Player Matchup

Nemesis
Nemesis
AntiChristJr
Nemesis
Level 107
God Stats
8W - 11L
1,718 SR
Queue Stats
253W - 311L
1,411 Elo+
Party 1
Hachiman
Hachiman
BiddyBoyz
Hachiman
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 55L
1,345 Elo+
Party 2
Guan Yu
Guan Yu
Superjmac13
Guan Yu
Level 53
God Stats
3W - 11L
1,212 SR
Queue Stats
72W - 100L
1,347 Elo+
Party 2
Bacchus
Bacchus
THICCersn1ckers
Bacchus
Level 86
God Stats
4W - 5L
1,682 SR
Queue Stats
247W - 306L
1,384 Elo+
Party 1
Merlin
Merlin
imkaulin
Merlin
Level 89
God Stats
1W - 2L
1,553 SR
Queue Stats
142W - 172L
1,459 Elo+
Party 2
Team Averages
Level 78
1,533 SR
1,389 Elo+

VS

Team Averages
Level 93
1,485 SR
1,442 Elo+
Neith
Neith
 
Neith
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
BleedingRice88
Fenrir
Level 105
God Stats
34W - 41L
1,470 SR
Queue Stats
397W - 357L
1,429 Elo+
Solo
Odin
Odin
FOR REDZER0
Odin
Level 84
God Stats
25W - 28L
1,486 SR
Queue Stats
665W - 727L
1,430 Elo+
Solo
Gilgamesh
Gilgamesh
Riot9209
Gilgamesh
Level 69
God Stats
8W - 10L
1,500 SR
Queue Stats
367W - 360L
1,446 Elo+
Solo
Sol
Sol
Thanatos616
Sol
Level 106
God Stats
86W - 116L
1,471 SR
Queue Stats
232W - 250L
1,405 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
AntiChristJr
Nemesis
12
1 / 5 / 3
7,607
423
4,560
16,526
7,642
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hachiman
BiddyBoyz
Hachiman
13
3 / 6 / 2
7,987
444
2,893
11,175
3,453
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Guan Yu
Superjmac13
Guan Yu
13
4 / 5 / 1
7,996
444
7,625
14,735
16,166
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
1 / 2 / 1
7,842
436
6,533
10,046
8,868
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Merlin
imkaulin
Merlin
14
1 / 3 / 2
8,392
466
11,922
8,623
3,056
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
16
5 / 0 / 3
10,761
598
7,522
10,640
3,833
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

16
6 / 0 / 3
10,259
570
5,181
10,158
3,978
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
3 / 3 / 7
8,882
493
5,421
15,077
7,695
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gilgamesh
Riot9209
Gilgamesh
16
6 / 6 / 5
10,351
575
14,838
15,444
10,774
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

14
1 / 2 / 8
8,930
496
8,213
9,168
2,851
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
47
10
Kills
21
21
Deaths
11
9
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
5
0
3
6.5
L
Nemesis
AntiChristJr
Nemesis
1
5
3
0.5
L
Hachiman
BiddyBoyz
Hachiman
3
6
2
0.67
W
6
0
3
7.5
W
3
3
7
2.17
W
Gilgamesh
Riot9209
Gilgamesh
6
6
5
1.42
L
Guan Yu
Superjmac13
Guan Yu
4
5
1
0.9
L
1
2
1
0.75
W
1
2
8
2.5
L
Merlin
imkaulin
Merlin
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,533
Damage
41,175
61,105
Taken
60,487
39,185
Mitigated
29,131
17,933
Healing
23,583
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
7,522
3,179
0
5,865
10,640
3,833
2,671
4,511
5,613
0
65,137
L
Nemesis
AntiChristJr
Nemesis
4,560
2,332
0
4,454
16,526
7,642
0
1,672
14,720
0
42,614
L
Hachiman
BiddyBoyz
Hachiman
2,893
919
0
3,126
11,175
3,453
0
3,221
7,572
0
35,188
W
5,181
608
534
1,526
10,158
3,978
346
2,298
7,722
0
65,119
W
5,421
1,377
849
5,480
15,077
7,695
1,080
4,643
10,237
0
33,352
W
Gilgamesh
Riot9209
Gilgamesh
14,838
5,415
0
5,147
15,444
10,774
625
1,594
13,338
0
54,888
L
Guan Yu
Superjmac13
Guan Yu
7,625
2,187
896
4,378
14,735
16,166
0
0
14,735
0
24,520
L
6,533
75
221
1,858
10,046
8,868
0
1,950
7,839
29,855
0
W
8,213
1,073
246
3,936
9,168
2,851
2,395
4,375
4,597
48,065
0
L
Merlin
imkaulin
Merlin
11,922
1,148
672
2,328
8,623
3,056
288
567
8,026
54,353
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,824
Gold Earned
49,183
343
Minions Killed
486
0
Camps Cleared
0
1,636,130
Distance Traveled
1,695,274
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
10,761
598
137
8
0
333,617
3
L
Nemesis
7,607
423
81
5
0
353,364
0
L
Hachiman
7,987
444
61
3
0
288,090
1
W
Fenrir
10,259
570
101
6
0
396,250
1
W
Odin
8,882
493
57
3
0
361,451
3
W
Gilgamesh
10,351
575
104
6
0
290,634
1
L
Guan Yu
7,996
444
39
2
0
321,937
1
L
Bacchus
7,842
436
56
3
0
353,730
8
W
Sol
8,930
496
87
5
0
313,322
0
L
Merlin
8,392
466
106
6
0
319,009
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role