Player Matchup

Gilgamesh
Gilgamesh
BaiHao001
Gilgamesh
Level 13
God Stats
3W - 1L
1,500 SR
Queue Stats
9W - 6L
1,497 Elo+
Party 3
Bacchus
Bacchus
Beck030
Bacchus
Level 18
God Stats
25W - 11L
1,554 SR
Queue Stats
64W - 53L
1,444 Elo+
Party 3
Anhur
Anhur
L115CheyA3
Anhur
Level 15
God Stats
13W - 7L
1,326 SR
Queue Stats
27W - 15L
1,430 Elo+
Party 3
Anubis
Anubis
Zlsa123
Anubis
Level 18
God Stats
7W - 7L
1,326 SR
Queue Stats
61W - 46L
1,431 Elo+
Party 3
Fenrir
Fenrir
ojackyo
Fenrir
Level 28
God Stats
4W - 2L
1,500 SR
Queue Stats
229W - 175L
1,439 Elo+
Party 3
Team Averages
Level 18
1,441 SR
1,448 Elo+

VS

Team Averages
Level 27
1,504 SR
1,537 Elo+
Ravana
Ravana
GYMJUNKIEJIDEN
Ravana
Level 28
God Stats
2W - 0L
1,811 SR
Queue Stats
57W - 63L
1,495 Elo+
Party 2
Nu Wa
Nu Wa
Hemigidius
Nu Wa
Level 26
God Stats
3W - 2L
1,212 SR
Queue Stats
18W - 19L
1,627 Elo+
Solo
Ne Zha
Ne Zha
OmarsCxmDump
Ne Zha
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
82W - 68L
1,527 Elo+
Party 2
Zeus
Zeus
ottottotto
Zeus
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
179W - 179L
1,520 Elo+
Party 1
Neith
Neith
暴躁大表哥
Neith
Level 26
God Stats
28W - 39L
1,500 SR
Queue Stats
180W - 180L
1,515 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BaiHao001
Gilgamesh
17
1 / 4 / 2
9,454
473
3,118
11,845
9,605
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Bacchus
Beck030
Bacchus
11
0 / 7 / 3
7,844
392
5,215
18,105
15,485
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Anhur
13
1 / 9 / 2
8,402
420
4,928
15,542
4,003
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Anubis
Zlsa123
Anubis
18
8 / 8 / 0
11,533
577
13,823
21,215
10,243
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
ojackyo
Fenrir
17
8 / 8 / 4
11,126
556
10,869
21,484
9,597
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 3 / 8
10,226
511
5,696
12,490
5,260
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nu Wa
19
9 / 4 / 15
12,386
619
27,008
10,074
3,572
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
18
11 / 3 / 11
12,961
648
12,435
20,884
16,081
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Talisman

Talisman

+75
Health
+15
Magical Protection

18
6 / 6 / 4
12,090
605
9,568
12,785
6,136
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

18
9 / 2 / 10
11,906
595
14,436
11,028
4,116
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
84
18
Kills
36
36
Deaths
18
11
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
BaiHao001
Gilgamesh
1
4
2
0.5
L
Bacchus
Beck030
Bacchus
0
7
3
0.21
W
1
3
8
1.67
W
Nu Wa
9
4
15
4.13
L
Anhur
1
9
2
0.22
W
Ne Zha
11
3
11
5.5
L
Anubis
Zlsa123
Anubis
8
8
0
1
L
Fenrir
ojackyo
Fenrir
8
8
4
1.25
W
6
6
4
1.33
W
9
2
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,953
Damage
69,143
88,191
Taken
67,261
48,933
Mitigated
35,165
21,639
Healing
18,479
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
BaiHao001
Gilgamesh
3,118
773
0
1,872
11,845
9,605
646
8,615
3,230
0
39,009
L
Bacchus
Beck030
Bacchus
5,215
454
0
2,658
18,105
15,485
0
3,645
14,460
24,856
0
W
5,696
1,788
0
4,559
12,490
5,260
2,321
4,072
8,418
0
55,981
W
Nu Wa
27,008
6,468
1,025
1,839
10,074
3,572
1,686
4,578
5,496
79,396
0
L
Anhur
4,928
1,749
0
1,960
15,542
4,003
0
3,027
12,515
0
43,499
W
Ne Zha
12,435
3,943
0
5,050
20,884
16,081
2,648
4,761
16,123
0
61,034
L
Anubis
Zlsa123
Anubis
13,823
729
0
9,002
21,215
10,243
400
10,954
10,261
75,923
0
L
Fenrir
ojackyo
Fenrir
10,869
3,785
0
6,147
21,484
9,597
0
10,335
11,149
0
58,072
W
9,568
2,958
0
2,202
12,785
6,136
1,646
1,672
11,113
66,628
0
W
14,436
8,828
0
3,804
11,028
4,116
2,395
3,955
7,073
0
60,438

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,359
Gold Earned
59,569
392
Minions Killed
544
0
Camps Cleared
0
1,742,098
Distance Traveled
1,674,928
23
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
9,454
473
85
4
0
374,336
6
L
Bacchus
7,844
392
20
1
0
369,482
5
W
Ravana
10,226
511
99
5
0
378,208
5
W
Nu Wa
12,386
619
123
6
0
352,842
1
L
Anhur
8,402
420
72
4
0
333,712
2
W
Ne Zha
12,961
648
68
3
0
385,607
4
L
Anubis
11,533
577
125
6
0
289,296
2
L
Fenrir
11,126
556
90
5
0
375,272
8
W
Zeus
12,090
605
139
7
0
246,746
1
W
Neith
11,906
595
115
6
0
311,525
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role