Player Matchup

Cernunnos
Cernunnos
Gold IV
Dingore
Cernunnos
Gold IV
Level 160
God Stats
11W - 4L
1,780 SR
Queue Stats
407W - 408L
1,191 MMR
Solo
Poseidon
Poseidon
Silver I
DuhBeardofChucK
Poseidon
Silver I
Level 107
God Stats
19W - 21L
1,573 SR
Queue Stats
499W - 493L
1,100 MMR
Party 1
Ganesha
Ganesha
Gold V
ForgivenLeader
Ganesha
Gold V
Level 136
God Stats
5W - 11L
1,475 SR
Queue Stats
35W - 51L
1,133 MMR
Solo
Jormungandr
Jormungandr
Gold III
KhanGoldenHorde
Jormungandr
Gold III
Level 102
God Stats
161W - 153L
1,536 SR
Queue Stats
775W - 770L
1,317 MMR
Party 1
Bakasura
Bakasura
Gold V
baxter3579
Bakasura
Gold V
Level 149
God Stats
3W - 1L
1,909 SR
Queue Stats
319W - 336L
1,208 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 131
1,655 SR
1,190 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 100
1,513 SR
1,191 MMR
Thanatos
Thanatos
Bronze III
AldoMagni
Thanatos
Bronze III
Level 87
God Stats
1W - 4L
1,520 SR
Queue Stats
1W - 8L
1,231 MMR
Party 2
Tiamat
Tiamat
Silver II
IlIIlllIIllv
Tiamat
Silver II
Level 156
God Stats
18W - 19L
1,586 SR
Queue Stats
469W - 499L
1,084 MMR
Solo
Danzaburou
Danzaburou
Silver I
OtosanZayden
Danzaburou
Silver I
Level 120
God Stats
1W - 2L
1,712 SR
Queue Stats
58W - 74L
1,265 MMR
Solo
Cthulhu
Cthulhu
Bronze III
SM_Yaki
Cthulhu
Bronze III
Level 35
God Stats
0W - 3L
1,232 SR
Queue Stats
1W - 8L
1,231 MMR
Party 2
Guan Yu
Guan Yu
Silver I
TooMuchBuddha420
Guan Yu
Silver I
Level 103
God Stats
122W - 98L
1,517 SR
Queue Stats
779W - 780L
1,144 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Dingore
Cernunnos
20
9 / 4 / 9
13,449
538
26,031
20,444
10,149
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Poseidon
20
5 / 2 / 6
15,066
603
13,733
11,276
4,828
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

18
0 / 0 / 19
12,602
504
6,811
17,884
20,735
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Jormungandr
KhanGoldenHorde
Jormungandr
20
1 / 0 / 5
13,036
521
14,647
19,678
24,854
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sigil of The Old Guard

Sigil of The Old Guard

+25
Physical Power
+35
Magical Power
+40
Physical Protection
+65
Magical Protection

PASSIVE - You gain 3% Damage Mitigation. Whenever you are hit by an ability you gain a stack of Rebuke, providing an additional 3% Damage Mitigation for 8s and healing for 2% of your Max Health. This occurs only once per ability cast. This can stack up to three times.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bakasura
baxter3579
Bakasura
20
11 / 2 / 5
14,148
566
18,222
18,712
9,453
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Bans
ScyllaCu ChulainnApolloSetAthena

VS

Bans
TsukuyomiAchillesNu WaAnhurEset
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
AldoMagni
Thanatos
16
4 / 4 / 0
10,710
428
5,970
15,361
5,575
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tiamat
17
3 / 5 / 1
11,513
461
12,442
13,710
8,926
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Danzaburou
OtosanZayden
Danzaburou
13
0 / 10 / 2
9,026
361
7,182
17,302
5,171
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cthulhu
SM_Yaki
Cthulhu
15
1 / 5 / 3
9,792
392
13,404
25,418
21,398
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

20
0 / 2 / 2
12,169
487
14,555
28,266
31,837
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
16
26
Kills
8
8
Deaths
26
44
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Thanatos
AldoMagni
Thanatos
4
4
0
1
W
Cernunnos
Dingore
Cernunnos
9
4
9
3.38
W
Poseidon
5
2
6
4
W
0
0
19
9.5
L
Tiamat
3
5
1
0.7
W
Jormungandr
KhanGoldenHorde
Jormungandr
1
0
5
3.5
L
Danzaburou
OtosanZayden
Danzaburou
0
10
2
0.1
L
Cthulhu
SM_Yaki
Cthulhu
1
5
3
0.5
L
0
2
2
0.5
W
Bakasura
baxter3579
Bakasura
11
2
5
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,444
Damage
53,553
87,994
Taken
100,057
70,019
Mitigated
72,907
24,373
Healing
38,847
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
AldoMagni
Thanatos
5,970
530
0
9,776
15,361
5,575
0
3,158
11,501
0
49,536
W
Cernunnos
Dingore
Cernunnos
26,031
13,116
0
8,275
20,444
10,149
3,782
6,568
13,417
0
110,095
W
Poseidon
13,733
1,974
0
1,706
11,276
4,828
1,793
4,381
6,455
133,005
0
W
6,811
202
0
2,461
17,884
20,735
437
6,544
10,755
30,963
0
L
Tiamat
12,442
575
256
3,940
13,710
8,926
0
5,535
7,633
72,609
0
W
Jormungandr
KhanGoldenHorde
Jormungandr
14,647
4,889
0
6,304
19,678
24,854
1,436
2,424
17,151
89,669
0
L
Danzaburou
OtosanZayden
Danzaburou
7,182
781
1,420
4,056
17,302
5,171
0
3,817
12,804
0
45,583
L
Cthulhu
SM_Yaki
Cthulhu
13,404
267
220
4,819
25,418
21,398
0
6,889
16,876
60,952
0
L
14,555
1,989
854
13,506
28,266
31,837
456
14,997
11,590
336
101,060
W
Bakasura
baxter3579
Bakasura
18,222
11,819
0
5,627
18,712
9,453
1,124
4,437
14,042
0
109,742

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,301
Gold Earned
53,210
833
Minions Killed
590
0
Camps Cleared
0
2,490,050
Distance Traveled
2,277,418
20
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
10,710
428
82
3
0
512,646
2
W
Cernunnos
13,449
538
185
7
0
413,124
4
W
Poseidon
15,066
603
262
10
0
502,262
5
W
Ganesha
12,602
504
34
1
0
495,781
8
L
Tiamat
11,513
461
152
6
0
435,605
5
W
Jormungandr
13,036
521
174
7
0
468,976
3
L
Danzaburou
9,026
361
76
3
0
411,822
0
L
Cthulhu
9,792
392
85
3
0
458,428
3
L
Guan Yu
12,169
487
195
8
0
458,917
0
W
Bakasura
14,148
566
178
7
0
609,907
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role