Player Matchup

King Arthur
King Arthur
Beardbot
King Arthur
Level 48
God Stats
1W - 2L
1,340 SR
Queue Stats
37W - 32L
1,488 Elo+
Party 1
Ullr
Ullr
InducedVoltage
Ullr
Level 88
God Stats
2W - 1L
1,500 SR
Queue Stats
35W - 34L
1,465 Elo+
Party 3
Hel
Hel
Pinamal
Hel
Level 99
God Stats
3W - 1L
1,500 SR
Queue Stats
50W - 52L
1,485 Elo+
Party 3
Pele
Pele
Rhino99
Pele
Level 58
God Stats
6W - 2L
1,935 SR
Queue Stats
48W - 48L
1,494 Elo+
Party 1
Terra
Terra
hyperblowfish35
Terra
Level 16
God Stats
6W - 2L
1,626 SR
Queue Stats
18W - 19L
1,447 Elo+
Party 3
Team Averages
Level 62
1,580 SR
1,476 Elo+

VS

Team Averages
Level 55
1,516 SR
1,545 Elo+
Geb
Geb
 
Geb
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hel
Hel
Major_swindler
Hel
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 4
Ne Zha
Ne Zha
McFlubberflaps
Ne Zha
Level 104
God Stats
2W - 4L
1,500 SR
Queue Stats
995W - 922L
1,550 Elo+
Party 2
Guan Yu
Guan Yu
McSimppin
Guan Yu
Level 25
God Stats
7W - 13L
1,578 SR
Queue Stats
68W - 64L
1,516 Elo+
Party 2
Izanami
Izanami
Sloochie
Izanami
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,659 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Beardbot
King Arthur
13
5 / 1 / 2
7,696
592
8,828
10,011
6,362
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
1 / 0 / 0
6,854
527
1,941
4,528
1,346
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hel
15
7 / 2 / 6
8,777
675
8,636
8,324
2,314
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Pele
Rhino99
Pele
14
10 / 1 / 3
8,753
673
9,102
8,268
2,720
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

12
0 / 0 / 3
6,816
524
1,515
7,312
3,361
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
11
2 / 2 / 2
7,577
583
4,059
9,372
5,404
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

10
0 / 5 / 0
5,509
424
2,256
6,227
1,919
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
2 / 7 / 2
7,301
562
6,034
10,972
3,884
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Guan Yu
McSimppin
Guan Yu
10
0 / 6 / 2
5,899
454
5,163
11,726
7,101
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Izanami
Sloochie
Izanami
10
0 / 3 / 0
5,966
459
2,337
5,745
1,944
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
10
23
Kills
4
4
Deaths
23
14
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
2
2
2
1.5
W
King Arthur
Beardbot
King Arthur
5
1
2
6
W
1
0
0
1
L
0
5
0
0
L
2
7
2
0.43
L
Guan Yu
McSimppin
Guan Yu
0
6
2
0.17
W
Hel
7
2
6
5
W
Pele
Rhino99
Pele
10
1
3
11.5
L
Izanami
Sloochie
Izanami
0
3
0
0
W
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,022
Damage
19,849
38,443
Taken
44,042
16,103
Mitigated
20,252
17,703
Healing
8,614
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
4,059
854
0
974
9,372
5,404
0
2,986
6,254
22,586
0
W
King Arthur
Beardbot
King Arthur
8,828
1,560
0
3,687
10,011
6,362
270
811
9,200
0
36,950
W
1,941
718
0
1,962
4,528
1,346
228
318
4,210
0
57,629
L
2,256
399
680
964
6,227
1,919
510
3,195
2,768
21,415
0
L
6,034
2,688
0
3,083
10,972
3,884
0
2,276
8,584
0
40,437
L
Guan Yu
McSimppin
Guan Yu
5,163
1,298
2
2,705
11,726
7,101
0
69
11,657
0
28,708
W
Hel
8,636
640
1,519
4,402
8,324
2,314
0
2,165
6,085
51,396
0
W
Pele
Rhino99
Pele
9,102
2,887
0
1,819
8,268
2,720
384
1,414
6,808
0
54,694
L
Izanami
Sloochie
Izanami
2,337
709
0
206
5,745
1,944
0
1,075
4,628
0
32,986
W
1,515
558
659
3,655
7,312
3,361
427
1,385
5,825
12,098
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,896
Gold Earned
32,252
408
Minions Killed
280
0
Camps Cleared
0
1,222,429
Distance Traveled
1,141,203
15
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
7,577
583
17
1
0
219,746
1
W
King Arthur
7,696
592
73
6
0
230,235
3
W
Ullr
6,854
527
105
8
0
231,503
2
L
Hel
5,509
424
50
4
0
221,818
0
L
Ne Zha
7,301
562
82
6
0
222,900
0
L
Guan Yu
5,899
454
49
4
0
233,640
0
W
Hel
8,777
675
111
9
0
244,699
7
W
Pele
8,753
673
89
7
0
266,860
2
L
Izanami
5,966
459
82
6
0
243,099
4
W
Terra
6,816
524
30
2
0
249,132
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role