Player Matchup

Ao Kuang
Ao Kuang
BLXZIK3N
Ao Kuang
Level 59
God Stats
3W - 2L
1,500 SR
Queue Stats
30W - 21L
1,451 Elo+
Party 2
Tiamat
Tiamat
FeoFatale
Tiamat
Level 29
God Stats
2W - 0L
1,700 SR
Queue Stats
2W - 2L
1,386 Elo+
Solo
Da Ji
Da Ji
FredoJones
Da Ji
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 12L
1,422 Elo+
Party 2
Neith
Neith
TanjiroKamado1
Neith
Level 6
God Stats
5W - 7L
1,808 SR
Queue Stats
25W - 20L
1,758 Elo+
Party 2
Guan Yu
Guan Yu
Yensic
Guan Yu
Level 4
God Stats
2W - 3L
1,671 SR
Queue Stats
18W - 17L
1,451 Elo+
Party 2
Team Averages
Level 40
1,636 SR
1,494 Elo+

VS

Team Averages
Level 22
1,519 SR
1,405 Elo+
Anhur
Anhur
SW0LLy Mamm0th
Anhur
Level 54
God Stats
2W - 1L
1,458 SR
Queue Stats
109W - 130L
1,367 Elo+
Party 1
Ra
Ra
TheWood13
Ra
Level 6
God Stats
2W - 3L
1,692 SR
Queue Stats
153W - 173L
1,462 Elo+
Solo
Merlin
Merlin
Vikki12
Merlin
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 50L
1,389 Elo+
Party 1
Guan Yu
Guan Yu
Zimroth
Guan Yu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,473 Elo+
Party 1
Anubis
Anubis
kuhnke66
Anubis
Level 18
God Stats
2W - 2L
1,445 SR
Queue Stats
5W - 7L
1,336 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
BLXZIK3N
Ao Kuang
19
13 / 3 / 13
13,057
1,088
18,024
14,364
5,033
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tiamat
FeoFatale
Tiamat
20
8 / 3 / 15
12,681
1,057
15,043
11,330
8,345
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Da Ji
20
13 / 0 / 20
14,513
1,209
32,801
9,105
3,665
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

19
3 / 2 / 16
12,234
1,020
13,173
7,848
2,974
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Guan Yu
Yensic
Guan Yu
17
3 / 3 / 10
11,059
922
4,059
11,153
8,900
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Team 1 Tickets

228

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 3 / 4
12,674
1,056
9,085
13,638
4,872
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

18
2 / 10 / 7
11,262
939
9,651
14,599
6,345
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Merlin
Vikki12
Merlin
18
2 / 7 / 5
11,749
979
16,589
17,700
7,111
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Guan Yu
Zimroth
Guan Yu
17
0 / 11 / 8
10,328
861
3,868
21,350
20,106
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Anubis
kuhnke66
Anubis
17
0 / 9 / 8
10,350
863
4,322
20,731
25,406
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

114
Kill Participation
43
40
Kills
11
11
Deaths
40
74
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
BLXZIK3N
Ao Kuang
13
3
13
6.5
W
Tiamat
FeoFatale
Tiamat
8
3
15
5.17
W
Da Ji
13
0
20
23
L
7
3
4
3
W
3
2
16
5.5
L
2
10
7
0.55
L
Merlin
Vikki12
Merlin
2
7
5
0.64
W
Guan Yu
Yensic
Guan Yu
3
3
10
2.67
L
Guan Yu
Zimroth
Guan Yu
0
11
8
0.36
L
Anubis
kuhnke66
Anubis
0
9
8
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,100
Damage
43,515
53,800
Taken
88,018
28,917
Mitigated
63,840
14,246
Healing
6,300
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
BLXZIK3N
Ao Kuang
18,024
5,597
0
6,965
14,364
5,033
0
8,958
5,150
30,971
0
W
Tiamat
FeoFatale
Tiamat
15,043
1,705
442
2,676
11,330
8,345
0
4,698
6,467
36,944
0
W
Da Ji
32,801
6,781
493
1,141
9,105
3,665
0
4,920
4,061
0
53,119
L
9,085
4,549
0
1,040
13,638
4,872
0
4,440
9,028
0
21,928
W
13,173
7,348
0
1,496
7,848
2,974
0
5,298
2,354
0
42,245
L
9,651
1,140
2,774
946
14,599
6,345
0
6,120
8,295
26,022
0
L
Merlin
Vikki12
Merlin
16,589
1,919
0
14
17,700
7,111
0
7,545
9,983
48,662
0
W
Guan Yu
Yensic
Guan Yu
4,059
696
714
319
11,153
8,900
0
5,755
5,098
0
12,499
L
Guan Yu
Zimroth
Guan Yu
3,868
1,050
418
1,108
21,350
20,106
0
8,218
12,932
108
9,076
L
Anubis
kuhnke66
Anubis
4,322
489
0
0
20,731
25,406
0
5,766
14,713
13,084
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,544
Gold Earned
56,363
215
Minions Killed
175
12
Camps Cleared
4
990,402
Distance Traveled
981,404
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
13,057
1,088
32
3
5
198,886
1
W
Tiamat
12,681
1,057
55
5
0
204,085
0
W
Da Ji
14,513
1,209
36
3
6
244,060
0
L
Anhur
12,674
1,056
34
3
2
221,720
4
W
Neith
12,234
1,020
77
6
1
171,701
1
L
Ra
11,262
939
38
3
0
189,195
1
L
Merlin
11,749
979
87
7
2
194,078
0
W
Guan Yu
11,059
922
15
1
0
171,670
0
L
Guan Yu
10,328
861
5
0
0
237,311
1
L
Anubis
10,350
863
11
1
0
139,100
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role