Player Matchup

Mercury
Mercury
 
Mercury
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
 
Izanami
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
BPArCUCTEMbI
Ah Puch
Level 117
God Stats
1W - 3L
1,315 SR
Queue Stats
428W - 425L
1,501 Elo+
Solo
Sobek
Sobek
LObRaX-l
Sobek
Level 15
God Stats
2W - 1L
1,500 SR
Queue Stats
62W - 60L
1,430 Elo+
Party 1
Cthulhu
Cthulhu
happy__poney
Cthulhu
Level 67
God Stats
59W - 32L
1,655 SR
Queue Stats
291W - 268L
1,515 Elo+
Party 1
Team Averages
Level 90
1,494 SR
1,489 Elo+

VS

Team Averages
Level 57
1,560 SR
1,494 Elo+
Rama
Rama
NoLoveMafia
Rama
Level 42
God Stats
38W - 33L
1,599 SR
Queue Stats
197W - 176L
1,492 Elo+
Solo
Chang'e
Chang'e
NokNokCCCN
Chang'e
Level 43
God Stats
3W - 5L
1,416 SR
Queue Stats
19W - 37L
1,383 Elo+
Solo
Bacchus
Bacchus
Rash_lamenace
Bacchus
Level 100
God Stats
3W - 9L
1,552 SR
Queue Stats
470W - 425L
1,582 Elo+
Solo
Cu Chulainn
Cu Chulainn
TejonSama
Cu Chulainn
Level 35
God Stats
3W - 3L
1,704 SR
Queue Stats
28W - 25L
1,497 Elo+
Solo
Ratatoskr
Ratatoskr
ViqerZ-
Ratatoskr
Level 67
God Stats
6W - 13L
1,529 SR
Queue Stats
499W - 460L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
16
16 / 2 / 3
10,069
671
16,435
9,343
3,744
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Izanami
 
Izanami
13
0 / 3 / 3
7,762
517
3,739
8,344
2,676
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ah Puch
BPArCUCTEMbI
Ah Puch
13
4 / 3 / 6
8,201
547
7,778
8,372
2,767
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sobek
LObRaX-l
Sobek
11
0 / 3 / 6
7,016
468
3,462
11,653
7,407
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cthulhu
happy__poney
Cthulhu
13
2 / 1 / 6
8,015
534
6,935
9,452
9,479
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 45s and targets affected can have multiple Buffs and Debuffs at once. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 1 / 4
9,152
610
6,243
7,972
2,686
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chang'e
NokNokCCCN
Chang'e
10
1 / 9 / 6
6,618
441
6,366
11,662
3,977
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
11
3 / 3 / 5
7,428
495
5,663
10,925
6,608
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cu Chulainn
TejonSama
Cu Chulainn
11
0 / 4 / 2
6,086
406
1,747
8,371
4,207
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ratatoskr
ViqerZ-
Ratatoskr
13
4 / 5 / 3
7,728
515
7,420
13,260
5,541
Thistlethorn Acorn

Thistlethorn Acorn

+40
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
32
22
Kills
12
12
Deaths
22
24
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
16
2
3
8.75
W
Izanami
 
Izanami
0
3
3
0.5
W
Ah Puch
BPArCUCTEMbI
Ah Puch
4
3
6
2.33
W
Sobek
LObRaX-l
Sobek
0
3
6
1
L
4
1
4
6
L
Chang'e
NokNokCCCN
Chang'e
1
9
6
0.44
L
Bacchus
3
3
5
1.83
L
Cu Chulainn
TejonSama
Cu Chulainn
0
4
2
0.25
L
Ratatoskr
ViqerZ-
Ratatoskr
4
5
3
1.1
W
Cthulhu
happy__poney
Cthulhu
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,349
Damage
27,439
47,164
Taken
52,190
26,073
Mitigated
23,019
14,412
Healing
12,999
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
16,435
10,117
0
858
9,343
3,744
1,229
1,054
8,213
0
68,230
W
Izanami
 
Izanami
3,739
3,103
56
3,282
8,344
2,676
1,489
2,569
5,733
0
60,150
W
Ah Puch
BPArCUCTEMbI
Ah Puch
7,778
411
0
3,524
8,372
2,767
420
3,301
4,929
43,714
0
W
Sobek
LObRaX-l
Sobek
3,462
387
0
4,679
11,653
7,407
348
3,251
8,206
13,061
0
L
6,243
4,585
0
2,873
7,972
2,686
1,573
1,443
6,504
0
55,157
L
Chang'e
NokNokCCCN
Chang'e
6,366
314
879
1,833
11,662
3,977
176
5,855
5,732
24,238
0
L
Bacchus
5,663
647
0
2,772
10,925
6,608
246
3,885
6,994
17,594
0
L
Cu Chulainn
TejonSama
Cu Chulainn
1,747
392
0
1,417
8,371
4,207
549
4,264
3,729
0
18,493
L
Ratatoskr
ViqerZ-
Ratatoskr
7,420
3,311
0
3,225
13,260
5,541
221
2,179
11,056
0
43,357
W
Cthulhu
happy__poney
Cthulhu
6,935
636
136
1,877
9,452
9,479
488
1,345
8,054
46,021
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,063
Gold Earned
37,012
417
Minions Killed
310
0
Camps Cleared
0
1,469,168
Distance Traveled
1,375,504
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
10,069
671
116
8
0
363,838
1
W
Izanami
7,762
517
128
9
0
259,340
0
W
Ah Puch
8,201
547
79
5
0
273,296
3
W
Sobek
7,016
468
21
1
0
288,068
1
L
Rama
9,152
610
118
8
0
263,659
3
L
Chang'e
6,618
441
48
3
0
260,898
0
L
Bacchus
7,428
495
15
1
0
300,303
1
L
Cu Chulainn
6,086
406
46
3
0
268,019
0
L
Ratatoskr
7,728
515
83
6
0
282,625
3
W
Cthulhu
8,015
534
73
5
0
284,626
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role