Player Matchup

Ganesha
Ganesha
Dank420Memes69
Ganesha
Level 47
God Stats
36W - 46L
1,460 SR
Queue Stats
171W - 260L
1,417 Elo+
Party 2
Hou Yi
Hou Yi
HSGluci
Hou Yi
Level 59
God Stats
24W - 36L
1,439 SR
Queue Stats
185W - 305L
1,405 Elo+
Party 2
Tiamat
Tiamat
PlantsOriginal
Tiamat
Level 29
God Stats
9W - 10L
1,309 SR
Queue Stats
87W - 137L
1,388 Elo+
Party 2
Team Averages
Level 45
1,403 SR
1,403 Elo+

VS

Team Averages
Level 45
1,565 SR
1,550 Elo+
Fenrir
Fenrir
DarkinEGK
Fenrir
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,500 Elo+
Party 1
Neith
Neith
K1000lo
Neith
Level 4
God Stats
1W - 4L
1,694 SR
Queue Stats
1W - 9L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
OrangeHammer99
Sylvanus
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
163W - 137L
1,651 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 1 / 18
11,654
728
10,127
14,514
17,431
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hou Yi
HSGluci
Hou Yi
16
16 / 2 / 3
13,229
827
15,841
8,040
3,600
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
4 / 0 / 10
10,623
664
13,665
5,701
4,715
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DarkinEGK
Fenrir
10
1 / 11 / 2
9,107
569
4,210
19,689
11,933
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Neith
K1000lo
Neith
12
1 / 7 / 2
9,305
582
5,098
13,774
6,303
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Sylvanus
14
1 / 3 / 1
10,008
626
8,339
20,117
19,512
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
8
20
Kills
3
3
Deaths
21
31
Assists
5
Player
Kills
Deaths
Assists
KDA
W
0
1
18
9
L
Fenrir
DarkinEGK
Fenrir
1
11
2
0.18
W
Hou Yi
HSGluci
Hou Yi
16
2
3
8.75
L
Neith
K1000lo
Neith
1
7
2
0.29
L
Sylvanus
1
3
1
0.5
W
4
0
10
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,633
Damage
17,647
28,255
Taken
53,580
25,746
Mitigated
37,748
2,905
Healing
15,255
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,127
953
0
1,782
14,514
17,431
382
4,269
10,245
26,085
0
L
Fenrir
DarkinEGK
Fenrir
4,210
773
0
1,273
19,689
11,933
0
8,966
10,723
0
26,980
W
Hou Yi
HSGluci
Hou Yi
15,841
10,953
0
341
8,040
3,600
2,600
1,454
6,586
0
72,109
L
Neith
K1000lo
Neith
5,098
2,392
0
1,378
13,774
6,303
0
6,980
6,794
0
28,300
L
Sylvanus
8,339
2,085
3,181
9,423
20,117
19,512
0
8,674
11,443
41,753
0
W
13,665
1,334
0
782
5,701
4,715
468
2,679
3,022
40,373
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,506
Gold Earned
28,420
189
Minions Killed
149
0
Camps Cleared
0
875,632
Distance Traveled
661,915
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
11,654
728
7
0
0
309,249
4
L
Fenrir
9,107
569
26
2
0
237,367
1
W
Hou Yi
13,229
827
87
5
0
287,228
3
L
Neith
9,305
582
44
3
0
209,070
0
L
Sylvanus
10,008
626
79
5
0
215,478
2
W
Tiamat
10,623
664
95
6
0
279,155
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role