Player Matchup

Jormungandr
Jormungandr
L0KJ
Jormungandr
Level 16
God Stats
1W - 1L
1,209 SR
Queue Stats
7W - 9L
1,157 Elo+
Solo
Hachiman
Hachiman
MaxMalX
Hachiman
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 6L
1,172 Elo+
Party 2
Hel
Hel
S1ftxD
Hel
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 2L
1,217 Elo+
Party 1
Jing Wei
Jing Wei
commitsofficial
Jing Wei
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,172 Elo+
Party 2
Mercury
Mercury
ech0tr0n
Mercury
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 5L
1,344 Elo+
Party 1
Team Averages
Level 20
1,442 SR
1,212 Elo+

VS

Team Averages
Level 15
1,388 SR
1,363 Elo+
Tiamat
Tiamat
InfernOxChainZ
Tiamat
Level 8
God Stats
0W - 2L
1,256 SR
Queue Stats
18W - 21L
1,285 Elo+
Party 3
Thanatos
Thanatos
LOBOVM
Thanatos
Level 27
God Stats
11W - 10L
1,482 SR
Queue Stats
20W - 33L
1,327 Elo+
Solo
Hel
Hel
Zheldx
Hel
Level 2
God Stats
3W - 2L
1,500 SR
Queue Stats
5W - 7L
1,500 Elo+
Solo
Neith
Neith
gamer70077008
Neith
Level 11
God Stats
1W - 2L
1,407 SR
Queue Stats
5W - 6L
1,412 Elo+
Party 3
Ares
Ares
xXPiniCRXx
Ares
Level 28
God Stats
11W - 29L
1,297 SR
Queue Stats
112W - 205L
1,293 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
L0KJ
Jormungandr
16
1 / 3 / 14
10,938
476
9,648
13,571
10,518
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Hachiman
MaxMalX
Hachiman
16
2 / 3 / 3
11,090
482
4,939
10,905
5,235
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hel
S1ftxD
Hel
19
5 / 2 / 8
12,884
560
11,367
8,461
2,901
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jing Wei
20
10 / 2 / 1
13,809
600
17,830
21,162
7,590
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mercury
ech0tr0n
Mercury
20
15 / 3 / 3
14,596
635
15,761
18,630
7,630
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 9 / 2
11,270
490
11,322
18,511
9,580
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Thanatos
LOBOVM
Thanatos
12
1 / 6 / 0
8,530
371
961
12,673
4,888
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hel
Zheldx
Hel
18
5 / 3 / 1
11,521
501
12,203
15,116
17,306
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

14
1 / 7 / 2
9,006
392
10,153
15,675
5,837
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

14
1 / 9 / 4
9,617
418
6,256
22,733
21,717
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
21
33
Kills
12
13
Deaths
34
29
Assists
9
Player
Kills
Deaths
Assists
KDA
L
4
9
2
0.56
W
Jormungandr
L0KJ
Jormungandr
1
3
14
2.67
L
Thanatos
LOBOVM
Thanatos
1
6
0
0.17
W
Hachiman
MaxMalX
Hachiman
2
3
3
1.17
W
Hel
S1ftxD
Hel
5
2
8
4.5
L
Hel
Zheldx
Hel
5
3
1
1.83
W
Jing Wei
10
2
1
5.25
W
Mercury
ech0tr0n
Mercury
15
3
3
5.5
L
1
7
2
0.29
L
1
9
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,545
Damage
40,895
72,729
Taken
84,708
33,874
Mitigated
59,328
25,808
Healing
26,159
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,322
742
0
3,614
18,511
9,580
180
6,935
11,280
50,777
0
W
Jormungandr
L0KJ
Jormungandr
9,648
1,880
396
1,592
13,571
10,518
150
5,255
7,982
40,266
0
L
Thanatos
LOBOVM
Thanatos
961
155
0
7,783
12,673
4,888
443
1,423
11,202
0
37,901
W
Hachiman
MaxMalX
Hachiman
4,939
1,939
0
2,078
10,905
5,235
2,841
7,345
3,091
0
48,169
W
Hel
S1ftxD
Hel
11,367
923
5,452
4,183
8,461
2,901
2,313
4,428
3,665
67,125
0
L
Hel
Zheldx
Hel
12,203
378
3,925
5,714
15,116
17,306
215
4,034
10,946
69,927
0
W
Jing Wei
17,830
13,647
0
10,937
21,162
7,590
1,652
6,255
14,758
0
122,769
W
Mercury
ech0tr0n
Mercury
15,761
10,543
0
1,170
18,630
7,630
951
6,396
11,812
0
122,738
L
10,153
4,100
462
2,365
15,675
5,837
0
4,745
10,858
0
54,857
L
6,256
1,096
0
2,296
22,733
21,717
221
3,286
19,407
43,443
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,317
Gold Earned
49,944
617
Minions Killed
459
0
Camps Cleared
0
2,273,337
Distance Traveled
1,857,208
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
11,270
490
95
4
0
401,742
5
W
Jormungandr
10,938
476
55
2
0
437,436
0
L
Thanatos
8,530
371
82
4
0
306,271
0
W
Hachiman
11,090
482
81
4
0
445,386
0
W
Hel
12,884
560
139
6
0
414,091
1
L
Hel
11,521
501
133
6
0
412,487
5
W
Jing Wei
13,809
600
171
7
0
453,876
2
W
Mercury
14,596
635
171
7
0
522,548
4
L
Neith
9,006
392
93
4
0
375,410
0
L
Ares
9,617
418
56
2
0
361,298
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role