Player Matchup

Cerberus
Cerberus
Hilario2468
Cerberus
Level 6
God Stats
9W - 12L
1,498 SR
Queue Stats
64W - 80L
1,329 Elo+
Party 2
Hou Yi
Hou Yi
SlowedChimera56
Hou Yi
Level 34
God Stats
12W - 11L
1,260 SR
Queue Stats
313W - 336L
1,386 Elo+
Party 2
Gilgamesh
Gilgamesh
TechnoCat27
Gilgamesh
Level 25
God Stats
16W - 12L
1,578 SR
Queue Stats
234W - 269L
1,397 Elo+
Party 2
Mercury
Mercury
dontknowme903
Mercury
Level 20
God Stats
6W - 11L
1,326 SR
Queue Stats
182W - 233L
1,371 Elo+
Party 2
Hades
Hades
lazyhero545
Hades
Level 27
God Stats
56W - 48L
1,508 SR
Queue Stats
205W - 233L
1,396 Elo+
Party 2
Team Averages
Level 22
1,434 SR
1,376 Elo+

VS

Team Averages
Level 45
1,534 SR
1,470 Elo+
Athena
Athena
ProfessorZelko
Athena
Level 27
God Stats
7W - 4L
1,623 SR
Queue Stats
93W - 92L
1,419 Elo+
Party 1
Artemis
Artemis
Tuccaroo
Artemis
Level 6
God Stats
5W - 3L
1,500 SR
Queue Stats
87W - 85L
1,475 Elo+
Party 1
Pele
Pele
Wezitoz22
Pele
Level 28
God Stats
16W - 10L
1,596 SR
Queue Stats
27W - 17L
1,466 Elo+
Solo
Achilles
Achilles
iiSweatyM
Achilles
Level 23
God Stats
5W - 3L
1,492 SR
Queue Stats
25W - 14L
1,511 Elo+
Solo
Anubis
Anubis
illmissyoux4L
Anubis
Level 143
God Stats
3W - 3L
1,458 SR
Queue Stats
161W - 149L
1,478 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Hilario2468
Cerberus
9
1 / 3 / 1
5,561
556
2,277
7,704
3,811
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

7
0 / 4 / 1
4,699
470
2,507
6,837
1,470
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilgamesh
TechnoCat27
Gilgamesh
11
3 / 3 / 0
6,124
612
4,657
7,883
3,902
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mercury
6
0 / 3 / 2
4,581
458
933
5,700
1,353
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
1 / 3 / 0
5,649
565
2,065
5,933
1,610
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 0 / 5
5,515
552
2,471
5,165
1,983
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Artemis
Tuccaroo
Artemis
9
1 / 0 / 4
5,418
542
1,553
2,956
753
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Pele
10
4 / 3 / 5
6,270
627
4,662
6,166
1,584
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Achilles
iiSweatyM
Achilles
10
2 / 2 / 2
6,065
607
3,767
7,525
5,042
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Breastplate

Breastplate

+20
Physical Protection

12
8 / 0 / 1
6,961
696
8,092
4,383
2,051
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
33
5
Kills
16
16
Deaths
5
4
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Hilario2468
Cerberus
1
3
1
0.5
W
1
0
5
3.5
L
0
4
1
0.13
L
Gilgamesh
TechnoCat27
Gilgamesh
3
3
0
1
W
Artemis
Tuccaroo
Artemis
1
0
4
3
W
Pele
4
3
5
2.17
L
Mercury
0
3
2
0.33
W
Achilles
iiSweatyM
Achilles
2
2
2
1.5
W
8
0
1
8.5
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,439
Damage
20,545
34,057
Taken
26,195
12,146
Mitigated
11,413
9,484
Healing
7,032
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Hilario2468
Cerberus
2,277
191
0
2,040
7,704
3,811
81
3,356
4,348
12,837
0
W
2,471
983
0
648
5,165
1,983
278
1,438
3,727
14,493
0
L
2,507
990
0
1,798
6,837
1,470
196
2,289
4,548
0
25,817
L
Gilgamesh
TechnoCat27
Gilgamesh
4,657
1,223
87
2,559
7,883
3,902
0
532
7,351
0
30,024
W
Artemis
Tuccaroo
Artemis
1,553
634
0
763
2,956
753
596
402
2,554
0
14,973
W
Pele
4,662
1,500
0
1,123
6,166
1,584
536
1,770
4,396
0
29,298
L
Mercury
933
438
0
2,080
5,700
1,353
0
836
4,864
0
9,904
W
Achilles
iiSweatyM
Achilles
3,767
958
0
1,113
7,525
5,042
592
0
7,525
0
20,010
W
8,092
547
0
3,385
4,383
2,051
0
732
3,651
35,406
0
L
2,065
356
0
920
5,933
1,610
354
3,550
2,383
25,264
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,614
Gold Earned
30,229
210
Minions Killed
219
0
Camps Cleared
0
977,365
Distance Traveled
958,412
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
5,561
556
27
3
0
209,743
0
W
Athena
5,515
552
26
3
0
219,701
3
L
Hou Yi
4,699
470
44
4
0
159,728
3
L
Gilgamesh
6,124
612
45
5
0
192,271
2
W
Artemis
5,418
542
28
3
0
166,199
0
W
Pele
6,270
627
60
6
0
195,190
0
L
Mercury
4,581
458
31
3
0
231,505
1
W
Achilles
6,065
607
34
3
0
168,469
0
W
Anubis
6,961
696
71
7
0
208,853
0
L
Hades
5,649
565
63
6
0
184,118
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role