Player Matchup

Fenrir
Fenrir
B4DoggEasy
Fenrir
Level 15
God Stats
1W - 3L
1,182 SR
Queue Stats
3W - 6L
1,268 Elo+
Solo
Merlin
Merlin
Badwoman123
Merlin
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 21L
1,345 Elo+
Solo
Horus
Horus
Hurjae
Horus
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 14L
1,250 Elo+
Solo
Sobek
Sobek
xFaTe-Warrior1
Sobek
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 15L
1,847 Elo+
Party 1
Cernunnos
Cernunnos
xPlaXmidZ-ReApZz
Cernunnos
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,683 Elo+
Party 1
Team Averages
Level 15
1,436 SR
1,478 Elo+

VS

Team Averages
Level 19
1,360 SR
1,441 Elo+
Ah Puch
Ah Puch
KingDarkness183
Ah Puch
Level 27
God Stats
1W - 1L
1,271 SR
Queue Stats
8W - 2L
1,630 Elo+
Solo
Ravana
Ravana
LittleLeo2191
Ravana
Level 15
God Stats
6W - 6L
1,312 SR
Queue Stats
205W - 198L
1,477 Elo+
Solo
Ares
Ares
StuntManKiller
Ares
Level 16
God Stats
24W - 29L
1,488 SR
Queue Stats
143W - 179L
1,447 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
kiannico
Ah Muzen Cab
Level 29
God Stats
9W - 7L
1,531 SR
Queue Stats
44W - 46L
1,422 Elo+
Solo
Zhong Kui
Zhong Kui
tunshi
Zhong Kui
Level 6
God Stats
1W - 6L
1,198 SR
Queue Stats
27W - 34L
1,227 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
B4DoggEasy
Fenrir
15
7 / 7 / 2
10,409
548
7,387
12,961
6,064
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Merlin
13
1 / 5 / 2
8,026
422
8,332
9,627
3,287
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Horus
Hurjae
Horus
14
1 / 6 / 3
8,381
441
3,645
12,297
7,006
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

12
1 / 5 / 4
8,199
432
5,654
17,364
17,899
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cernunnos
13
3 / 6 / 2
8,155
429
5,781
9,781
3,167
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
9 / 2 / 5
10,604
558
12,303
8,169
2,901
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

19
13 / 1 / 5
11,778
620
13,985
8,233
4,738
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

14
1 / 3 / 6
8,809
464
4,582
13,090
13,495
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ah Muzen Cab
kiannico
Ah Muzen Cab
8
0 / 3 / 4
6,814
359
3,265
4,446
1,089
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Boots

Boots

+6%
Movement Speed

Zhong Kui
tunshi
Zhong Kui
16
4 / 4 / 5
9,987
526
11,598
14,468
10,566
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
52
13
Kills
27
29
Deaths
13
13
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Fenrir
B4DoggEasy
Fenrir
7
7
2
1.14
L
Merlin
1
5
2
0.4
L
Horus
Hurjae
Horus
1
6
3
0.42
W
9
2
5
5.75
W
13
1
5
15.5
W
1
3
6
1.33
W
Ah Muzen Cab
kiannico
Ah Muzen Cab
0
3
4
0.67
W
Zhong Kui
tunshi
Zhong Kui
4
4
5
1.63
L
1
5
4
0.6
L
Cernunnos
3
6
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,799
Damage
45,733
62,030
Taken
48,406
37,423
Mitigated
32,789
11,247
Healing
14,510
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
B4DoggEasy
Fenrir
7,387
2,248
0
2,840
12,961
6,064
2,774
2,750
10,156
0
44,159
L
Merlin
8,332
590
0
250
9,627
3,287
0
5,799
3,828
45,573
0
L
Horus
Hurjae
Horus
3,645
2,279
540
1,646
12,297
7,006
0
8,292
3,904
0
31,140
W
12,303
439
0
2,799
8,169
2,901
1,230
3,047
4,848
63,602
0
W
13,985
4,256
0
2,717
8,233
4,738
786
1,430
6,755
0
86,069
W
4,582
435
0
1,620
13,090
13,495
177
3,559
9,437
39,895
0
W
Ah Muzen Cab
kiannico
Ah Muzen Cab
3,265
1,036
0
1,218
4,446
1,089
541
1,321
3,081
0
21,479
W
Zhong Kui
tunshi
Zhong Kui
11,598
2,051
0
6,156
14,468
10,566
3,698
3,970
10,299
57,042
0
L
5,654
1,261
0
4,199
17,364
17,899
16
7,106
10,258
22,257
0
L
Cernunnos
5,781
3,543
0
1,772
9,781
3,167
734
4,380
5,401
0
36,404

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,170
Gold Earned
47,992
316
Minions Killed
466
0
Camps Cleared
0
1,549,838
Distance Traveled
1,451,839
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,409
548
71
4
0
257,853
0
L
Merlin
8,026
422
88
5
0
319,212
1
L
Horus
8,381
441
57
3
0
353,462
0
W
Ah Puch
10,604
558
127
7
0
354,448
6
W
Ravana
11,778
620
148
8
0
401,675
2
W
Ares
8,809
464
53
3
0
292,482
0
W
Ah Muzen Cab
6,814
359
27
1
0
136,671
1
W
Zhong Kui
9,987
526
111
6
0
266,563
0
L
Sobek
8,199
432
24
1
0
323,035
7
L
Cernunnos
8,155
429
76
4
0
296,276
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role