Player Matchup

Sobek
Sobek
GHOST__MADARA
Sobek
Level 80
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 43L
1,376 Elo+
Solo
Scylla
Scylla
Mini Cyclone 75
Scylla
Level 69
God Stats
13W - 10L
1,327 SR
Queue Stats
249W - 260L
1,495 Elo+
Solo
Fenrir
Fenrir
MlDNlGHT_LUClFER
Fenrir
Level 63
God Stats
3W - 1L
1,359 SR
Queue Stats
210W - 191L
1,496 Elo+
Solo
Team Averages
Level 71
1,395 SR
1,455 Elo+

VS

Team Averages
Level 72
1,514 SR
1,504 Elo+
Hel
Hel
Azura-Zuna
Hel
Level 67
God Stats
3W - 4L
1,692 SR
Queue Stats
17W - 15L
1,470 Elo+
Solo
Ullr
Ullr
Vx4n
Ullr
Level 64
God Stats
0W - 3L
1,500 SR
Queue Stats
37W - 45L
1,500 Elo+
Solo
Chaac
Chaac
W1ldk1rsche
Chaac
Level 85
God Stats
12W - 8L
1,350 SR
Queue Stats
350W - 311L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 5 / 6
15,190
633
18,270
31,410
33,929
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

18
3 / 4 / 9
14,810
617
28,095
18,252
5,051
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

19
4 / 5 / 9
14,516
605
18,721
22,653
16,689
Hidden Dagger

Hidden Dagger

+15
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 4 / 7
15,866
661
10,492
27,614
31,319
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ullr
Vx4n
Ullr
15
2 / 5 / 7
13,285
554
6,165
16,910
8,867
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

18
8 / 4 / 5
15,266
636
33,332
38,238
34,160
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
33
13
Kills
14
14
Deaths
13
24
Assists
19
Player
Kills
Deaths
Assists
KDA
L
4
4
7
1.88
W
6
5
6
1.8
W
3
4
9
1.88
W
4
5
9
1.7
L
Ullr
Vx4n
Ullr
2
5
7
1.1
L
8
4
5
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,086
Damage
49,989
72,315
Taken
82,762
55,669
Mitigated
74,346
25,273
Healing
39,127
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,492
679
14,671
11,538
27,614
31,319
524
16,092
10,833
31,777
0
W
18,270
2,100
1,182
15,415
31,410
33,929
276
4,694
25,731
66,392
0
W
28,095
2,057
0
2,120
18,252
5,051
1,800
1,384
16,148
91,820
0
W
18,721
4,703
777
5,779
22,653
16,689
840
4,574
17,469
0
52,007
L
Ullr
Vx4n
Ullr
6,165
2,258
0
945
16,910
8,867
1,111
9,859
6,478
0
47,612
L
33,332
13,773
0
11,973
38,238
34,160
1,657
19,234
18,170
0
101,583

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,516
Gold Earned
44,417
244
Minions Killed
211
0
Camps Cleared
0
1,201,500
Distance Traveled
1,153,452
16
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
15,866
661
32
1
0
411,365
1
W
Sobek
15,190
633
77
3
0
424,123
9
W
Scylla
14,810
617
113
5
0
356,737
2
W
Fenrir
14,516
605
54
2
0
420,640
5
L
Ullr
13,285
554
86
4
0
318,148
5
L
Chaac
15,266
636
93
4
0
423,939
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role