Player Matchup

Thanatos
Thanatos
Maidex
Thanatos
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
MouseDiddler
Izanami
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
King Arthur
King Arthur
RHGMalfas
King Arthur
Level 107
God Stats
4W - 6L
1,332 SR
Queue Stats
147W - 141L
1,450 Elo+
Solo
Ymir
Ymir
Ya boi haiden
Ymir
Level 62
God Stats
82W - 42L
1,636 SR
Queue Stats
634W - 608L
1,423 Elo+
Party 3
Tiamat
Tiamat
luisdead218
Tiamat
Level 118
God Stats
6W - 2L
1,535 SR
Queue Stats
162W - 189L
1,456 Elo+
Party 2
Team Averages
Level 85
1,501 SR
1,466 Elo+

VS

Team Averages
Level 69
1,369 SR
1,434 Elo+
Danzaburou
Danzaburou
BlitzGod
Danzaburou
Level 68
God Stats
3W - 13L
1,118 SR
Queue Stats
215W - 338L
1,373 Elo+
Party 1
Sun Wukong
Sun Wukong
Doritoe1
Sun Wukong
Level 38
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
ItsKidStunna
Ra
Level 56
God Stats
0W - 2L
1,307 SR
Queue Stats
151W - 240L
1,375 Elo+
Party 1
Sobek
Sobek
sh4rksl4yer17
Sobek
Level 77
God Stats
5W - 8L
1,418 SR
Queue Stats
366W - 375L
1,456 Elo+
Solo
Heimdallr
Heimdallr
yousaucy
Heimdallr
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
362W - 478L
1,465 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Maidex
Thanatos
15
5 / 4 / 5
9,568
563
5,734
12,119
4,268
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Izanami
MouseDiddler
Izanami
17
6 / 1 / 2
10,524
619
9,182
6,902
2,569
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
RHGMalfas
King Arthur
16
2 / 2 / 3
9,488
558
10,716
20,317
13,290
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

13
1 / 2 / 10
8,546
503
5,831
11,520
8,999
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tiamat
15
5 / 3 / 5
9,082
534
14,824
11,569
8,212
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BlitzGod
Danzaburou
15
10 / 3 / 1
9,714
571
12,507
12,516
5,363
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
Doritoe1
Sun Wukong
15
2 / 3 / 1
8,832
520
11,102
15,457
11,671
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
0 / 6 / 2
6,305
371
6,119
9,939
3,894
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

12
0 / 4 / 6
7,709
453
5,409
15,197
10,965
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Heimdallr
yousaucy
Heimdallr
13
0 / 3 / 1
7,835
461
6,304
9,980
3,853
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
23
19
Kills
12
12
Deaths
19
25
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
BlitzGod
Danzaburou
10
3
1
3.5
L
Sun Wukong
Doritoe1
Sun Wukong
2
3
1
0.83
L
0
6
2
0.17
W
Thanatos
Maidex
Thanatos
5
4
5
1.88
W
Izanami
MouseDiddler
Izanami
6
1
2
7
W
King Arthur
RHGMalfas
King Arthur
2
2
3
1.75
W
1
2
10
3
W
Tiamat
5
3
5
2.5
L
0
4
6
0.75
L
Heimdallr
yousaucy
Heimdallr
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,287
Damage
41,441
62,427
Taken
63,089
37,338
Mitigated
35,746
24,284
Healing
16,605
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
BlitzGod
Danzaburou
12,507
6,688
0
1,821
12,516
5,363
700
4,604
7,670
0
55,669
L
Sun Wukong
Doritoe1
Sun Wukong
11,102
2,785
0
4,670
15,457
11,671
0
1,395
14,028
0
58,091
L
6,119
494
638
1,037
9,939
3,894
340
4,541
5,034
31,450
0
W
Thanatos
Maidex
Thanatos
5,734
1,555
0
8,862
12,119
4,268
0
1,141
10,914
0
59,120
W
Izanami
MouseDiddler
Izanami
9,182
7,088
0
3,265
6,902
2,569
2,697
666
6,236
0
81,232
W
King Arthur
RHGMalfas
King Arthur
10,716
1,193
0
6,821
20,317
13,290
5
1,212
19,066
0
59,868
W
5,831
1,197
0
1,329
11,520
8,999
96
5,211
6,096
20,348
0
W
Tiamat
14,824
906
0
4,007
11,569
8,212
856
2,788
8,587
57,029
0
L
5,409
495
0
4,867
15,197
10,965
0
6,309
8,686
25,564
0
L
Heimdallr
yousaucy
Heimdallr
6,304
3,816
0
3,572
9,980
3,853
950
2,882
7,016
0
54,961

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,208
Gold Earned
40,395
509
Minions Killed
405
0
Camps Cleared
0
1,655,328
Distance Traveled
1,540,712
21
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
9,714
571
80
5
0
321,874
1
L
Sun Wukong
8,832
520
121
7
0
318,785
4
L
Ra
6,305
371
53
3
0
294,767
0
W
Thanatos
9,568
563
100
6
0
321,750
5
W
Izanami
10,524
619
165
10
0
303,122
5
W
King Arthur
9,488
558
117
7
0
335,192
2
W
Ymir
8,546
503
24
1
0
378,375
8
W
Tiamat
9,082
534
103
6
0
316,889
1
L
Sobek
7,709
453
48
3
0
318,866
3
L
Heimdallr
7,835
461
103
6
0
286,420
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role