Player Matchup

Olorun
Olorun
DIE5GO510
Olorun
Level 29
God Stats
13W - 9L
1,652 SR
Queue Stats
126W - 120L
1,529 Elo+
Solo
Janus
Janus
LionSupreme
Janus
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 23L
1,619 Elo+
Party 1
Tyr
Tyr
TurtleDude734
Tyr
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 2L
1,594 Elo+
Solo
Awilix
Awilix
ohlenaya
Awilix
Level 17
God Stats
4W - 1L
1,500 SR
Queue Stats
135W - 73L
1,651 Elo+
Party 1
Guan Yu
Guan Yu
tesune
Guan Yu
Level 15
God Stats
6W - 5L
1,560 SR
Queue Stats
16W - 10L
1,619 Elo+
Party 1
Team Averages
Level 16
1,542 SR
1,602 Elo+

VS

Team Averages
Level 17
1,455 SR
1,678 Elo+
Fenrir
Fenrir
CatNiku
Fenrir
Level 23
God Stats
3W - 4L
1,246 SR
Queue Stats
176W - 165L
1,530 Elo+
Solo
Vamana
Vamana
FeramSilvae1111
Vamana
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
NamesLovesMe
Skadi
Level 8
God Stats
1W - 2L
1,737 SR
Queue Stats
6W - 2L
1,967 Elo+
Solo
Ymir
Ymir
PasCalm
Ymir
Level 16
God Stats
0W - 3L
1,293 SR
Queue Stats
41W - 30L
1,620 Elo+
Solo
Ra
Ra
蕾姆是我老婆
Ra
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,772 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
DIE5GO510
Olorun
12
2 / 6 / 2
7,152
550
6,919
11,658
4,005
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
2 / 3 / 3
7,205
554
3,309
5,037
1,421
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

12
8 / 3 / 4
8,058
620
9,846
13,097
7,970
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Awilix
ohlenaya
Awilix
13
4 / 2 / 6
7,850
604
6,508
10,066
3,328
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Guan Yu
tesune
Guan Yu
14
1 / 1 / 2
7,516
578
7,860
10,305
8,039
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
CatNiku
Fenrir
7
1 / 3 / 2
5,593
430
1,704
5,137
1,493
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

11
1 / 2 / 0
6,927
533
6,411
14,052
6,618
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

13
6 / 5 / 2
7,767
597
10,808
9,256
2,970
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
PasCalm
Ymir
9
4 / 2 / 2
6,817
524
4,863
11,603
5,373
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
3 / 5 / 2
7,191
553
4,094
7,595
2,196
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
23
17
Kills
15
15
Deaths
17
17
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Fenrir
CatNiku
Fenrir
1
3
2
0.67
W
Olorun
DIE5GO510
Olorun
2
6
2
0.5
L
1
2
0
0.5
W
2
3
3
1.17
L
6
5
2
1.4
L
Ymir
PasCalm
Ymir
4
2
2
2.5
W
8
3
4
3.33
W
Awilix
ohlenaya
Awilix
4
2
6
3.5
W
Guan Yu
tesune
Guan Yu
1
1
2
2
L
3
5
2
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,442
Damage
27,880
50,163
Taken
47,643
24,763
Mitigated
18,650
16,169
Healing
13,503
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
CatNiku
Fenrir
1,704
517
0
1,422
5,137
1,493
0
942
4,179
0
15,923
W
Olorun
DIE5GO510
Olorun
6,919
3,512
43
4,699
11,658
4,005
58
2,620
8,986
43,054
0
L
6,411
2,820
0
4,770
14,052
6,618
0
0
14,052
3,238
35,747
W
3,309
433
0
467
5,037
1,421
440
1,484
3,527
38,349
0
L
10,808
6,848
0
1,979
9,256
2,970
0
1,401
7,855
0
44,375
L
Ymir
PasCalm
Ymir
4,863
1,137
0
3,473
11,603
5,373
0
5,978
5,514
14,474
0
W
9,846
1,567
0
4,112
13,097
7,970
0
3,150
9,693
0
34,925
W
Awilix
ohlenaya
Awilix
6,508
2,016
0
3,476
10,066
3,328
0
503
9,441
0
50,501
W
Guan Yu
tesune
Guan Yu
7,860
995
212
3,160
10,305
8,039
295
1,433
8,762
0
44,896
L
4,094
355
237
1,622
7,595
2,196
0
1,544
5,680
29,980
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,781
Gold Earned
34,295
395
Minions Killed
286
0
Camps Cleared
0
1,286,421
Distance Traveled
1,112,572
5
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,593
430
41
3
0
129,693
2
W
Olorun
7,152
550
66
5
0
177,091
3
L
Vamana
6,927
533
79
6
0
259,188
9
W
Janus
7,205
554
86
7
0
244,038
1
L
Skadi
7,767
597
77
6
0
240,446
3
L
Ymir
6,817
524
15
1
0
221,203
4
W
Tyr
8,058
620
46
4
0
293,584
1
W
Awilix
7,850
604
89
7
0
292,705
0
W
Guan Yu
7,516
578
108
8
0
279,003
0
L
Ra
7,191
553
74
6
0
262,042
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role