Player Matchup

Chronos
Chronos
Colemanfire
Chronos
Level 61
God Stats
20W - 10L
1,603 SR
Queue Stats
151W - 126L
1,462 Elo+
Party 2
Ravana
Ravana
IRISH DEA7H
Ravana
Level 105
God Stats
1W - 4L
1,184 SR
Queue Stats
109W - 87L
1,520 Elo+
Party 2
Ymir
Ymir
NaeNaeKiller
Ymir
Level 27
God Stats
17W - 15L
1,680 SR
Queue Stats
216W - 145L
1,576 Elo+
Party 2
Amaterasu
Amaterasu
Smubbles
Amaterasu
Level 26
God Stats
26W - 11L
1,556 SR
Queue Stats
296W - 252L
1,513 Elo+
Party 2
Pele
Pele
UrbanSniper50
Pele
Level 103
God Stats
6W - 3L
1,752 SR
Queue Stats
268W - 194L
1,733 Elo+
Party 2
Team Averages
Level 64
1,555 SR
1,561 Elo+

VS

Team Averages
Level 59
1,546 SR
1,530 Elo+
Heimdallr
Heimdallr
Kingroberson13
Heimdallr
Level 14
God Stats
4W - 3L
1,828 SR
Queue Stats
8W - 8L
1,610 Elo+
Party 1
Gilgamesh
Gilgamesh
THEWORLD-_-21
Gilgamesh
Level 86
God Stats
54W - 33L
1,527 SR
Queue Stats
307W - 285L
1,483 Elo+
Party 1
Cerberus
Cerberus
memo_6300
Cerberus
Level 65
God Stats
27W - 17L
1,576 SR
Queue Stats
344W - 327L
1,545 Elo+
Party 1
Yemoja
Yemoja
rojasdominator
Yemoja
Level 68
God Stats
4W - 4L
1,300 SR
Queue Stats
363W - 353L
1,512 Elo+
Solo
Janus
Janus
sooperboost
Janus
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Colemanfire
Chronos
12
0 / 2 / 1
6,851
457
3,136
6,660
1,762
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Ravana
12
0 / 1 / 0
7,037
469
1,050
6,741
2,240
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
1 / 3 / 0
6,726
448
3,802
9,203
6,612
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Amaterasu
Smubbles
Amaterasu
10
0 / 5 / 0
6,504
434
5,999
13,493
6,655
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

15
3 / 2 / 0
8,884
592
4,180
9,414
3,878
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Kingroberson13
Heimdallr
13
1 / 1 / 4
8,118
541
5,372
6,163
2,475
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gilgamesh
THEWORLD-_-21
Gilgamesh
15
5 / 0 / 3
8,729
582
7,549
9,073
4,259
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Cerberus
memo_6300
Cerberus
14
4 / 0 / 2
8,832
589
6,989
9,531
6,663
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

12
2 / 0 / 5
8,305
554
4,526
8,569
5,055
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
1 / 3 / 3
8,618
575
3,245
5,193
1,466
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
30
4
Kills
13
13
Deaths
4
1
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Chronos
Colemanfire
Chronos
0
2
1
0.25
L
Ravana
0
1
0
0
W
Heimdallr
Kingroberson13
Heimdallr
1
1
4
3
L
1
3
0
0.33
L
Amaterasu
Smubbles
Amaterasu
0
5
0
0
W
Gilgamesh
THEWORLD-_-21
Gilgamesh
5
0
3
6.5
L
3
2
0
1.5
W
Cerberus
memo_6300
Cerberus
4
0
2
5
W
2
0
5
4.5
W
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,167
Damage
27,681
45,511
Taken
38,529
21,147
Mitigated
19,918
11,292
Healing
13,771
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
Colemanfire
Chronos
3,136
491
318
1,124
6,660
1,762
1,438
1,934
4,726
36,365
0
L
Ravana
1,050
304
0
4,406
6,741
2,240
0
645
6,046
0
42,452
W
Heimdallr
Kingroberson13
Heimdallr
5,372
3,248
0
2,372
6,163
2,475
887
2,422
3,741
0
42,819
L
3,802
648
0
744
9,203
6,612
0
2,558
6,591
24,368
0
L
Amaterasu
Smubbles
Amaterasu
5,999
3,213
0
3,985
13,493
6,655
171
6,042
7,451
0
34,544
W
Gilgamesh
THEWORLD-_-21
Gilgamesh
7,549
2,604
0
2,523
9,073
4,259
1,585
924
8,149
0
58,006
L
4,180
1,133
0
715
9,414
3,878
1,245
3,269
5,937
0
60,010
W
Cerberus
memo_6300
Cerberus
6,989
1,497
0
4,590
9,531
6,663
0
427
9,104
53,321
0
W
4,526
670
834
2,912
8,569
5,055
162
3,165
5,404
26,781
0
W
3,245
0
0
540
5,193
1,466
942
0
5,193
48,997
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,002
Gold Earned
42,602
392
Minions Killed
453
0
Camps Cleared
0
1,565,497
Distance Traveled
1,427,842
7
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
6,851
457
66
4
0
311,885
1
L
Ravana
7,037
469
94
6
0
328,183
0
W
Heimdallr
8,118
541
92
6
0
237,102
2
L
Ymir
6,726
448
49
3
0
297,672
1
L
Amaterasu
6,504
434
57
4
0
291,896
4
W
Gilgamesh
8,729
582
93
6
0
333,722
2
L
Pele
8,884
592
126
8
0
335,861
1
W
Cerberus
8,832
589
130
9
0
287,234
5
W
Yemoja
8,305
554
33
2
0
283,304
8
W
Janus
8,618
575
105
7
0
286,480
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role