Player Matchup

Anhur
Anhur
BrendanLee13
Anhur
Level 160
God Stats
1W - 3L
1,746 SR
Queue Stats
429W - 441L
1,442 Elo+
Solo
Sun Wukong
Sun Wukong
Shadowz7
Sun Wukong
Level 109
God Stats
0W - 2L
1,262 SR
Queue Stats
384W - 369L
1,478 Elo+
Party 1
Hera
Hera
TVRuthlessflacko
Hera
Level 127
God Stats
0W - 5L
1,500 SR
Queue Stats
304W - 284L
1,569 Elo+
Party 3
Sobek
Sobek
kr6n
Sobek
Level 52
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 48L
1,357 Elo+
Party 3
Thoth
Thoth
shrilltangent2
Thoth
Level 114
God Stats
3W - 7L
1,315 SR
Queue Stats
418W - 389L
1,598 Elo+
Party 1
Team Averages
Level 112
1,465 SR
1,489 Elo+

VS

Team Averages
Level 112
1,470 SR
1,465 Elo+
Bacchus
Bacchus
 
Bacchus
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
AngryAsianGamin
Hercules
Level 128
God Stats
1W - 0L
1,632 SR
Queue Stats
42W - 38L
1,422 Elo+
Party 2
Ah Puch
Ah Puch
BOOMBOOM20005
Ah Puch
Level 109
God Stats
12W - 10L
1,654 SR
Queue Stats
783W - 790L
1,546 Elo+
Solo
Hera
Hera
Mallin29
Hera
Level 141
God Stats
2W - 1L
1,461 SR
Queue Stats
65W - 68L
1,428 Elo+
Party 2
Arachne
Arachne
SAUL291100
Arachne
Level 102
God Stats
1W - 4L
1,103 SR
Queue Stats
360W - 387L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 6 / 4
8,701
622
5,842
12,881
5,826
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
Shadowz7
Sun Wukong
15
0 / 4 / 6
8,544
610
8,688
21,001
15,821
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

18
4 / 2 / 5
10,221
730
21,247
6,896
3,373
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sobek
kr6n
Sobek
14
0 / 6 / 7
8,319
594
5,382
14,656
15,423
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

17
3 / 3 / 5
9,929
709
12,773
11,039
5,077
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
16
1 / 4 / 11
10,255
733
8,073
14,718
21,180
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hercules
18
7 / 1 / 11
10,474
748
9,742
20,329
12,389
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ah Puch
19
5 / 1 / 10
10,975
784
20,302
11,769
5,643
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hera
17
5 / 2 / 9
10,211
729
9,866
7,875
3,869
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Arachne
SAUL291100
Arachne
16
3 / 1 / 9
9,465
676
6,180
8,862
3,641
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
71
9
Kills
21
21
Deaths
9
27
Assists
50
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
1
4
11
1.63
W
Hercules
7
1
11
12.5
W
Ah Puch
5
1
10
10
L
2
6
4
0.67
W
Hera
5
2
9
4.75
W
Arachne
SAUL291100
Arachne
3
1
9
7.5
L
Sun Wukong
Shadowz7
Sun Wukong
0
4
6
0.75
L
4
2
5
3.25
L
Sobek
kr6n
Sobek
0
6
7
0.58
L
3
3
5
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,932
Damage
54,163
66,473
Taken
63,553
45,520
Mitigated
46,722
24,685
Healing
35,917
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
8,073
399
2,677
2,253
14,718
21,180
188
6,787
7,931
15,550
0
W
Hercules
9,742
1,285
534
11,576
20,329
12,389
1,256
12,335
7,994
0
15,718
W
Ah Puch
20,302
393
2,019
6,946
11,769
5,643
485
8,480
3,289
42,969
0
L
5,842
1,455
1,074
1,713
12,881
5,826
0
5,146
7,593
0
18,290
W
Hera
9,866
2,638
2,450
1,965
7,875
3,869
1,470
6,247
1,628
33,238
0
W
Arachne
SAUL291100
Arachne
6,180
4,946
2,608
2,889
8,862
3,641
886
5,553
3,309
0
12,526
L
Sun Wukong
Shadowz7
Sun Wukong
8,688
1,507
3,010
7,366
21,001
15,821
0
12,217
8,458
0
18,016
L
21,247
4,097
1,622
1,396
6,896
3,373
960
3,157
3,617
57,256
0
L
Sobek
kr6n
Sobek
5,382
201
2,102
1,808
14,656
15,423
0
7,139
7,205
13,996
0
L
12,773
547
1,857
2,737
11,039
5,077
1,762
9,214
1,359
26,585
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,714
Gold Earned
51,380
197
Minions Killed
136
0
Camps Cleared
0
1,137,113
Distance Traveled
1,296,690
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
10,255
733
18
1
0
264,206
4
W
Hercules
10,474
748
17
1
0
250,633
4
W
Ah Puch
10,975
784
48
3
0
264,102
1
L
Anhur
8,701
622
43
3
0
198,603
0
W
Hera
10,211
729
35
3
0
210,204
3
W
Arachne
9,465
676
18
1
0
307,545
0
L
Sun Wukong
8,544
610
21
2
0
230,812
6
L
Hera
10,221
730
79
6
0
232,539
2
L
Sobek
8,319
594
14
1
0
250,032
0
L
Thoth
9,929
709
40
3
0
225,127
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role