Player Matchup

Cthulhu
Cthulhu
AlexLover91
Cthulhu
Level 17
God Stats
6W - 8L
1,644 SR
Queue Stats
19W - 21L
1,586 Elo+
Party 1
Anhur
Anhur
BeefyPotato
Anhur
Level 29
God Stats
2W - 1L
1,622 SR
Queue Stats
19W - 21L
1,569 Elo+
Party 1
Ravana
Ravana
Gambler
Ravana
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 34L
1,532 Elo+
Party 1
Merlin
Merlin
HillHermit
Merlin
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 11L
1,539 Elo+
Party 1
King Arthur
King Arthur
Poggerlegend
King Arthur
Level 3
God Stats
1W - 3L
1,500 SR
Queue Stats
2W - 4L
1,517 Elo+
Party 1
Team Averages
Level 42
1,553 SR
1,549 Elo+

VS

Team Averages
Level 20
1,616 SR
1,676 Elo+
Guan Yu
Guan Yu
AnyOtherGod
Guan Yu
Level 23
God Stats
7W - 3L
1,831 SR
Queue Stats
181W - 106L
1,815 Elo+
Solo
Bakasura
Bakasura
CuddlyHusky99
Bakasura
Level 28
God Stats
2W - 2L
1,754 SR
Queue Stats
34W - 29L
1,667 Elo+
Solo
Baron Samedi
Baron Samedi
H4NK-_-14
Baron Samedi
Level 16
God Stats
2W - 3L
1,478 SR
Queue Stats
239W - 265L
1,512 Elo+
Solo
Hou Yi
Hou Yi
iambad126
Hou Yi
Level 7
God Stats
2W - 1L
1,500 SR
Queue Stats
19W - 12L
1,747 Elo+
Solo
Geb
Geb
schootnpooht7
Geb
Level 26
God Stats
7W - 3L
1,518 SR
Queue Stats
102W - 81L
1,641 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AlexLover91
Cthulhu
12
1 / 3 / 3
7,867
437
9,067
15,531
12,202
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
1 / 6 / 4
7,853
436
7,492
13,073
3,894
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ravana
Gambler
Ravana
17
6 / 4 / 2
10,216
568
9,416
12,805
5,044
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Merlin
HillHermit
Merlin
14
0 / 2 / 5
8,012
445
5,621
7,454
2,114
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

King Arthur
Poggerlegend
King Arthur
14
1 / 4 / 1
7,595
422
4,588
13,637
8,760
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
AnyOtherGod
Guan Yu
19
4 / 1 / 5
11,803
656
14,052
14,186
13,087
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bakasura
CuddlyHusky99
Bakasura
16
3 / 1 / 3
9,838
547
5,864
10,626
5,874
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Baron Samedi
H4NK-_-14
Baron Samedi
16
1 / 4 / 4
9,925
551
6,042
10,225
4,755
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hou Yi
iambad126
Hou Yi
17
7 / 2 / 4
10,234
569
14,670
12,741
4,156
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
4 / 1 / 9
9,478
527
6,914
15,053
9,307
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
44
9
Kills
19
19
Deaths
9
15
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
AlexLover91
Cthulhu
1
3
3
0.83
W
Guan Yu
AnyOtherGod
Guan Yu
4
1
5
6.5
L
1
6
4
0.5
W
Bakasura
CuddlyHusky99
Bakasura
3
1
3
4.5
L
Ravana
Gambler
Ravana
6
4
2
1.75
W
Baron Samedi
H4NK-_-14
Baron Samedi
1
4
4
0.75
L
Merlin
HillHermit
Merlin
0
2
5
1.25
L
King Arthur
Poggerlegend
King Arthur
1
4
1
0.38
W
Hou Yi
iambad126
Hou Yi
7
2
4
4.5
W
4
1
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,184
Damage
47,542
62,500
Taken
62,831
32,014
Mitigated
37,179
15,743
Healing
24,547
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
AlexLover91
Cthulhu
9,067
706
693
2,450
15,531
12,202
0
3,786
11,579
34,137
0
W
Guan Yu
AnyOtherGod
Guan Yu
14,052
2,531
434
5,350
14,186
13,087
1,309
1,364
12,760
0
89,288
L
7,492
3,960
0
1,956
13,073
3,894
42
2,329
10,277
0
46,921
W
Bakasura
CuddlyHusky99
Bakasura
5,864
3,836
0
4,893
10,626
5,874
1,282
770
9,786
0
62,024
L
Ravana
Gambler
Ravana
9,416
3,749
0
5,099
12,805
5,044
0
3,449
9,099
0
70,603
W
Baron Samedi
H4NK-_-14
Baron Samedi
6,042
619
166
1,931
10,225
4,755
158
2,238
7,865
61,743
0
L
Merlin
HillHermit
Merlin
5,621
289
0
1,412
7,454
2,114
36
2,729
4,446
43,170
0
L
King Arthur
Poggerlegend
King Arthur
4,588
784
0
4,133
13,637
8,760
0
336
13,301
0
29,133
W
Hou Yi
iambad126
Hou Yi
14,670
7,273
0
6,539
12,741
4,156
216
3,482
9,129
0
72,491
W
6,914
827
0
5,234
15,053
9,307
0
6,280
8,603
22,238
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,543
Gold Earned
51,278
409
Minions Killed
587
0
Camps Cleared
0
1,674,611
Distance Traveled
1,786,769
15
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,867
437
60
3
0
368,389
4
W
Guan Yu
11,803
656
175
10
0
377,230
7
L
Anhur
7,853
436
84
5
0
312,599
4
W
Bakasura
9,838
547
133
7
0
408,414
1
L
Ravana
10,216
568
117
7
0
378,640
2
W
Baron Samedi
9,925
551
135
8
0
305,540
5
L
Merlin
8,012
445
90
5
0
316,655
4
L
King Arthur
7,595
422
58
3
0
298,328
1
W
Hou Yi
10,234
569
125
7
0
325,630
0
W
Geb
9,478
527
19
1
0
369,955
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role