Player Matchup

Thor
Thor
FARTSOUNDEFFECT
Thor
Level 4
God Stats
0W - 2L
1,266 SR
Queue Stats
0W - 4L
1,119 Elo+
Solo
Horus
Horus
Nijinsk
Horus
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 97L
1,479 Elo+
Solo
Artemis
Artemis
joshgwapo4324
Artemis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 10L
1,395 Elo+
Solo
Gilgamesh
Gilgamesh
zePulss
Gilgamesh
Level 28
God Stats
0W - 2L
1,491 SR
Queue Stats
1W - 2L
1,349 Elo+
Solo
Sun Wukong
Sun Wukong
风吹裤衩飘
Sun Wukong
Level 22
God Stats
3W - 6L
1,361 SR
Queue Stats
36W - 49L
1,347 Elo+
Solo
Team Averages
Level 15
1,424 SR
1,338 Elo+

VS

Team Averages
Level 37
1,401 SR
1,470 Elo+
Hera
Hera
GurrenLogan
Hera
Level 29
God Stats
1W - 0L
1,336 SR
Queue Stats
4W - 11L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
Kaluvluv
Danzaburou
Level 20
God Stats
5W - 8L
1,399 SR
Queue Stats
5W - 8L
1,614 Elo+
Party 1
Ymir
Ymir
KyoTheKitty
Ymir
Level 20
God Stats
2W - 7L
1,596 SR
Queue Stats
2W - 7L
1,500 Elo+
Party 1
Tiamat
Tiamat
PrimLotus70161
Tiamat
Level 18
God Stats
8W - 6L
1,176 SR
Queue Stats
111W - 118L
1,234 Elo+
Solo
Fenrir
Fenrir
TravyTrav
Fenrir
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 8 / 2
6,822
379
3,800
13,636
4,028
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Horus
Nijinsk
Horus
11
0 / 7 / 0
6,463
359
3,481
12,661
7,336
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Artemis
13
3 / 6 / 2
8,393
466
6,191
10,849
4,372
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gilgamesh
zePulss
Gilgamesh
14
6 / 8 / 1
9,387
522
5,857
16,826
6,236
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sun Wukong
风吹裤衩飘
Sun Wukong
16
4 / 4 / 1
9,273
515
10,624
12,579
8,355
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 4 / 6
10,700
594
10,757
7,480
2,541
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Danzaburou
Kaluvluv
Danzaburou
16
6 / 1 / 7
10,435
580
9,299
8,533
3,447
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
7 / 1 / 9
8,799
489
4,810
9,466
10,881
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
0 / 7 / 2
8,550
475
3,935
9,740
4,318
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fenrir
TravyTrav
Fenrir
15
12 / 1 / 7
10,500
583
14,587
12,221
5,513
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
64
13
Kills
33
33
Deaths
14
6
Assists
31
Player
Kills
Deaths
Assists
KDA
L
0
8
2
0.13
W
8
4
6
2.75
W
Danzaburou
Kaluvluv
Danzaburou
6
1
7
9.5
W
7
1
9
11.5
L
Horus
Nijinsk
Horus
0
7
0
0
W
0
7
2
0.14
W
Fenrir
TravyTrav
Fenrir
12
1
7
15.5
L
Artemis
3
6
2
0.67
L
Gilgamesh
zePulss
Gilgamesh
6
8
1
0.81
L
Sun Wukong
风吹裤衩飘
Sun Wukong
4
4
1
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,953
Damage
43,388
66,551
Taken
47,440
30,327
Mitigated
26,700
7,977
Healing
8,062
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,800
490
0
1,274
13,636
4,028
0
2,823
10,767
0
24,259
W
10,757
3,406
0
0
7,480
2,541
1,372
0
7,480
53,578
0
W
Danzaburou
Kaluvluv
Danzaburou
9,299
5,082
0
3,916
8,533
3,447
3,532
0
8,533
0
54,930
W
4,810
902
780
1,289
9,466
10,881
0
0
9,466
17,043
0
L
Horus
Nijinsk
Horus
3,481
1,540
299
557
12,661
7,336
0
2,559
10,078
0
18,957
W
3,935
1,008
0
1,577
9,740
4,318
1,082
0
9,740
40,553
0
W
Fenrir
TravyTrav
Fenrir
14,587
3,622
0
500
12,221
5,513
0
12
12,209
0
64,874
L
Artemis
6,191
2,299
0
478
10,849
4,372
663
4,422
6,275
0
44,763
L
Gilgamesh
zePulss
Gilgamesh
5,857
2,316
123
5,013
16,826
6,236
590
4,649
12,007
0
51,459
L
Sun Wukong
风吹裤衩飘
Sun Wukong
10,624
3,071
0
233
12,579
8,355
1,086
4,385
7,922
27
57,416

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,338
Gold Earned
48,984
338
Minions Killed
407
0
Camps Cleared
0
1,577,332
Distance Traveled
1,590,918
6
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
6,822
379
36
2
0
290,537
2
W
Hera
10,700
594
117
7
0
304,378
5
W
Danzaburou
10,435
580
92
5
0
286,994
7
W
Ymir
8,799
489
19
1
0
309,283
7
L
Horus
6,463
359
34
2
0
339,796
3
W
Tiamat
8,550
475
89
5
0
299,484
1
W
Fenrir
10,500
583
90
5
0
390,779
5
L
Artemis
8,393
466
70
4
0
271,168
0
L
Gilgamesh
9,387
522
91
5
0
338,163
0
L
Sun Wukong
9,273
515
107
6
0
337,668
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role