Player Matchup

Gilgamesh
Gilgamesh
Drillzack
Gilgamesh
Level 104
God Stats
3W - 1L
1,667 SR
Queue Stats
7W - 2L
1,755 Elo+
Solo
He Bo
He Bo
SFSPL
He Bo
Level 124
God Stats
2W - 1L
1,309 SR
Queue Stats
48W - 46L
1,590 Elo+
Solo
Artio
Artio
SotaMursuu
Artio
Level 159
God Stats
3W - 1L
1,671 SR
Queue Stats
188W - 54L
1,886 Elo+
Solo
Anhur
Anhur
Yoηimεlλvo
Anhur
Level 149
God Stats
5W - 8L
1,694 SR
Queue Stats
193W - 216L
1,508 Elo+
Solo
Team Averages
Level 134
1,585 SR
1,685 Elo+

VS

Team Averages
Level 125
1,611 SR
1,499 Elo+
Poseidon
Poseidon
AheadGraph
Poseidon
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
MsRager
Baron Samedi
Level 148
God Stats
6W - 3L
2,027 SR
Queue Stats
9W - 9L
1,592 Elo+
Solo
Hou Yi
Hou Yi
Spuik
Hou Yi
Level 159
God Stats
2W - 2L
1,603 SR
Queue Stats
21W - 23L
1,302 Elo+
Solo
Tyr
Tyr
Tripeiro
Tyr
Level 48
God Stats
0W - 6L
1,314 SR
Queue Stats
67W - 72L
1,600 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Drillzack
Gilgamesh
16
5 / 2 / 5
10,695
972
7,614
13,617
12,130
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

He Bo
SFSPL
He Bo
16
3 / 0 / 7
9,820
893
11,297
5,359
1,878
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artio
16
5 / 3 / 6
9,985
908
13,029
15,964
15,129
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

16
3 / 1 / 4
10,186
926
8,738
8,968
3,342
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
AheadGraph
Poseidon
14
1 / 5 / 1
8,367
761
8,229
8,349
2,519
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Baron Samedi
MsRager
Baron Samedi
14
3 / 4 / 1
8,480
771
10,760
10,602
4,668
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hou Yi
Spuik
Hou Yi
13
1 / 3 / 1
8,012
728
7,998
8,891
3,312
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
1 / 4 / 2
8,731
794
4,365
18,709
12,750
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
11
16
Kills
6
6
Deaths
16
22
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Poseidon
AheadGraph
Poseidon
1
5
1
0.3
W
Gilgamesh
Drillzack
Gilgamesh
5
2
5
3.75
L
Baron Samedi
MsRager
Baron Samedi
3
4
1
0.88
W
He Bo
SFSPL
He Bo
3
0
7
6.5
W
Artio
5
3
6
2.67
L
Hou Yi
Spuik
Hou Yi
1
3
1
0.5
L
1
4
2
0.5
W
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,678
Damage
31,352
43,908
Taken
46,551
32,479
Mitigated
23,249
17,816
Healing
11,942
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Poseidon
AheadGraph
Poseidon
8,229
1,208
0
693
8,349
2,519
481
4,331
4,018
38,264
0
W
Gilgamesh
Drillzack
Gilgamesh
7,614
1,946
0
2,810
13,617
12,130
743
4,949
8,578
0
24,408
L
Baron Samedi
MsRager
Baron Samedi
10,760
1,525
1,071
3,074
10,602
4,668
120
6,964
3,638
29,546
0
W
He Bo
SFSPL
He Bo
11,297
192
0
2,560
5,359
1,878
1,672
2,317
3,034
41,156
0
W
Artio
13,029
1,257
1,888
7,070
15,964
15,129
558
6,444
9,120
31,719
0
L
Hou Yi
Spuik
Hou Yi
7,998
3,556
0
1,659
8,891
3,312
341
4,475
4,416
0
21,716
L
4,365
1,158
0
5,445
18,709
12,750
0
8,839
9,870
3,105
13,049
W
8,738
4,732
0
3,488
8,968
3,342
2,001
6,112
2,651
0
39,703

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,686
Gold Earned
33,590
210
Minions Killed
178
14
Camps Cleared
7
977,974
Distance Traveled
770,343
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Poseidon
8,367
761
72
7
2
196,812
3
W
Gilgamesh
10,695
972
34
3
3
267,186
1
L
Baron Samedi
8,480
771
43
4
3
169,789
2
W
He Bo
9,820
893
64
6
4
254,181
3
W
Artio
9,985
908
43
4
3
238,733
2
L
Hou Yi
8,012
728
33
3
2
183,752
2
L
Tyr
8,731
794
30
3
0
219,990
4
W
Anhur
10,186
926
69
6
4
217,874
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role