Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 12
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ratatoskr
Ratatoskr
DaLittlestBoat
Ratatoskr
Level 26
God Stats
3W - 1L
1,500 SR
Queue Stats
7W - 9L
1,307 Elo+
Solo
Ra
Ra
TheIndigoWizard
Ra
Level 7
God Stats
4W - 4L
1,500 SR
Queue Stats
9W - 15L
1,359 Elo+
Solo
Apollo
Apollo
asajirocalyp
Apollo
Level 26
God Stats
5W - 9L
1,233 SR
Queue Stats
72W - 78L
1,390 Elo+
Party 2
Cupid
Cupid
spectralmuffin
Cupid
Level 6
God Stats
160W - 135L
1,344 SR
Queue Stats
322W - 354L
1,279 Elo+
Solo
Team Averages
Level 15
1,415 SR
1,367 Elo+

VS

Team Averages
Level 14
1,514 SR
1,316 Elo+
Cthulhu
Cthulhu
DarkiSouls
Cthulhu
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,208 Elo+
Party 3
Nemesis
Nemesis
GhostE Luke
Nemesis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Fenrir
Fenrir
PinchySlovinsky
Fenrir
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,153 Elo+
Party 1
Jormungandr
Jormungandr
Raythulu
Jormungandr
Level 13
God Stats
1W - 1L
1,500 SR
Queue Stats
72W - 71L
1,209 Elo+
Party 1
Nu Wa
Nu Wa
shaebabecx
Nu Wa
Level 27
God Stats
253W - 229L
1,570 SR
Queue Stats
581W - 648L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
20
7 / 1 / 26
13,158
1,097
11,304
18,430
16,817
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ratatoskr
DaLittlestBoat
Ratatoskr
19
11 / 3 / 27
12,893
1,074
14,320
13,722
7,145
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+12
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

19
5 / 5 / 32
12,065
1,005
14,745
16,904
5,687
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Apollo
20
16 / 2 / 26
14,137
1,178
27,745
16,041
6,973
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
14 / 3 / 27
14,318
1,193
28,153
19,608
7,234
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Team 1 Tickets

167

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DarkiSouls
Cthulhu
17
1 / 9 / 6
10,942
912
6,565
27,252
14,314
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Nemesis
GhostE Luke
Nemesis
17
3 / 18 / 4
11,062
922
15,693
24,270
12,466
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

18
4 / 19 / 6
12,630
1,053
19,128
28,874
18,049
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Jormungandr
Raythulu
Jormungandr
18
1 / 6 / 9
11,826
986
15,291
18,157
21,980
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Nu Wa
19
5 / 1 / 6
13,085
1,090
23,244
7,285
3,143
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

191
Kill Participation
45
53
Kills
14
14
Deaths
53
138
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
7
1
26
20
W
Ratatoskr
DaLittlestBoat
Ratatoskr
11
3
27
8.17
L
Cthulhu
DarkiSouls
Cthulhu
1
9
6
0.44
L
Nemesis
GhostE Luke
Nemesis
3
18
4
0.28
L
4
19
6
0.37
L
Jormungandr
Raythulu
Jormungandr
1
6
9
0.92
W
5
5
32
4.2
W
Apollo
16
2
26
14.5
L
Nu Wa
5
1
6
8
W
14
3
27
9.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

96,267
Damage
79,921
84,705
Taken
105,838
43,856
Mitigated
69,952
17,324
Healing
8,259
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
11,304
3,275
0
35
18,430
16,817
0
12,249
6,181
0
32,060
W
Ratatoskr
DaLittlestBoat
Ratatoskr
14,320
5,363
1,310
2,410
13,722
7,145
0
9,583
4,139
0
25,623
L
Cthulhu
DarkiSouls
Cthulhu
6,565
239
350
3,603
27,252
14,314
0
5,315
21,937
14,678
0
L
Nemesis
GhostE Luke
Nemesis
15,693
7,639
0
870
24,270
12,466
0
2,812
21,458
0
23,178
L
19,128
5,945
0
1,221
28,874
18,049
0
3,256
25,618
0
32,436
L
Jormungandr
Raythulu
Jormungandr
15,291
3,445
0
0
18,157
21,980
0
2,651
15,367
46,954
0
W
14,745
2,731
755
1,014
16,904
5,687
0
9,881
7,023
28,900
0
W
Apollo
27,745
18,177
0
3,676
16,041
6,973
0
5,360
10,681
0
53,901
L
Nu Wa
23,244
5,331
574
1,641
7,285
3,143
0
572
6,713
67,014
0
W
28,153
17,774
808
7,316
19,608
7,234
0
8,027
11,581
0
61,292

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,571
Gold Earned
59,545
247
Minions Killed
196
5
Camps Cleared
2
1,035,562
Distance Traveled
1,058,221
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
13,158
1,097
48
4
4
249,326
0
W
Ratatoskr
12,893
1,074
15
1
0
235,329
1
L
Cthulhu
10,942
912
12
1
0
160,705
1
L
Nemesis
11,062
922
7
1
0
225,915
2
L
Fenrir
12,630
1,053
26
2
0
214,600
0
L
Jormungandr
11,826
986
61
5
0
224,073
0
W
Ra
12,065
1,005
45
4
0
167,038
0
W
Apollo
14,137
1,178
69
6
0
194,369
0
L
Nu Wa
13,085
1,090
90
8
2
232,928
0
W
Cupid
14,318
1,193
70
6
1
189,500
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role