Player Matchup

Fenrir
Fenrir
JohnnySins6999
Fenrir
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Ares
Ares
SpookyDookyGhost
Ares
Level 22
God Stats
3W - 4L
1,573 SR
Queue Stats
7W - 15L
1,290 Elo+
Party 2
Tiamat
Tiamat
TheWozard44
Tiamat
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Neith
Neith
imshooketh6713
Neith
Level 10
God Stats
1W - 3L
1,567 SR
Queue Stats
1W - 7L
1,050 Elo+
Party 2
Horus
Horus
skayapex
Horus
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 8
1,528 SR
1,368 Elo+

VS

Team Averages
Level 35
1,377 SR
1,403 Elo+
Pele
Pele
AzureZephyr97
Pele
Level 114
God Stats
1W - 2L
1,500 SR
Queue Stats
127W - 111L
1,494 Elo+
Party 1
Hercules
Hercules
Gorillacus
Hercules
Level 15
God Stats
1W - 2L
1,425 SR
Queue Stats
30W - 27L
1,500 Elo+
Party 1
Guan Yu
Guan Yu
Grmlock98
Guan Yu
Level 2
God Stats
6W - 6L
1,500 SR
Queue Stats
6W - 6L
1,500 Elo+
Party 1
Apollo
Apollo
KingZoomz
Apollo
Level 25
God Stats
8W - 11L
1,181 SR
Queue Stats
35W - 49L
1,312 Elo+
Solo
Merlin
Merlin
ModuMasterson
Merlin
Level 21
God Stats
37W - 26L
1,280 SR
Queue Stats
37W - 31L
1,209 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 0 / 0
2,772
396
0
0
0
6
1 / 1 / 0
3,909
558
2,404
2,965
1,156
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Tiamat
1
0 / 1 / 0
2,847
407
30
641
138
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

5
0 / 1 / 0
3,273
468
1,547
1,729
406
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Horus
skayapex
Horus
5
0 / 5 / 0
3,487
498
842
4,512
2,212
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
4 / 0 / 0
4,828
690
1,923
3,215
780
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
Gorillacus
Hercules
7
1 / 1 / 2
3,946
564
479
2,408
699
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Guan Yu
Grmlock98
Guan Yu
3
0 / 1 / 0
3,207
458
98
2,269
780
Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Apollo
KingZoomz
Apollo
7
1 / 0 / 2
4,092
585
2,665
3,677
1,052
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

7
2 / 0 / 4
4,299
614
1,136
169
31
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
16
1
Kills
8
8
Deaths
2
0
Assists
8
Player
Kills
Deaths
Assists
KDA
W
4
0
0
4
W
Hercules
Gorillacus
Hercules
1
1
2
2
W
Guan Yu
Grmlock98
Guan Yu
0
1
0
0
L
0
0
0
0
W
Apollo
KingZoomz
Apollo
1
0
2
2
W
2
0
4
4
L
1
1
0
1
L
Tiamat
0
1
0
0
L
0
1
0
0
L
Horus
skayapex
Horus
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,823
Damage
6,301
9,847
Taken
11,738
3,912
Mitigated
3,342
935
Healing
3,884
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,923
619
0
1,659
3,215
780
0
80
3,135
0
20,000
W
Hercules
Gorillacus
Hercules
479
187
0
0
2,408
699
188
0
2,408
0
10,127
W
Guan Yu
Grmlock98
Guan Yu
98
0
130
234
2,269
780
232
1,032
1,237
0
3,992
L
0
0
0
0
0
0
0
0
0
0
0
W
Apollo
KingZoomz
Apollo
2,665
1,622
0
1,847
3,677
1,052
832
1,322
2,355
0
17,428
W
1,136
404
0
14
169
31
263
0
169
7,881
0
L
2,404
146
0
369
2,965
1,156
0
0
2,965
10,256
0
L
Tiamat
30
30
0
91
641
138
0
244
397
647
0
L
1,547
908
0
230
1,729
406
0
0
1,729
0
7,684
L
Horus
skayapex
Horus
842
382
37
208
4,512
2,212
122
892
3,620
0
8,924

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,288
Gold Earned
20,372
59
Minions Killed
120
0
Camps Cleared
0
409,525
Distance Traveled
606,773
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
4,828
690
44
6
0
159,987
0
W
Hercules
3,946
564
23
3
0
135,982
0
W
Guan Yu
3,207
458
12
2
0
72,412
0
L
Fenrir
2,772
396
0
0
0
0
0
W
Apollo
4,092
585
25
4
0
125,361
1
W
Merlin
4,299
614
16
2
0
113,031
0
L
Ares
3,909
558
17
2
0
148,132
2
L
Tiamat
2,847
407
1
0
0
34,511
0
L
Neith
3,273
468
14
2
0
117,505
0
L
Horus
3,487
498
27
4
0
109,377
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role