769
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

16
8 / 2 / 13
10,073
593
17,105
13,445
5,571
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Agni
16
10 / 4 / 8
10,383
611
17,485
14,455
5,325
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Yemoja
13
4 / 2 / 11
8,858
521
5,691
11,840
8,554
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Heimdallr
14
6 / 0 / 10
9,351
550
15,819
13,403
5,297
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
79
13
Kills
32
33
Deaths
13
16
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
Cosmic_Nerio
Erlang Shen
4
5
5
1.3
W
8
2
13
7.25
L
2
4
6
1.25
W
Agni
10
4
8
3.5
L
Heimdallr
Holy Gladio
Heimdallr
0
8
3
0.19
L
Baron Samedi
JediLCM
Baron Samedi
2
9
4
0.44
L
0
7
3
0.21
L
Chaac
Velesbog
Chaac
9
5
0
1.8
W
Yemoja
4
2
11
4.75
W
Heimdallr
6
0
10
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,069
Damage
63,111
78,929
Taken
63,998
40,874
Mitigated
32,516
18,741
Healing
29,628
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
Cosmic_Nerio
Erlang Shen
7,011
2,922
0
1,336
10,855
7,769
902
1,615
8,782
0
42,087
W
17,105
1,775
1,221
6,981
13,445
5,571
54
1,876
11,185
62,311
0
L
3,916
452
0
2,149
14,314
7,894
0
7,877
6,307
0
25,958
W
Agni
17,485
3,166
484
6,993
14,455
5,325
606
2,304
11,951
69,543
0
L
Heimdallr
Holy Gladio
Heimdallr
6,859
3,217
147
2,333
12,437
3,928
342
3,981
8,366
0
34,439
L
Baron Samedi
JediLCM
Baron Samedi
5,139
45
922
2,018
13,391
5,534
751
9,094
4,041
31,858
0
L
5,801
695
1,443
3,286
16,657
7,264
330
7,101
9,474
15,523
0
L
Chaac
Velesbog
Chaac
17,354
4,223
0
6,443
22,130
16,254
0
11,436
10,456
0
43,980
W
Yemoja
5,691
1,396
3,040
3,430
11,840
8,554
261
3,186
8,529
21,874
0
W
Heimdallr
15,819
9,745
0
6,143
13,403
5,297
1,842
1,492
11,836
0
61,997

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,454
Gold Earned
47,324
261
Minions Killed
386
0
Camps Cleared
0
1,521,866
Distance Traveled
1,663,913
19
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
8,659
509
68
4
0
301,536
3
W
Chang'e
10,073
593
107
6
0
346,498
2
L
Fenrir
8,000
471
51
3
0
326,424
2
W
Agni
10,383
611
104
6
0
306,229
2
L
Heimdallr
6,361
374
63
4
0
304,752
0
L
Baron Samedi
8,156
480
64
4
0
245,231
8
L
Geb
6,019
354
14
1
0
341,942
5
L
Chaac
8,918
525
69
4
0
303,517
4
W
Yemoja
8,858
521
31
2
0
340,113
2
W
Heimdallr
9,351
550
76
4
0
369,537
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role