Player Matchup

Guan Yu
Guan Yu
Silver IV
godgamerpogchamp
Guan Yu
Silver IV
Level 67
God Stats
1W - 3L
1,393 SR
Queue Stats
33W - 62L
732 MMR
Solo
Ah Puch
Ah Puch
Silver V
iFinesse2x2382
Ah Puch
Silver V
Level 55
God Stats
47W - 47L
1,472 SR
Queue Stats
137W - 178L
882 MMR
Solo
Medusa
Medusa
Silver IV
o0FaTTz0o
Medusa
Silver IV
Level 65
God Stats
1W - 7L
1,442 SR
Queue Stats
132W - 236L
962 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 62
1,436 SR
859 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 74
1,428 SR
993 MMR
Cthulhu
Cthulhu
Silver II
Chewman4
Cthulhu
Silver II
Level 85
God Stats
1W - 0L
1,158 SR
Queue Stats
41W - 47L
986 MMR
Party 1
Sol
Sol
Silver III
TheRedBaron324
Sol
Silver III
Level 68
God Stats
3W - 2L
1,490 SR
Queue Stats
25W - 33L
1,011 MMR
Party 1
Anhur
Anhur
Silver II
xxVEVERAxx
Anhur
Silver II
Level 69
God Stats
1W - 3L
1,636 SR
Queue Stats
42W - 48L
983 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 4
10,494
552
4,139
9,500
6,470
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
2 / 3 / 2
11,550
608
13,340
13,996
5,355
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Medusa
o0FaTTz0o
Medusa
15
5 / 4 / 2
12,056
635
11,817
16,749
6,453
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
AphroditeCabrakanAthenaChaacHel

VS

Bans
ArtemisDanzaburouYmirNemesisCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Chewman4
Cthulhu
16
5 / 4 / 4
12,876
678
10,650
15,618
14,910
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

15
1 / 2 / 6
11,323
596
14,582
13,887
4,128
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Anhur
16
3 / 2 / 5
12,376
651
8,109
15,054
4,654
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
24
7
Kills
9
9
Deaths
8
8
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Chewman4
Cthulhu
5
4
4
1.75
W
1
2
6
2
L
0
2
4
1
L
2
3
2
1
L
Medusa
o0FaTTz0o
Medusa
5
4
2
1.5
W
Anhur
3
2
5
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,296
Damage
33,341
40,245
Taken
44,559
18,278
Mitigated
23,692
12,953
Healing
20,411
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Chewman4
Cthulhu
10,650
154
748
3,124
15,618
14,910
0
5,870
9,748
49,415
0
W
14,582
3,385
0
8,045
13,887
4,128
1,975
3,938
9,949
53,392
0
L
4,139
544
360
2,481
9,500
6,470
0
4,404
5,096
0
41,622
L
13,340
97
0
5,620
13,996
5,355
580
9,880
4,116
82,296
0
L
Medusa
o0FaTTz0o
Medusa
11,817
6,196
0
4,492
16,749
6,453
998
11,076
5,673
0
31,786
W
Anhur
8,109
3,714
0
8,494
15,054
4,654
931
3,940
11,114
0
83,144

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,100
Gold Earned
36,575
209
Minions Killed
243
0
Camps Cleared
0
975,598
Distance Traveled
973,602
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
12,876
678
53
3
0
328,081
0
W
Sol
11,323
596
83
4
0
335,941
3
L
Guan Yu
10,494
552
43
2
0
296,621
0
L
Ah Puch
11,550
608
118
6
0
330,327
0
L
Medusa
12,056
635
48
3
0
348,650
6
W
Anhur
12,376
651
107
6
0
309,580
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role