Player Matchup

Ganesha
Ganesha
CarriedByTeam
Ganesha
Level 31
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
HyatoBen
Ra
Level 61
God Stats
14W - 21L
1,520 SR
Queue Stats
20W - 45L
1,327 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Jayyyson
Cu Chulainn
Level 45
God Stats
8W - 5L
1,697 SR
Queue Stats
292W - 227L
1,656 Elo+
Solo
Cupid
Cupid
itsPÏnkÏe
Cupid
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
xxxLeOnDaNtExxx
Gilgamesh
Level 106
God Stats
4W - 2L
1,611 SR
Queue Stats
89W - 98L
1,502 Elo+
Solo
Team Averages
Level 65
1,566 SR
1,497 Elo+

VS

Team Averages
Level 60
1,484 SR
1,530 Elo+
Horus
Horus
 
Horus
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
AlcoholicMother
Arachne
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
332W - 301L
1,611 Elo+
Party 2
Kuzenbo
Kuzenbo
MoistyPhalangies
Kuzenbo
Level 46
God Stats
10W - 10L
1,635 SR
Queue Stats
169W - 187L
1,528 Elo+
Solo
Sol
Sol
Tsytheza
Sol
Level 39
God Stats
14W - 32L
1,285 SR
Queue Stats
69W - 108L
1,332 Elo+
Solo
Merlin
Merlin
WrathCh1ld
Merlin
Level 43
God Stats
5W - 3L
1,502 SR
Queue Stats
135W - 136L
1,678 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
11
0 / 0 / 12
6,606
601
6,508
9,727
4,933
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
1 / 2 / 1
6,732
612
2,560
6,063
2,072
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Cu Chulainn
Jayyyson
Cu Chulainn
12
3 / 1 / 2
7,047
641
6,288
10,051
3,938
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

11
10 / 0 / 0
7,187
653
6,567
6,087
1,819
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Gilgamesh
xxxLeOnDaNtExxx
Gilgamesh
11
5 / 1 / 3
6,940
631
3,461
6,340
2,124
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
8
0 / 6 / 1
5,475
498
3,138
10,218
3,422
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

9
1 / 3 / 1
5,649
514
3,787
7,514
2,906
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
1 / 4 / 0
5,014
456
4,162
9,297
5,266
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

8
0 / 4 / 0
4,656
423
5,118
6,884
1,605
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Merlin
WrathCh1ld
Merlin
10
2 / 2 / 1
5,869
534
3,974
4,564
1,291
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
7
19
Kills
4
4
Deaths
19
18
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
0
6
1
0.08
L
1
3
1
0.5
W
Ganesha
0
0
12
6
W
1
2
1
0.75
W
Cu Chulainn
Jayyyson
Cu Chulainn
3
1
2
4
L
1
4
0
0.25
L
0
4
0
0
L
Merlin
WrathCh1ld
Merlin
2
2
1
1.25
W
10
0
0
10
W
Gilgamesh
xxxLeOnDaNtExxx
Gilgamesh
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,384
Damage
20,179
38,268
Taken
38,477
14,886
Mitigated
14,490
17,272
Healing
12,324
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
3,138
1,563
738
2,904
10,218
3,422
0
2,958
7,260
0
16,165
L
3,787
2,265
0
3,129
7,514
2,906
0
1,355
6,159
0
27,698
W
Ganesha
6,508
505
0
3,832
9,727
4,933
0
2,654
6,739
16,175
0
W
2,560
167
20
2,276
6,063
2,072
1,405
2,365
3,390
42,066
0
W
Cu Chulainn
Jayyyson
Cu Chulainn
6,288
822
0
4,023
10,051
3,938
81
3,948
6,047
0
45,875
L
4,162
1,312
0
2,366
9,297
5,266
310
264
9,033
21,550
0
L
5,118
436
0
1,937
6,884
1,605
41
3,070
3,814
19,440
0
L
Merlin
WrathCh1ld
Merlin
3,974
109
0
1,250
4,564
1,291
0
1,421
3,143
24,219
0
W
6,567
4,043
694
3,613
6,087
1,819
49
2,732
3,075
0
33,958
W
Gilgamesh
xxxLeOnDaNtExxx
Gilgamesh
3,461
706
0
2,814
6,340
2,124
0
531
5,763
0
33,880

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,512
Gold Earned
26,663
357
Minions Killed
210
0
Camps Cleared
0
1,100,271
Distance Traveled
1,005,671
16
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
5,475
498
28
3
0
194,745
0
L
Arachne
5,649
514
54
5
0
210,753
3
W
Ganesha
6,606
601
0
0
0
219,449
4
W
Ra
6,732
612
94
9
0
231,859
2
W
Cu Chulainn
7,047
641
106
10
0
202,395
2
L
Kuzenbo
5,014
456
31
3
0
198,297
1
L
Sol
4,656
423
40
4
0
193,757
3
L
Merlin
5,869
534
57
5
0
208,119
1
W
Cupid
7,187
653
77
7
0
203,580
5
W
Gilgamesh
6,940
631
80
7
0
242,988
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role