Player Matchup

Ne Zha
Ne Zha
Chupacabras02
Ne Zha
Level 59
God Stats
5W - 1L
1,837 SR
Queue Stats
25W - 30L
1,425 Elo+
Party 3
Cthulhu
Cthulhu
ICESKULL
Cthulhu
Level 124
God Stats
1W - 2L
1,531 SR
Queue Stats
46W - 33L
1,508 Elo+
Party 2
Artemis
Artemis
Shiba x SS
Artemis
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 14L
1,382 Elo+
Party 3
Chang'e
Chang'e
Shorty666
Chang'e
Level 125
God Stats
5W - 6L
1,518 SR
Queue Stats
117W - 98L
1,537 Elo+
Party 2
Tyr
Tyr
Urice
Tyr
Level 87
God Stats
2W - 1L
1,832 SR
Queue Stats
124W - 109L
1,627 Elo+
Party 3
Team Averages
Level 91
1,644 SR
1,496 Elo+

VS

Team Averages
Level 75
1,393 SR
1,479 Elo+
Medusa
Medusa
BandoTrippin
Medusa
Level 107
God Stats
6W - 5L
1,505 SR
Queue Stats
722W - 695L
1,553 Elo+
Solo
Zhong Kui
Zhong Kui
Cerberus2102
Zhong Kui
Level 66
God Stats
16W - 11L
1,294 SR
Queue Stats
672W - 624L
1,454 Elo+
Party 1
Hun Batz
Hun Batz
Mang0Fresc0
Hun Batz
Level 47
God Stats
35W - 36L
1,463 SR
Queue Stats
405W - 361L
1,451 Elo+
Party 1
Gilgamesh
Gilgamesh
Sancal
Gilgamesh
Level 47
God Stats
19W - 26L
1,486 SR
Queue Stats
417W - 400L
1,442 Elo+
Party 1
Athena
Athena
Sm1tek1ng03
Athena
Level 106
God Stats
2W - 6L
1,214 SR
Queue Stats
440W - 397L
1,497 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 8 / 2
11,105
463
10,311
21,515
9,301
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
ICESKULL
Cthulhu
15
1 / 3 / 1
10,078
420
9,974
20,550
23,509
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Artemis
Shiba x SS
Artemis
14
1 / 6 / 0
8,887
370
6,877
14,262
5,207
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chang'e
Shorty666
Chang'e
18
2 / 5 / 3
11,031
460
13,289
19,778
7,242
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tyr
Urice
Tyr
17
1 / 4 / 1
10,679
445
14,021
33,300
23,904
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
18
5 / 2 / 5
11,474
478
12,359
13,859
5,960
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Zhong Kui
Cerberus2102
Zhong Kui
20
8 / 2 / 7
12,485
520
21,622
16,608
13,058
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hun Batz
Mang0Fresc0
Hun Batz
20
5 / 2 / 4
12,109
505
15,240
17,173
7,403
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
Sancal
Gilgamesh
20
6 / 3 / 6
12,772
532
19,475
20,597
20,725
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Athena
17
2 / 0 / 16
11,484
479
12,948
16,561
18,688
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
64
9
Kills
26
26
Deaths
9
7
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Medusa
5
2
5
3.75
W
Zhong Kui
Cerberus2102
Zhong Kui
8
2
7
5.75
L
4
8
2
0.63
L
Cthulhu
ICESKULL
Cthulhu
1
3
1
0.5
W
Hun Batz
Mang0Fresc0
Hun Batz
5
2
4
3.5
W
Gilgamesh
Sancal
Gilgamesh
6
3
6
3
L
Artemis
Shiba x SS
Artemis
1
6
0
0.17
L
Chang'e
Shorty666
Chang'e
2
5
3
0.7
W
Athena
2
0
16
10
L
Tyr
Urice
Tyr
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,472
Damage
81,644
109,405
Taken
84,798
69,163
Mitigated
65,834
35,818
Healing
26,761
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
12,359
6,352
0
4,374
13,859
5,960
1,084
5,604
8,255
0
71,511
W
Zhong Kui
Cerberus2102
Zhong Kui
21,622
1,924
465
6,626
16,608
13,058
1,711
7,630
8,978
85,998
0
L
10,311
3,234
0
5,968
21,515
9,301
234
5,539
15,792
0
72,223
L
Cthulhu
ICESKULL
Cthulhu
9,974
449
960
3,061
20,550
23,509
0
6,145
14,204
49,803
0
W
Hun Batz
Mang0Fresc0
Hun Batz
15,240
5,686
0
6,222
17,173
7,403
236
4,138
13,035
0
107,647
W
Gilgamesh
Sancal
Gilgamesh
19,475
3,925
0
4,080
20,597
20,725
502
1,752
18,845
0
86,961
L
Artemis
Shiba x SS
Artemis
6,877
2,228
0
1,538
14,262
5,207
323
6,791
7,383
0
43,544
L
Chang'e
Shorty666
Chang'e
13,289
696
1,499
7,670
19,778
7,242
313
9,236
10,040
81,530
0
W
Athena
12,948
3,121
0
4,994
16,561
18,688
590
4,139
12,422
45,299
0
L
Tyr
Urice
Tyr
14,021
1,060
0
15,122
33,300
23,904
174
5,738
27,416
0
67,006

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,780
Gold Earned
60,324
550
Minions Killed
621
0
Camps Cleared
0
2,132,712
Distance Traveled
2,365,351
18
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
11,474
478
120
5
0
442,124
0
W
Zhong Kui
12,485
520
136
6
0
454,434
10
L
Ne Zha
11,105
463
111
5
0
426,284
5
L
Cthulhu
10,078
420
80
3
0
447,682
3
W
Hun Batz
12,109
505
165
7
0
508,143
5
W
Gilgamesh
12,772
532
141
6
0
430,419
0
L
Artemis
8,887
370
74
3
0
380,378
0
L
Chang'e
11,031
460
161
7
0
427,478
8
W
Athena
11,484
479
59
2
0
530,231
4
L
Tyr
10,679
445
124
5
0
450,890
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role