Player Matchup

Apollo
Apollo
JosephSugarman
Apollo
Level 23
God Stats
4W - 4L
1,637 SR
Queue Stats
79W - 73L
1,640 Elo+
Solo
Bacchus
Bacchus
MikarSummerfang
Bacchus
Level 27
God Stats
69W - 62L
1,563 SR
Queue Stats
94W - 104L
1,629 Elo+
Solo
Zeus
Zeus
Yukolyptus
Zeus
Level 12
God Stats
7W - 3L
1,867 SR
Queue Stats
15W - 12L
1,528 Elo+
Solo
Achilles
Achilles
pressfknf6
Achilles
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
zzznikolaiii
Cthulhu
Level 5
God Stats
3W - 4L
1,670 SR
Queue Stats
5W - 9L
1,704 Elo+
Solo
Team Averages
Level 19
1,647 SR
1,600 Elo+

VS

Team Averages
Level 20
1,507 SR
1,572 Elo+
Zhong Kui
Zhong Kui
CharlionFR
Zhong Kui
Level 18
God Stats
13W - 13L
1,546 SR
Queue Stats
31W - 24L
1,598 Elo+
Solo
Hercules
Hercules
DragσnFruit
Hercules
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
79W - 53L
1,684 Elo+
Solo
Ne Zha
Ne Zha
KilloWhisp
Ne Zha
Level 28
God Stats
3W - 4L
1,382 SR
Queue Stats
89W - 67L
1,630 Elo+
Solo
Neith
Neith
PasCalm
Neith
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 30L
1,546 Elo+
Solo
Baron Samedi
Baron Samedi
Szoper77
Baron Samedi
Level 11
God Stats
9W - 5L
1,607 SR
Queue Stats
20W - 15L
1,401 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 7 / 3
9,865
493
9,440
17,494
5,991
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 7 / 5
7,152
358
5,890
14,833
11,192
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

16
6 / 10 / 2
10,334
517
16,199
20,115
7,008
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
pressfknf6
Achilles
13
0 / 7 / 2
8,342
417
3,901
23,367
28,699
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Cthulhu
zzznikolaiii
Cthulhu
10
1 / 14 / 1
7,201
360
2,874
16,300
9,886
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
CharlionFR
Zhong Kui
19
12 / 0 / 7
14,003
700
19,182
18,291
19,865
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hercules
DragσnFruit
Hercules
15
10 / 5 / 8
12,058
603
12,293
24,271
19,888
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ne Zha
KilloWhisp
Ne Zha
19
4 / 2 / 11
12,341
617
10,493
14,059
5,647
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Neith
PasCalm
Neith
20
12 / 2 / 12
13,646
682
21,588
13,839
5,738
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baron Samedi
Szoper77
Baron Samedi
15
6 / 2 / 10
10,692
535
12,993
10,621
4,420
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
92
11
Kills
44
45
Deaths
11
13
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
CharlionFR
Zhong Kui
12
0
7
15.5
W
Hercules
DragσnFruit
Hercules
10
5
8
2.8
L
4
7
3
0.79
W
Ne Zha
KilloWhisp
Ne Zha
4
2
11
4.75
L
0
7
5
0.36
W
Neith
PasCalm
Neith
12
2
12
9
W
Baron Samedi
Szoper77
Baron Samedi
6
2
10
5.5
L
6
10
2
0.7
L
Achilles
pressfknf6
Achilles
0
7
2
0.14
L
Cthulhu
zzznikolaiii
Cthulhu
1
14
1
0.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,304
Damage
76,549
92,109
Taken
81,081
62,776
Mitigated
55,558
11,983
Healing
32,273
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
CharlionFR
Zhong Kui
19,182
5,006
0
6,982
18,291
19,865
3,825
5,144
13,147
90,928
0
W
Hercules
DragσnFruit
Hercules
12,293
4,162
0
8,407
24,271
19,888
949
11,607
12,664
0
41,455
L
9,440
6,166
0
1,332
17,494
5,991
304
3,496
13,914
0
61,162
W
Ne Zha
KilloWhisp
Ne Zha
10,493
3,680
0
7,963
14,059
5,647
965
1,288
12,771
0
101,341
L
5,890
823
489
3,186
14,833
11,192
0
4,512
10,154
18,097
0
W
Neith
PasCalm
Neith
21,588
10,056
0
5,181
13,839
5,738
6,217
2,107
11,732
0
119,027
W
Baron Samedi
Szoper77
Baron Samedi
12,993
2,319
842
2,898
10,621
4,420
1,931
4,817
5,804
51,980
0
L
16,199
2,570
0
4,127
20,115
7,008
568
8,232
11,750
63,047
0
L
Achilles
pressfknf6
Achilles
3,901
689
0
2,849
23,367
28,699
0
8,213
14,938
0
33,791
L
Cthulhu
zzznikolaiii
Cthulhu
2,874
140
0
0
16,300
9,886
0
6,986
9,178
19,967
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,894
Gold Earned
62,740
359
Minions Killed
648
0
Camps Cleared
0
1,571,645
Distance Traveled
1,911,264
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
14,003
700
162
8
0
361,432
1
W
Hercules
12,058
603
74
4
0
421,427
2
L
Apollo
9,865
493
120
6
0
370,464
5
W
Ne Zha
12,341
617
152
8
0
418,909
3
L
Bacchus
7,152
358
31
2
0
374,903
0
W
Neith
13,646
682
177
9
0
358,177
5
W
Baron Samedi
10,692
535
83
4
0
351,319
0
L
Zeus
10,334
517
117
6
0
310,327
0
L
Achilles
8,342
417
68
3
0
301,649
4
L
Cthulhu
7,201
360
23
1
0
214,302
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role