Player Matchup

Set
Set
Faiskado
Set
Level 6
God Stats
2W - 6L
1,500 SR
Queue Stats
42W - 50L
1,274 Elo+
Solo
Sylvanus
Sylvanus
Jorgirius
Sylvanus
Level 25
God Stats
3W - 5L
1,735 SR
Queue Stats
138W - 157L
1,489 Elo+
Solo
Zhong Kui
Zhong Kui
boliao2020
Zhong Kui
Level 25
God Stats
0W - 2L
1,308 SR
Queue Stats
12W - 20L
1,343 Elo+
Solo
Nemesis
Nemesis
vladisnki
Nemesis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,440 Elo+
Solo
Hachiman
Hachiman
yufawyghrui
Hachiman
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 18
1,509 SR
1,409 Elo+

VS

Team Averages
Level 17
1,445 SR
1,454 Elo+
Cerberus
Cerberus
Acoustasaurus
Cerberus
Level 29
God Stats
18W - 25L
1,519 SR
Queue Stats
137W - 126L
1,447 Elo+
Solo
Zeus
Zeus
AyeeJaayy
Zeus
Level 29
God Stats
138W - 131L
1,504 SR
Queue Stats
193W - 199L
1,459 Elo+
Solo
Anubis
Anubis
Blade2Stock
Anubis
Level 15
God Stats
3W - 1L
1,230 SR
Queue Stats
97W - 90L
1,333 Elo+
Solo
Da Ji
Da Ji
BubbleNo2447
Da Ji
Level 5
God Stats
2W - 1L
1,500 SR
Queue Stats
14W - 18L
1,724 Elo+
Solo
Xbalanque
Xbalanque
ngoweirn
Xbalanque
Level 6
God Stats
2W - 1L
1,470 SR
Queue Stats
4W - 7L
1,304 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 1 / 0
3,157
631
924
3,459
895
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sylvanus
Jorgirius
Sylvanus
2
1 / 0 / 1
2,943
589
927
888
277
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes

Shoes

+6%
Movement Speed

Zhong Kui
boliao2020
Zhong Kui
5
1 / 1 / 0
3,153
631
720
2,456
1,488
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Nemesis
vladisnki
Nemesis
5
1 / 3 / 0
3,082
616
1,671
2,956
642
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hachiman
yufawyghrui
Hachiman
5
1 / 0 / 1
3,606
721
837
1,117
206
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Acoustasaurus
Cerberus
5
1 / 1 / 0
3,516
703
512
2,269
664
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Zeus
7
1 / 0 / 0
3,883
777
1,301
1,988
485
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Anubis
7
2 / 0 / 0
3,972
794
1,731
2,412
1,091
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

5
1 / 1 / 0
3,428
686
771
3,338
779
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Xbalanque
ngoweirn
Xbalanque
5
0 / 2 / 1
3,222
644
1,257
2,413
548
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
6
4
Kills
5
5
Deaths
4
2
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Acoustasaurus
Cerberus
1
1
0
1
W
Zeus
1
0
0
1
W
Anubis
2
0
0
2
W
1
1
0
1
L
0
1
0
0
L
Sylvanus
Jorgirius
Sylvanus
1
0
1
1.5
L
Zhong Kui
boliao2020
Zhong Kui
1
1
0
1
W
Xbalanque
ngoweirn
Xbalanque
0
2
1
0.25
L
Nemesis
vladisnki
Nemesis
1
3
0
0.33
L
Hachiman
yufawyghrui
Hachiman
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,079
Damage
5,572
10,876
Taken
12,420
3,508
Mitigated
3,567
2,895
Healing
5,576
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Acoustasaurus
Cerberus
512
60
0
664
2,269
664
103
188
2,081
7,385
0
W
Zeus
1,301
226
0
1,144
1,988
485
656
597
1,391
16,108
0
W
Anubis
1,731
347
0
1,140
2,412
1,091
117
0
2,412
11,888
0
W
771
266
0
2,016
3,338
779
0
123
3,215
0
8,947
L
924
602
0
1,127
3,459
895
0
334
3,125
0
11,407
L
Sylvanus
Jorgirius
Sylvanus
927
586
0
289
888
277
0
104
784
2,487
738
L
Zhong Kui
boliao2020
Zhong Kui
720
39
0
727
2,456
1,488
0
1,060
1,396
8,337
0
W
Xbalanque
ngoweirn
Xbalanque
1,257
1,033
0
612
2,413
548
150
521
1,892
0
8,259
L
Nemesis
vladisnki
Nemesis
1,671
687
0
303
2,956
642
0
1,817
1,139
0
4,893
L
Hachiman
yufawyghrui
Hachiman
837
654
0
449
1,117
206
0
229
888
0
8,486

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,941
Gold Earned
18,021
84
Minions Killed
132
0
Camps Cleared
0
435,007
Distance Traveled
420,603
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
3,516
703
24
5
0
89,972
0
W
Zeus
3,883
777
32
6
0
71,612
2
W
Anubis
3,972
794
27
5
0
90,364
0
W
Da Ji
3,428
686
30
6
0
88,939
0
L
Set
3,157
631
27
5
0
111,420
1
L
Sylvanus
2,943
589
7
1
0
34,498
0
L
Zhong Kui
3,153
631
23
5
0
82,402
0
W
Xbalanque
3,222
644
19
4
0
79,716
0
L
Nemesis
3,082
616
9
2
0
109,494
0
L
Hachiman
3,606
721
18
4
0
97,193
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role