Player Matchup

Apollo
Apollo
Kimkiriyo
Apollo
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 6L
1,774 Elo+
Solo
Cthulhu
Cthulhu
Kyleathology
Cthulhu
Level 28
God Stats
3W - 6L
1,612 SR
Queue Stats
116W - 99L
1,601 Elo+
Solo
Bellona
Bellona
Sirchriss
Bellona
Level 13
God Stats
1W - 3L
1,331 SR
Queue Stats
24W - 24L
1,354 Elo+
Solo
Tiamat
Tiamat
Snowmanlp0517
Tiamat
Level 16
God Stats
0W - 2L
1,265 SR
Queue Stats
95W - 75L
1,421 Elo+
Solo
Tsukuyomi
Tsukuyomi
dakillerofdoom
Tsukuyomi
Level 27
God Stats
4W - 3L
1,500 SR
Queue Stats
11W - 7L
1,439 Elo+
Solo
Team Averages
Level 18
1,441 SR
1,518 Elo+

VS

Team Averages
Level 14
1,487 SR
1,482 Elo+
Horus
Horus
Draks0
Horus
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 12L
1,739 Elo+
Solo
Cthulhu
Cthulhu
Kilopolo67
Cthulhu
Level 4
God Stats
4W - 4L
1,276 SR
Queue Stats
8W - 7L
1,124 Elo+
Solo
Achilles
Achilles
McNameeBrooks
Achilles
Level 5
God Stats
9W - 7L
1,855 SR
Queue Stats
10W - 10L
1,703 Elo+
Solo
Nemesis
Nemesis
Whanana
Nemesis
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
gonchar10
Neith
Level 28
God Stats
13W - 16L
1,305 SR
Queue Stats
166W - 199L
1,342 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Kimkiriyo
Apollo
13
5 / 9 / 3
8,116
451
7,962
11,275
4,013
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
Kyleathology
Cthulhu
13
4 / 4 / 4
8,664
481
16,787
17,028
16,445
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bellona
Sirchriss
Bellona
14
0 / 9 / 1
9,349
519
6,219
20,338
14,389
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Talisman

Talisman

+75
Health
+15
Magical Protection

13
2 / 7 / 2
8,350
464
9,716
12,715
7,528
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Tsukuyomi
dakillerofdoom
Tsukuyomi
3
0 / 2 / 0
5,442
302
283
2,202
429
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Draks0
Horus
14
0 / 4 / 12
8,747
486
4,465
13,524
10,419
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cthulhu
Kilopolo67
Cthulhu
13
5 / 4 / 7
9,009
501
9,139
16,634
13,193
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Achilles
McNameeBrooks
Achilles
14
4 / 0 / 9
9,165
509
9,283
13,333
10,106
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Nemesis
Whanana
Nemesis
20
18 / 0 / 3
13,123
729
21,222
13,748
7,627
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Neith
gonchar10
Neith
13
4 / 3 / 5
8,821
490
5,592
10,257
3,584
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
67
11
Kills
31
31
Deaths
11
10
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Horus
Draks0
Horus
0
4
12
1.5
W
Cthulhu
Kilopolo67
Cthulhu
5
4
7
2.13
L
Apollo
Kimkiriyo
Apollo
5
9
3
0.72
L
Cthulhu
Kyleathology
Cthulhu
4
4
4
1.5
W
Achilles
McNameeBrooks
Achilles
4
0
9
8.5
L
Bellona
Sirchriss
Bellona
0
9
1
0.06
L
2
7
2
0.43
W
Nemesis
Whanana
Nemesis
18
0
3
19.5
L
Tsukuyomi
dakillerofdoom
Tsukuyomi
0
2
0
0
W
Neith
gonchar10
Neith
4
3
5
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,967
Damage
49,701
63,558
Taken
67,496
42,804
Mitigated
44,929
8,591
Healing
14,981
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
Draks0
Horus
4,465
2,380
1,798
3,024
13,524
10,419
1,051
6,826
6,184
0
29,089
W
Cthulhu
Kilopolo67
Cthulhu
9,139
1,023
452
2,900
16,634
13,193
831
7,057
9,465
27,859
0
L
Apollo
Kimkiriyo
Apollo
7,962
4,180
0
443
11,275
4,013
0
3,081
8,194
0
25,270
L
Cthulhu
Kyleathology
Cthulhu
16,787
781
60
2,421
17,028
16,445
0
2,481
14,547
52,686
0
W
Achilles
McNameeBrooks
Achilles
9,283
2,843
0
2,406
13,333
10,106
665
4,026
9,181
0
32,856
L
Bellona
Sirchriss
Bellona
6,219
1,824
118
2,955
20,338
14,389
429
1,138
19,200
1,482
38,682
L
9,716
1,243
0
1,900
12,715
7,528
104
2,439
10,276
46,503
0
W
Nemesis
Whanana
Nemesis
21,222
14,090
0
1,255
13,748
7,627
0
3,347
10,249
0
128,580
L
Tsukuyomi
dakillerofdoom
Tsukuyomi
283
0
0
694
2,202
429
0
0
2,202
0
5,752
W
Neith
gonchar10
Neith
5,592
2,032
0
3,146
10,257
3,584
2,658
4,784
5,409
0
37,914

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,921
Gold Earned
48,865
287
Minions Killed
428
0
Camps Cleared
0
1,324,457
Distance Traveled
1,804,762
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
8,747
486
60
3
0
350,960
0
W
Cthulhu
9,009
501
41
2
0
341,545
2
L
Apollo
8,116
451
50
3
0
285,473
3
L
Cthulhu
8,664
481
63
4
0
342,210
3
W
Achilles
9,165
509
54
3
0
372,455
4
L
Bellona
9,349
519
83
5
0
321,575
5
L
Tiamat
8,350
464
69
4
0
309,413
1
W
Nemesis
13,123
729
197
11
0
435,980
4
L
Tsukuyomi
5,442
302
22
1
0
65,786
0
W
Neith
8,821
490
76
4
0
303,822
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role