Player Matchup

Horus
Horus
L2K PR0DIGY
Horus
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
99W - 99L
1,449 Elo+
Party 1
Tiamat
Tiamat
Nightmare 0ps
Tiamat
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 13L
1,465 Elo+
Party 1
Cthulhu
Cthulhu
Oh Hamburgerrs
Cthulhu
Level 18
God Stats
40W - 29L
1,566 SR
Queue Stats
131W - 128L
1,424 Elo+
Party 1
Nemesis
Nemesis
ZethValrod
Nemesis
Level 7
God Stats
2W - 5L
1,387 SR
Queue Stats
13W - 16L
1,373 Elo+
Solo
Danzaburou
Danzaburou
fast pistols2
Danzaburou
Level 29
God Stats
33W - 18L
1,745 SR
Queue Stats
128W - 99L
1,556 Elo+
Party 1
Team Averages
Level 19
1,540 SR
1,453 Elo+

VS

Team Averages
Level 11
1,427 SR
1,444 Elo+
Tiamat
Tiamat
Aztec4233
Tiamat
Level 19
God Stats
0W - 1L
1,357 SR
Queue Stats
190W - 186L
1,571 Elo+
Solo
Izanami
Izanami
RyOt4KhAoS
Izanami
Level 5
God Stats
2W - 8L
1,334 SR
Queue Stats
10W - 20L
1,428 Elo+
Party 2
Hercules
Hercules
Trogdor007
Hercules
Level 17
God Stats
3W - 7L
1,444 SR
Queue Stats
9W - 9L
1,503 Elo+
Solo
Jormungandr
Jormungandr
oSTAR-PLATINUMo
Jormungandr
Level 8
God Stats
3W - 5L
1,500 SR
Queue Stats
16W - 30L
1,290 Elo+
Party 2
Thor
Thor
proprime
Thor
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
45W - 66L
1,428 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 2 / 1
11,105
529
6,509
11,151
8,033
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cudgel

Cudgel

+10
Physical Power
+50
Health

16
0 / 5 / 2
9,928
473
3,711
13,646
6,844
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

19
12 / 1 / 11
13,028
620
13,730
19,162
12,103
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Nemesis
ZethValrod
Nemesis
19
6 / 1 / 4
12,126
577
6,085
15,708
7,228
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Danzaburou
fast pistols2
Danzaburou
19
20 / 2 / 8
14,646
697
25,499
14,983
6,312
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Aztec4233
Tiamat
19
6 / 2 / 1
12,256
584
13,895
15,057
8,338
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
RyOt4KhAoS
Izanami
11
0 / 14 / 3
7,652
364
4,491
15,056
2,642
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hercules
Trogdor007
Hercules
16
3 / 8 / 3
10,582
504
9,146
19,209
16,837
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Jormungandr
oSTAR-PLATINUMo
Jormungandr
10
0 / 14 / 2
7,112
339
6,076
16,848
3,597
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thor
10
0 / 8 / 0
6,746
321
194
11,233
3,057
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
18
41
Kills
9
11
Deaths
46
26
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Tiamat
Aztec4233
Tiamat
6
2
1
3.25
W
3
2
1
1.75
W
0
5
2
0.2
W
12
1
11
17.5
L
Izanami
RyOt4KhAoS
Izanami
0
14
3
0.11
L
Hercules
Trogdor007
Hercules
3
8
3
0.56
W
Nemesis
ZethValrod
Nemesis
6
1
4
8
W
Danzaburou
fast pistols2
Danzaburou
20
2
8
12
L
Jormungandr
oSTAR-PLATINUMo
Jormungandr
0
14
2
0.07
L
Thor
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,534
Damage
33,802
74,650
Taken
77,403
40,520
Mitigated
34,471
26,398
Healing
11,288
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
Aztec4233
Tiamat
13,895
1,422
0
6,584
15,057
8,338
0
2,609
12,448
84,223
0
W
6,509
3,251
107
3,210
11,151
8,033
1,516
1,505
9,346
0
43,749
W
3,711
845
0
2,888
13,646
6,844
1,099
5,798
7,848
37,553
0
W
13,730
954
0
7,122
19,162
12,103
1,170
6,001
13,161
61,456
0
L
Izanami
RyOt4KhAoS
Izanami
4,491
3,390
0
1,454
15,056
2,642
0
5,041
10,015
0
33,026
L
Hercules
Trogdor007
Hercules
9,146
3,652
0
3,250
19,209
16,837
0
1,491
17,718
0
50,702
W
Nemesis
ZethValrod
Nemesis
6,085
2,904
753
7,156
15,708
7,228
530
1,162
14,546
0
97,325
W
Danzaburou
fast pistols2
Danzaburou
25,499
14,541
0
5,162
14,983
6,312
8,670
5,505
9,403
0
108,723
L
Jormungandr
oSTAR-PLATINUMo
Jormungandr
6,076
1,972
0
0
16,848
3,597
0
7,120
9,728
22,849
0
L
Thor
194
0
0
0
11,233
3,057
0
1,180
10,053
0
23,057

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,833
Gold Earned
44,348
574
Minions Killed
389
0
Camps Cleared
0
1,960,581
Distance Traveled
1,566,361
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
12,256
584
140
7
0
390,118
3
W
Horus
11,105
529
90
4
0
392,103
4
W
Tiamat
9,928
473
77
4
0
377,117
0
W
Cthulhu
13,028
620
103
5
0
444,342
0
L
Izanami
7,652
364
59
3
0
296,287
1
L
Hercules
10,582
504
113
5
0
303,640
1
W
Nemesis
12,126
577
146
7
0
338,551
3
W
Danzaburou
14,646
697
158
8
0
408,468
0
L
Jormungandr
7,112
339
37
2
0
246,076
0
L
Thor
6,746
321
40
2
0
330,240
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role