Player Matchup

Zhong Kui
Zhong Kui
CharlionFR
Zhong Kui
Level 18
God Stats
13W - 13L
1,562 SR
Queue Stats
31W - 24L
1,611 Elo+
Solo
Izanami
Izanami
Glastvieee
Izanami
Level 5
God Stats
1W - 1L
1,752 SR
Queue Stats
4W - 2L
1,737 Elo+
Party 3
He Bo
He Bo
KILLERWINI
He Bo
Level 24
God Stats
3W - 1L
1,877 SR
Queue Stats
114W - 87L
1,703 Elo+
Party 1
Osiris
Osiris
glastvia
Osiris
Level 84
God Stats
10W - 11L
1,670 SR
Queue Stats
727W - 691L
1,485 Elo+
Party 3
Janus
Janus
stratovxs
Janus
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
168W - 134L
1,679 Elo+
Party 1
Team Averages
Level 32
1,672 SR
1,643 Elo+

VS

Team Averages
Level 23
1,705 SR
1,639 Elo+
Chernobog
Chernobog
Duldy
Chernobog
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 41L
1,696 Elo+
Party 2
Set
Set
MrSandman3355
Set
Level 23
God Stats
3W - 0L
1,671 SR
Queue Stats
40W - 36L
1,495 Elo+
Party 2
Artio
Artio
Osmium666
Artio
Level 18
God Stats
23W - 6L
1,978 SR
Queue Stats
37W - 17L
1,737 Elo+
Party 2
Janus
Janus
WhiskeyDirty
Janus
Level 26
God Stats
35W - 29L
1,588 SR
Queue Stats
318W - 242L
1,639 Elo+
Solo
Gilgamesh
Gilgamesh
wickedone717
Gilgamesh
Level 26
God Stats
6W - 2L
1,791 SR
Queue Stats
37W - 29L
1,626 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
CharlionFR
Zhong Kui
14
1 / 3 / 6
9,479
499
8,295
16,871
16,527
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Izanami
Glastvieee
Izanami
14
0 / 5 / 5
8,598
453
6,535
10,783
4,012
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 5 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

He Bo
16
8 / 0 / 2
9,948
524
9,626
8,169
3,171
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Osiris
glastvia
Osiris
13
3 / 8 / 4
8,572
451
8,583
15,347
9,808
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Janus
stratovxs
Janus
15
1 / 3 / 3
8,971
472
4,686
7,398
2,296
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Duldy
Chernobog
16
7 / 3 / 5
10,128
533
10,802
13,483
5,178
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
3 / 4 / 3
9,316
490
7,257
13,127
5,608
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Artio
Osmium666
Artio
14
1 / 3 / 9
8,386
441
5,604
17,245
11,380
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

19
2 / 0 / 2
12,008
632
9,040
7,875
2,834
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
wickedone717
Gilgamesh
16
6 / 3 / 3
10,183
536
6,858
11,600
6,902
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
41
13
Kills
19
19
Deaths
13
20
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
CharlionFR
Zhong Kui
1
3
6
1.33
W
Chernobog
Duldy
Chernobog
7
3
5
3.17
L
Izanami
Glastvieee
Izanami
0
5
5
0.5
L
He Bo
8
0
2
9
W
3
4
3
1.13
W
Artio
Osmium666
Artio
1
3
9
1.83
W
2
0
2
3
L
Osiris
glastvia
Osiris
3
8
4
0.63
L
Janus
stratovxs
Janus
1
3
3
0.83
W
Gilgamesh
wickedone717
Gilgamesh
6
3
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,725
Damage
39,561
58,568
Taken
63,330
35,814
Mitigated
31,902
15,782
Healing
19,505
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
CharlionFR
Zhong Kui
8,295
1,141
0
5,241
16,871
16,527
0
4,773
11,920
49,835
0
W
Chernobog
Duldy
Chernobog
10,802
7,877
0
4,572
13,483
5,178
578
5,517
7,898
0
61,852
L
Izanami
Glastvieee
Izanami
6,535
4,478
684
2,130
10,783
4,012
0
2,805
7,892
0
62,472
L
He Bo
9,626
358
0
3,570
8,169
3,171
0
3,039
5,016
59,481
0
W
7,257
3,308
0
4,813
13,127
5,608
347
3,924
9,137
0
59,060
W
Artio
Osmium666
Artio
5,604
539
799
5,582
17,245
11,380
117
7,116
10,047
33,382
0
W
9,040
854
0
2,974
7,875
2,834
698
2,781
5,004
110,041
0
L
Osiris
glastvia
Osiris
8,583
3,337
0
2,527
15,347
9,808
366
1,327
14,020
0
44,983
L
Janus
stratovxs
Janus
4,686
722
0
1,630
7,398
2,296
0
2,255
5,076
63,151
0
W
Gilgamesh
wickedone717
Gilgamesh
6,858
2,335
0
765
11,600
6,902
731
2,919
8,637
0
39,568

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,568
Gold Earned
50,021
512
Minions Killed
567
0
Camps Cleared
0
1,763,344
Distance Traveled
1,855,663
11
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
9,479
499
65
3
0
336,418
3
W
Chernobog
10,128
533
97
5
0
347,897
2
L
Izanami
8,598
453
116
6
0
340,336
1
L
He Bo
9,948
524
105
6
0
411,826
4
W
Set
9,316
490
104
5
0
400,740
1
W
Artio
8,386
441
53
3
0
376,319
3
W
Janus
12,008
632
234
12
0
386,709
9
L
Osiris
8,572
451
80
4
0
291,454
0
L
Janus
8,971
472
146
8
0
383,310
3
W
Gilgamesh
10,183
536
79
4
0
343,998
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role