Player Matchup

Fenrir
Fenrir
BuffGaming
Fenrir
Level 23
God Stats
7W - 7L
1,361 SR
Queue Stats
19W - 16L
1,341 Elo+
Party 2
Nu Wa
Nu Wa
FaIlenAnge1
Nu Wa
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Osiris
Osiris
Nikeerr
Osiris
Level 22
God Stats
10W - 4L
1,516 SR
Queue Stats
21W - 15L
1,339 Elo+
Party 2
Artemis
Artemis
Rockabu
Artemis
Level 18
God Stats
11W - 5L
1,494 SR
Queue Stats
16W - 14L
1,313 Elo+
Party 2
Yemoja
Yemoja
Zl0yKot
Yemoja
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Team Averages
Level 13
1,474 SR
1,399 Elo+

VS

Team Averages
Level 20
1,434 SR
1,433 Elo+
Kuzenbo
Kuzenbo
CONMARI
Kuzenbo
Level 27
God Stats
6W - 8L
1,367 SR
Queue Stats
72W - 75L
1,422 Elo+
Solo
Nu Wa
Nu Wa
CallMeDetachment
Nu Wa
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
DankusBlinco
Bellona
Level 2
God Stats
2W - 1L
1,500 SR
Queue Stats
81W - 64L
1,500 Elo+
Solo
Izanami
Izanami
Fiksaaa
Izanami
Level 25
God Stats
27W - 30L
1,503 SR
Queue Stats
106W - 136L
1,418 Elo+
Solo
Mulan
Mulan
乐在琪中
Mulan
Level 17
God Stats
15W - 16L
1,299 SR
Queue Stats
67W - 72L
1,325 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BuffGaming
Fenrir
9
1 / 2 / 0
6,030
431
3,421
8,718
2,921
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

9
0 / 5 / 1
5,744
410
5,558
6,218
1,656
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Osiris
Nikeerr
Osiris
11
0 / 3 / 0
6,304
450
2,701
8,394
6,672
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Artemis
Rockabu
Artemis
11
3 / 6 / 1
6,855
490
5,300
9,507
2,991
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Yemoja
Zl0yKot
Yemoja
8
0 / 6 / 0
5,448
389
1,488
8,537
4,291
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
CONMARI
Kuzenbo
11
3 / 0 / 7
7,570
541
3,702
7,969
8,120
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

15
2 / 3 / 5
8,415
601
5,641
6,353
1,946
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bellona
DankusBlinco
Bellona
15
6 / 0 / 2
8,663
619
8,292
8,129
7,548
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
Fiksaaa
Izanami
13
6 / 1 / 5
7,935
567
7,549
5,840
2,212
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
4 / 0 / 0
7,180
513
1,739
9,556
5,525
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Boots

Boots

+6%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
40
4
Kills
21
22
Deaths
4
2
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Fenrir
BuffGaming
Fenrir
1
2
0
0.5
W
Kuzenbo
CONMARI
Kuzenbo
3
0
7
6.5
W
2
3
5
1.5
W
Bellona
DankusBlinco
Bellona
6
0
2
7
L
0
5
1
0.1
W
Izanami
Fiksaaa
Izanami
6
1
5
8.5
L
Osiris
Nikeerr
Osiris
0
3
0
0
L
Artemis
Rockabu
Artemis
3
6
1
0.58
L
Yemoja
Zl0yKot
Yemoja
0
6
0
0
W
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,468
Damage
26,923
41,374
Taken
37,847
18,531
Mitigated
25,351
4,440
Healing
7,951
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
BuffGaming
Fenrir
3,421
481
0
1,625
8,718
2,921
0
1,295
7,423
0
32,132
W
Kuzenbo
CONMARI
Kuzenbo
3,702
1,557
0
835
7,969
8,120
863
3,103
4,641
15,377
0
W
5,641
1,076
0
2,059
6,353
1,946
760
453
5,852
59,372
0
W
Bellona
DankusBlinco
Bellona
8,292
2,253
0
1,750
8,129
7,548
590
343
7,730
6,043
47,110
L
5,558
1,054
0
0
6,218
1,656
110
1,937
4,281
32,679
0
W
Izanami
Fiksaaa
Izanami
7,549
5,262
0
1,365
5,840
2,212
985
1,944
3,718
0
52,097
L
Osiris
Nikeerr
Osiris
2,701
1,007
0
630
8,394
6,672
160
692
7,702
0
30,982
L
Artemis
Rockabu
Artemis
5,300
3,273
0
1,175
9,507
2,991
164
4,078
5,429
0
27,605
L
Yemoja
Zl0yKot
Yemoja
1,488
813
569
441
8,537
4,291
210
2,241
6,296
10,086
0
W
1,739
262
207
1,735
9,556
5,525
200
648
8,860
0
34,402

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,381
Gold Earned
39,763
261
Minions Killed
409
0
Camps Cleared
0
1,187,954
Distance Traveled
1,198,372
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,030
431
63
5
0
280,186
1
W
Kuzenbo
7,570
541
16
1
0
238,853
0
W
Nu Wa
8,415
601
97
7
0
242,052
0
W
Bellona
8,663
619
121
9
0
278,275
4
L
Nu Wa
5,744
410
60
4
0
237,294
2
W
Izanami
7,935
567
102
7
0
210,447
0
L
Osiris
6,304
450
72
5
0
260,260
0
L
Artemis
6,855
490
49
4
0
200,758
0
L
Yemoja
5,448
389
17
1
0
209,456
3
W
Mulan
7,180
513
73
5
0
228,745
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role