Player Matchup

Horus
Horus
BonnieCharoite
Horus
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,570 Elo+
Solo
Janus
Janus
ElPringaoEse
Janus
Level 29
God Stats
0W - 2L
1,285 SR
Queue Stats
2W - 2L
1,692 Elo+
Solo
Apollo
Apollo
Ivan0625
Apollo
Level 24
God Stats
27W - 26L
1,483 SR
Queue Stats
490W - 503L
1,568 Elo+
Solo
Anhur
Anhur
NAAACKEN
Anhur
Level 27
God Stats
4W - 5L
1,597 SR
Queue Stats
159W - 104L
1,546 Elo+
Solo
Yemoja
Yemoja
tolexto
Yemoja
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,710 Elo+
Solo
Team Averages
Level 21
1,473 SR
1,617 Elo+

VS

Team Averages
Level 38
1,579 SR
1,678 Elo+
Ymir
Ymir
ABCircle
Ymir
Level 10
God Stats
14W - 9L
1,770 SR
Queue Stats
35W - 41L
1,689 Elo+
Party 1
Anubis
Anubis
Aubins
Anubis
Level 18
God Stats
8W - 4L
1,852 SR
Queue Stats
17W - 6L
1,789 Elo+
Solo
Artemis
Artemis
BuddyEvil
Artemis
Level 124
God Stats
5W - 4L
1,273 SR
Queue Stats
212W - 191L
1,478 Elo+
Party 1
Osiris
Osiris
Drakkarim
Osiris
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 13L
1,704 Elo+
Solo
Thor
Thor
Xenomoŗph
Thor
Level 25
God Stats
2W - 3L
1,500 SR
Queue Stats
109W - 78L
1,727 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 6 / 0
4,664
359
287
5,262
2,017
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

16
5 / 0 / 2
9,020
694
5,087
5,773
1,668
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apollo
Ivan0625
Apollo
11
3 / 3 / 4
7,017
540
6,964
8,251
2,766
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anhur
NAAACKEN
Anhur
13
3 / 3 / 0
7,940
611
5,087
9,388
3,023
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Yemoja
tolexto
Yemoja
10
1 / 5 / 3
6,548
504
3,662
10,455
4,970
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
11
3 / 3 / 8
7,296
561
5,852
9,638
6,375
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Anubis
Aubins
Anubis
13
4 / 2 / 1
7,667
590
7,103
5,658
2,649
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artemis
BuddyEvil
Artemis
10
4 / 4 / 4
6,436
495
6,411
9,481
3,069
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Osiris
Drakkarim
Osiris
13
2 / 2 / 2
6,892
530
3,978
5,287
3,208
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

14
4 / 1 / 4
7,781
599
4,842
7,696
3,233
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
36
12
Kills
17
17
Deaths
12
9
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Ymir
3
3
8
2.33
W
Anubis
Aubins
Anubis
4
2
1
2.25
L
0
6
0
0
W
Artemis
BuddyEvil
Artemis
4
4
4
1.5
W
Osiris
Drakkarim
Osiris
2
2
2
1.5
L
5
0
2
6
L
Apollo
Ivan0625
Apollo
3
3
4
1.67
L
Anhur
NAAACKEN
Anhur
3
3
0
1
W
4
1
4
6
L
Yemoja
tolexto
Yemoja
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,087
Damage
28,186
39,129
Taken
37,760
14,444
Mitigated
18,534
8,620
Healing
11,008
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
5,852
1,231
0
1,252
9,638
6,375
240
2,735
6,845
23,489
0
W
Anubis
Aubins
Anubis
7,103
383
0
2,614
5,658
2,649
112
2,571
2,971
53,346
0
L
287
137
36
98
5,262
2,017
0
1,916
3,346
0
5,002
W
Artemis
BuddyEvil
Artemis
6,411
3,764
0
2,940
9,481
3,069
1,059
2,040
7,437
0
27,695
W
Osiris
Drakkarim
Osiris
3,978
1,730
0
652
5,287
3,208
1,361
141
5,146
0
28,414
L
5,087
297
128
2,330
5,773
1,668
0
3,144
2,629
69,889
0
L
Apollo
Ivan0625
Apollo
6,964
3,424
0
420
8,251
2,766
0
2,623
5,628
0
38,887
L
Anhur
NAAACKEN
Anhur
5,087
2,907
0
4,183
9,388
3,023
732
810
8,578
0
46,057
W
4,842
1,406
0
3,550
7,696
3,233
0
1,064
6,612
0
47,753
L
Yemoja
tolexto
Yemoja
3,662
988
273
1,152
10,455
4,970
0
4,462
5,993
13,570
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,189
Gold Earned
36,072
373
Minions Killed
339
0
Camps Cleared
0
1,173,219
Distance Traveled
1,208,434
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,296
561
38
3
0
238,903
3
W
Anubis
7,667
590
110
8
0
220,108
6
L
Horus
4,664
359
13
1
0
202,267
0
W
Artemis
6,436
495
47
4
0
209,913
0
W
Osiris
6,892
530
51
4
0
241,017
0
L
Janus
9,020
694
153
12
0
295,351
5
L
Apollo
7,017
540
79
6
0
223,178
3
L
Anhur
7,940
611
100
8
0
231,297
0
W
Thor
7,781
599
93
7
0
298,493
3
L
Yemoja
6,548
504
28
2
0
221,126
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role