Player Matchup

Hel
Hel
NewbieJoshua
Hel
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
NotSoSubtle
Zhong Kui
Level 28
God Stats
2W - 0L
1,744 SR
Queue Stats
66W - 72L
1,456 Elo+
Solo
Ne Zha
Ne Zha
PurpleGuy_0070
Ne Zha
Level 12
God Stats
2W - 1L
1,500 SR
Queue Stats
22W - 30L
1,347 Elo+
Solo
Medusa
Medusa
Villita_00
Medusa
Level 4
God Stats
1W - 1L
1,267 SR
Queue Stats
1W - 2L
1,163 Elo+
Solo
Fenrir
Fenrir
naru1784
Fenrir
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Team Averages
Level 13
1,502 SR
1,393 Elo+

VS

Team Averages
Level 19
1,515 SR
1,473 Elo+
Hel
Hel
Beefsal
Hel
Level 28
God Stats
30W - 40L
1,374 SR
Queue Stats
245W - 295L
1,361 Elo+
Solo
Artemis
Artemis
Michael-C1308
Artemis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Hades
Hades
Reglas
Hades
Level 17
God Stats
12W - 8L
1,842 SR
Queue Stats
18W - 26L
1,702 Elo+
Solo
Tiamat
Tiamat
STshogun
Tiamat
Level 27
God Stats
8W - 9L
1,362 SR
Queue Stats
10W - 10L
1,322 Elo+
Solo
Arachne
Arachne
madamadadane333
Arachne
Level 17
God Stats
4W - 11L
1,500 SR
Queue Stats
49W - 57L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 1 / 2
6,720
611
4,352
5,398
1,541
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Zhong Kui
NotSoSubtle
Zhong Kui
10
1 / 0 / 0
6,025
548
1,193
6,705
5,105
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

8
1 / 2 / 2
5,549
504
1,642
6,048
1,908
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Medusa
Villita_00
Medusa
8
1 / 3 / 1
5,032
457
1,274
5,158
1,602
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fenrir
naru1784
Fenrir
8
0 / 4 / 1
5,043
458
1,194
5,141
1,823
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
8
0 / 3 / 1
5,229
475
2,059
4,503
1,089
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Artemis
2
0 / 1 / 0
3,773
343
57
684
154
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Hades
Reglas
Hades
11
4 / 1 / 1
6,231
566
4,643
6,437
2,878
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Tiamat
STshogun
Tiamat
10
5 / 1 / 0
6,061
551
6,710
5,692
3,642
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

1
0 / 0 / 0
3,621
329
0
0
0

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
11
6
Kills
9
10
Deaths
6
6
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Hel
0
3
1
0.17
L
Artemis
0
1
0
0
W
3
1
2
4
W
Zhong Kui
NotSoSubtle
Zhong Kui
1
0
0
1
W
1
2
2
1
L
Hades
Reglas
Hades
4
1
1
4.5
L
Tiamat
STshogun
Tiamat
5
1
0
5
W
Medusa
Villita_00
Medusa
1
3
1
0.5
L
0
0
0
0
W
Fenrir
naru1784
Fenrir
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,655
Damage
13,469
28,450
Taken
17,316
11,979
Mitigated
7,763
8,106
Healing
6,698
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
2,059
500
495
1,805
4,503
1,089
0
1,606
2,889
21,499
0
L
Artemis
57
45
0
0
684
154
0
241
443
0
797
W
4,352
608
1,034
2,589
5,398
1,541
615
1,660
3,682
43,005
0
W
Zhong Kui
NotSoSubtle
Zhong Kui
1,193
129
0
3,779
6,705
5,105
0
2,464
4,201
27,756
0
W
1,642
595
0
323
6,048
1,908
1,809
2,474
3,480
0
16,724
L
Hades
Reglas
Hades
4,643
684
0
3,204
6,437
2,878
0
1,984
4,426
27,380
0
L
Tiamat
STshogun
Tiamat
6,710
832
0
1,194
5,692
3,642
1,004
1,611
4,013
25,895
0
W
Medusa
Villita_00
Medusa
1,274
853
0
0
5,158
1,602
612
3,088
2,030
0
11,705
L
0
0
0
0
0
0
0
0
0
0
0
W
Fenrir
naru1784
Fenrir
1,194
450
0
381
5,141
1,823
491
3,496
1,645
0
11,406

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,369
Gold Earned
24,915
240
Minions Killed
160
0
Camps Cleared
0
944,067
Distance Traveled
604,630
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
5,229
475
48
4
0
166,927
2
L
Artemis
3,773
343
2
0
0
26,352
0
W
Hel
6,720
611
86
8
0
206,073
3
W
Zhong Kui
6,025
548
66
6
0
174,818
3
W
Ne Zha
5,549
504
38
3
0
218,043
0
L
Hades
6,231
566
75
7
0
203,349
3
L
Tiamat
6,061
551
35
3
0
208,002
4
W
Medusa
5,032
457
20
2
0
184,452
2
L
Arachne
3,621
329
0
0
0
0
0
W
Fenrir
5,043
458
30
3
0
160,681
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role