Player Matchup

Ares
Ares
Dr Doom5894
Ares
Level 44
God Stats
0W - 11L
1,198 SR
Queue Stats
161W - 194L
1,393 Elo+
Party 3
Scylla
Scylla
GMOD Killer56
Scylla
Level 35
God Stats
44W - 60L
1,431 SR
Queue Stats
249W - 297L
1,427 Elo+
Party 3
Nemesis
Nemesis
JaeMah
Nemesis
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 50L
1,481 Elo+
Party 2
Zhong Kui
Zhong Kui
MichaelMazda
Zhong Kui
Level 91
God Stats
8W - 2L
1,880 SR
Queue Stats
62W - 79L
1,432 Elo+
Party 2
Thanatos
Thanatos
StevenRayJr7
Thanatos
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,719 Elo+
Solo
Team Averages
Level 44
1,502 SR
1,491 Elo+

VS

Team Averages
Level 115
1,643 SR
1,580 Elo+
Thor
Thor
BHCBIRRDMAN
Thor
Level 125
God Stats
10W - 18L
1,650 SR
Queue Stats
201W - 181L
1,602 Elo+
Party 1
Chiron
Chiron
BOOG-DA-KANG941
Chiron
Level 160
God Stats
8W - 3L
1,633 SR
Queue Stats
114W - 70L
1,653 Elo+
Party 1
Cthulhu
Cthulhu
MONSTERBIRD95BWG
Cthulhu
Level 18
God Stats
21W - 7L
1,758 SR
Queue Stats
44W - 29L
1,587 Elo+
Party 1
Zeus
Zeus
ShortyTheBIue
Zeus
Level 149
God Stats
9W - 3L
1,717 SR
Queue Stats
178W - 133L
1,625 Elo+
Party 1
Vulcan
Vulcan
shafnmoney93
Vulcan
Level 124
God Stats
106W - 105L
1,460 SR
Queue Stats
645W - 652L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 7 / 3
9,263
926
5,625
20,447
19,767
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

15
1 / 3 / 3
8,936
894
4,737
8,932
3,552
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Nemesis
JaeMah
Nemesis
13
0 / 4 / 1
7,860
786
2,905
9,708
3,732
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Zhong Kui
MichaelMazda
Zhong Kui
15
1 / 2 / 3
9,529
953
8,778
13,390
10,319
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Thanatos
StevenRayJr7
Thanatos
15
2 / 4 / 2
9,327
933
3,084
12,294
5,277
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Team 1 Tickets

166

VS

Team 2 Tickets

291

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 2 / 10
9,146
915
5,920
7,957
3,958
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

16
3 / 0 / 9
10,035
1,004
7,511
2,397
950
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Bow

Short Bow

+15%
Attack Speed

16
2 / 0 / 14
10,539
1,054
7,109
8,408
8,791
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

17
7 / 2 / 8
10,953
1,095
23,143
4,556
1,519
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Vulcan
16
6 / 0 / 10
10,321
1,032
16,762
3,576
1,348
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
71
4
Kills
20
20
Deaths
4
12
Assists
51
Player
Kills
Deaths
Assists
KDA
W
2
2
10
3.5
W
3
0
9
7.5
L
0
7
3
0.21
L
1
3
3
0.83
L
Nemesis
JaeMah
Nemesis
0
4
1
0.13
W
2
0
14
9
L
Zhong Kui
MichaelMazda
Zhong Kui
1
2
3
1.25
W
7
2
8
5.5
L
Thanatos
StevenRayJr7
Thanatos
2
4
2
0.75
W
Vulcan
6
0
10
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,129
Damage
60,445
64,771
Taken
26,894
42,647
Mitigated
16,566
8,392
Healing
5,111
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,920
1,423
0
0
7,957
3,958
0
5,327
2,506
0
17,156
W
7,511
4,138
1,222
1,310
2,397
950
0
1,288
1,063
0
39,767
L
5,625
342
0
790
20,447
19,767
0
13,162
7,285
17,618
0
L
4,737
360
0
484
8,932
3,552
0
7,099
1,833
18,781
0
L
Nemesis
JaeMah
Nemesis
2,905
880
0
284
9,708
3,732
0
6,502
3,206
0
6,838
W
7,109
553
334
1,561
8,408
8,791
0
6,107
2,042
17,944
0
L
Zhong Kui
MichaelMazda
Zhong Kui
8,778
0
729
3,731
13,390
10,319
0
10,446
2,944
41,578
0
W
23,143
1,665
0
31
4,556
1,519
0
3,379
1,173
39,660
0
L
Thanatos
StevenRayJr7
Thanatos
3,084
1,014
0
2,374
12,294
5,277
0
9,805
2,489
0
16,589
W
Vulcan
16,762
9,089
171
482
3,576
1,348
0
2,576
970
30,853
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,915
Gold Earned
50,994
189
Minions Killed
200
4
Camps Cleared
12
814,678
Distance Traveled
912,450
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
9,146
915
29
3
2
173,412
2
W
Chiron
10,035
1,004
81
8
4
165,237
0
L
Ares
9,263
926
17
2
1
181,910
2
L
Scylla
8,936
894
45
5
0
165,278
1
L
Nemesis
7,860
786
8
1
0
99,970
0
W
Cthulhu
10,539
1,054
23
2
0
194,643
0
L
Zhong Kui
9,529
953
83
8
1
170,347
0
W
Zeus
10,953
1,095
38
4
6
171,086
0
L
Thanatos
9,327
933
36
4
2
197,173
0
W
Vulcan
10,321
1,032
29
3
0
208,072
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role