Player Matchup

Skadi
Skadi
Arichalkom
Skadi
Level 66
God Stats
3W - 1L
1,766 SR
Queue Stats
19W - 22L
1,521 Elo+
Party 1
Bellona
Bellona
BelatedFuture6
Bellona
Level 118
God Stats
1W - 0L
1,790 SR
Queue Stats
292W - 269L
1,545 Elo+
Party 1
Nox
Nox
ItTooBigOniiChan
Nox
Level 123
God Stats
1W - 3L
1,368 SR
Queue Stats
150W - 148L
1,557 Elo+
Party 1
Ymir
Ymir
ShadowFoxBandit
Ymir
Level 44
God Stats
7W - 2L
1,679 SR
Queue Stats
58W - 45L
1,631 Elo+
Party 1
Hun Batz
Hun Batz
TMan1220
Hun Batz
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
249W - 223L
1,540 Elo+
Party 1
Team Averages
Level 90
1,620 SR
1,559 Elo+

VS

Team Averages
Level 83
1,610 SR
1,571 Elo+
Ymir
Ymir
Bailando7764
Ymir
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 32L
1,429 Elo+
Party 3
Arachne
Arachne
Dusk x Regret
Arachne
Level 157
God Stats
10W - 10L
1,691 SR
Queue Stats
588W - 564L
1,503 Elo+
Party 3
Janus
Janus
TyrIsAWife
Janus
Level 26
God Stats
2W - 1L
1,792 SR
Queue Stats
114W - 47L
1,749 Elo+
Party 2
Loki
Loki
gingerlynesss
Loki
Level 105
God Stats
18W - 19L
1,564 SR
Queue Stats
404W - 355L
1,583 Elo+
Party 2
Jing Wei
Jing Wei
little i crazy
Jing Wei
Level 110
God Stats
1W - 2L
1,500 SR
Queue Stats
199W - 169L
1,591 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
10
9 / 0 / 4
6,644
664
8,580
4,236
1,139
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
3 / 1 / 0
6,470
647
6,681
7,566
3,907
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
1 / 0 / 3
6,301
630
1,515
3,570
1,145
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

9
1 / 2 / 9
5,923
592
2,922
6,149
2,896
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hun Batz
TMan1220
Hun Batz
11
4 / 0 / 2
6,213
621
3,439
4,168
1,258
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 8 / 1
4,105
411
434
8,500
3,348
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Arachne
9
0 / 3 / 0
5,014
501
3,265
8,823
3,433
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Janus
11
1 / 3 / 1
6,078
608
3,844
5,387
1,548
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

8
1 / 2 / 1
5,045
505
1,852
5,615
1,514
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Jing Wei
10
1 / 2 / 0
5,625
563
3,047
5,016
1,334
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
6
18
Kills
3
3
Deaths
18
18
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Skadi
9
0
4
11
L
0
8
1
0.06
W
3
1
0
3
L
Arachne
0
3
0
0
W
1
0
3
2.5
W
1
2
9
2.75
W
Hun Batz
TMan1220
Hun Batz
4
0
2
5
L
Janus
1
3
1
0.5
L
1
2
1
0.75
L
Jing Wei
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,137
Damage
12,442
25,689
Taken
33,341
10,345
Mitigated
11,177
8,803
Healing
8,970
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
8,580
4,860
0
1,665
4,236
1,139
656
782
3,432
0
29,506
L
434
71
0
837
8,500
3,348
0
2,216
6,284
4,733
0
W
6,681
2,043
0
2,753
7,566
3,907
0
331
7,235
0
43,619
L
Arachne
3,265
2,602
0
3,702
8,823
3,433
0
0
8,823
0
19,917
W
1,515
346
0
1,506
3,570
1,145
0
1,368
2,110
38,164
0
W
2,922
394
0
982
6,149
2,896
0
1,487
4,632
20,082
0
W
Hun Batz
TMan1220
Hun Batz
3,439
1,158
0
1,897
4,168
1,258
0
166
4,002
0
29,424
L
Janus
3,844
525
0
500
5,387
1,548
0
1,253
4,134
42,782
0
L
1,852
452
0
2,634
5,615
1,514
0
716
4,899
0
21,174
L
Jing Wei
3,047
2,354
0
1,297
5,016
1,334
0
252
4,764
0
30,281

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,551
Gold Earned
25,867
349
Minions Killed
277
0
Camps Cleared
0
961,833
Distance Traveled
979,472
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
6,644
664
53
5
0
170,867
1
L
Ymir
4,105
411
15
2
0
165,767
1
W
Bellona
6,470
647
108
11
0
195,232
2
L
Arachne
5,014
501
49
5
0
186,261
0
W
Nox
6,301
630
91
9
0
201,278
1
W
Ymir
5,923
592
30
3
0
178,296
1
W
Hun Batz
6,213
621
67
7
0
216,160
4
L
Janus
6,078
608
101
10
0
200,809
1
L
Loki
5,045
505
42
4
0
246,139
3
L
Jing Wei
5,625
563
70
7
0
180,496
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role