Player Matchup

Ullr
Ullr
Bronze III
AHUNGRYJELIFISH
Ullr
Bronze III
Level 86
God Stats
0W - 1L
1,415 SR
Queue Stats
1W - 3L
1,530 MMR
Solo
Sobek
Sobek
Gold I
ItzLanez
Sobek
Gold I
Level 158
God Stats
2W - 2L
1,500 SR
Queue Stats
98W - 112L
1,716 MMR
Solo
Tiamat
Tiamat
Platinum II
yael-3004
Tiamat
Platinum II
Level 107
God Stats
15W - 13L
1,667 SR
Queue Stats
171W - 213L
2,035 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 117
1,527 SR
1,760 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 134
1,604 SR
1,748 MMR
Aphrodite
Aphrodite
Diamond III
Pixalated--
Aphrodite
Diamond III
Level 123
God Stats
36W - 31L
1,626 SR
Queue Stats
678W - 743L
2,119 MMR
Solo
Guan Yu
Guan Yu
Gold II
PsychoSharks1
Guan Yu
Gold II
Level 124
God Stats
6W - 1L
1,765 SR
Queue Stats
128W - 154L
1,468 MMR
Solo
Hachiman
Hachiman
Gold I
Xx-13-elnino-xX
Hachiman
Gold I
Level 156
God Stats
7W - 11L
1,419 SR
Queue Stats
425W - 430L
1,659 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 7 / 3
11,164
558
12,955
21,090
8,336
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Sobek
ItzLanez
Sobek
16
4 / 2 / 1
12,016
601
16,967
37,573
37,195
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Tiamat
yael-3004
Tiamat
16
3 / 3 / 3
12,714
636
27,188
17,295
20,524
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bans
ScyllaPersephoneCabrakanAthenaDanzaburou

VS

Bans
CthulhuChaacMedusaCu ChulainnAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Pixalated--
Aphrodite
17
5 / 2 / 7
14,809
740
21,058
25,094
19,527
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Guan Yu
16
4 / 4 / 8
13,021
651
11,979
31,591
36,331
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hachiman
17
3 / 1 / 8
12,832
642
30,683
22,103
9,065
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
35
7
Kills
12
12
Deaths
7
7
Assists
23
Player
Kills
Deaths
Assists
KDA
L
0
7
3
0.21
L
Sobek
ItzLanez
Sobek
4
2
1
2.25
W
Aphrodite
Pixalated--
Aphrodite
5
2
7
4.25
W
Guan Yu
4
4
8
2
W
Hachiman
3
1
8
7
L
Tiamat
yael-3004
Tiamat
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,110
Damage
63,720
75,958
Taken
78,788
66,055
Mitigated
64,923
23,843
Healing
47,717
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,955
5,098
647
2,329
21,090
8,336
1,268
4,691
16,399
0
61,423
L
Sobek
ItzLanez
Sobek
16,967
970
1,000
16,117
37,573
37,195
9
11,044
26,529
49,291
0
W
Aphrodite
Pixalated--
Aphrodite
21,058
4,012
17,933
17,036
25,094
19,527
920
16,572
7,951
74,067
0
W
Guan Yu
11,979
1,841
2,778
5,086
31,591
36,331
398
12,430
18,275
80
44,181
W
Hachiman
30,683
12,934
0
4,884
22,103
9,065
2,813
13,351
8,348
0
77,470
L
Tiamat
yael-3004
Tiamat
27,188
834
0
3,750
17,295
20,524
7
5,464
11,831
76,095
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,894
Gold Earned
40,662
218
Minions Killed
278
0
Camps Cleared
0
1,126,669
Distance Traveled
1,145,690
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
11,164
558
68
3
0
321,807
1
L
Sobek
12,016
601
40
2
0
418,503
1
W
Aphrodite
14,809
740
124
6
0
362,870
3
W
Guan Yu
13,021
651
45
2
0
424,969
6
W
Hachiman
12,832
642
109
5
0
357,851
2
L
Tiamat
12,714
636
110
6
0
386,359
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role